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https://github.com/zeldaret/oot.git
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145 lines
3.7 KiB
C
145 lines
3.7 KiB
C
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#include <ultra64.h>
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#include <global.h>
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extern ParticleOverlay sParticleOverlayTable[37];
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void Effect_SS_Delete(LoadedParticleEntry* particle);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite/func_800272B0.s")
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void Effect_SS_Clear(GlobalContext* globalCtx)
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{
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u32 i;
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LoadedParticleEntry* iter;
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ParticleOverlay* iter2;
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void* addr;
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EffectSS2Info.data_table = NULL;
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EffectSS2Info.searchIndex = 0;
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EffectSS2Info.size = 0;
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for (iter = EffectSS2Info.data_table; iter < EffectSS2Info.data_table + EffectSS2Info.size; iter++)
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Effect_SS_Delete(iter);
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// Free memory from loaded particle overlays
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iter2 = &sParticleOverlayTable[0];
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for (i = 0; i < ARRAY_COUNT(sParticleOverlayTable); i++)
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{
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addr = iter2->loadedRamAddr;
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if (addr != NULL)
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ZeldaArena_FreeDebug(addr, D_801357DC, 337);
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(iter2++)->loadedRamAddr = NULL;
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}
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}
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void Effect_SS_Delete(LoadedParticleEntry* particle)
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{
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if (particle->flags & 2)
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func_800F89E8(particle);
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if (particle->flags & 4)
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func_800F89E8(&particle->unk_2C);
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Effect_SS_ResetEntry(particle);
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}
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void Effect_SS_ResetEntry(LoadedParticleEntry* particle)
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{
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u32 i;
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particle->type = 0x25;
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particle->acceleration.z = 0;
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particle->acceleration.y = 0;
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particle->acceleration.x = 0;
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particle->velocity.z = 0;
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particle->velocity.y = 0;
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particle->velocity.x = 0;
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particle->unk_34 = 0;
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particle->unk_30 = 0;
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particle->unk_2C = 0;
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particle->position.z = 0;
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particle->position.y = 0;
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particle->position.x = 0;
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particle->life = -1;
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particle->flags = 0;
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particle->priority = 128;
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particle->draw = NULL;
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particle->update = NULL;
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particle->unk_38 = 0;
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particle->unk_3C = 0;
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for (i = 0; i != 13; i++)
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particle->unk_40[i] = 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite/func_800275D0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite/func_80027704.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite/func_80027798.s")
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void Effect_SS_UpdateParticle(GlobalContext* globalCtx, s32 index)
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{
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LoadedParticleEntry* particle = &EffectSS2Info.data_table[index];
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if (particle->update != NULL)
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{
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particle->velocity.x += particle->acceleration.x;
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particle->velocity.y += particle->acceleration.y;
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particle->velocity.z += particle->acceleration.z;
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particle->position.x += particle->velocity.x;
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particle->position.y += particle->velocity.y;
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particle->position.z += particle->velocity.z;
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particle->update(globalCtx, index, particle);
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}
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}
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void Effect_SS_UpdateAllParticles(GlobalContext* globalCtx)
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{
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s32 i;
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for (i = 0; i < EffectSS2Info.size; i++)
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{
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if (EffectSS2Info.data_table[i].life > -1)
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{
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EffectSS2Info.data_table[i].life--;
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if (EffectSS2Info.data_table[i].life < 0)
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Effect_SS_Delete(&EffectSS2Info.data_table[i]);
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}
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if (EffectSS2Info.data_table[i].life > -1)
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Effect_SS_UpdateParticle(globalCtx, i);
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}
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}
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void Effect_SS_DrawParticle(GlobalContext* globalCtx, s32 index)
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{
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LoadedParticleEntry* particle = &EffectSS2Info.data_table[index];
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if (particle->draw != NULL)
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particle->draw(globalCtx, index, particle);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite/func_80027BDC.s")
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s16 func_80027DD4(s16 arg0, s16 arg1, s32 arg2)
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{
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s16 ret = !arg2 ? arg1 : (arg0 + (s32) ((f32) (arg1 - arg0) / arg2));
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return ret;
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}
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s16 func_80027E34(s16 a0, s16 a1, f32 a2)
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{
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return (a1 - a0) * a2 + a0;
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}
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u8 func_80027E84(u8 a0, u8 a1, f32 a2)
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{
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return a2 * ((f32)a1 - (f32)a0) + a0;
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}
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