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oot/src/code/z_lib.c

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#include <ultra64.h>
#include <global.h>
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void Lib_MemSet(u8* dest, size_t size, u8 val)
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{
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u32 i = 0;
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// TODO: Convert this to while/for if possible
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if (i == size) return;
do {
*dest++ = val;
i++;
} while (i != size);
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}
f32 Math_Coss(s16 angle)
{
return coss(angle) * (1.0f / 32767);
}
f32 Math_Sins(s16 angle)
{
return sins(angle) * (1.0f / 32767);
}
s32 Math_ApproxUpdateScaledS(s16* pValue, s16 target, s16 step)
{
f32 updateScale;
if (step != 0)
{
updateScale = R_UPDATE_RATE * 0.5f;
if ((s16)(*pValue - target) > 0)
step = -step;
*pValue += (s16)(step * updateScale);
if (((s16)(*pValue - target) * step) >= 0)
{
*pValue = target;
return 1;
}
}
else if (target == *pValue)
{
return 1;
}
return 0;
}
s32 Math_ApproxS(s16* pValue, s16 target, s16 step)
{
if (step != 0)
{
if (target < *pValue)
step = -step;
*pValue += step;
if (((*pValue - target) * step) >= 0)
{
*pValue = target;
return 1;
}
}
else if (target == *pValue)
{
return 1;
}
return 0;
}
s32 Math_ApproxF(f32* pValue, f32 target, f32 step)
{
if (step != 0.0f)
{
if (target < *pValue)
step = -step;
*pValue += step;
if (((*pValue - target) * step) >= 0)
{
*pValue = target;
return 1;
}
}
else if (target == *pValue)
{
return 1;
}
return 0;
}
s32 func_80077A90(s16* pValue, s16 target, s16 step)
{
s16 orig = *pValue;
*pValue += step;
if (((s16)(*pValue - target) * (s16)(orig - target)) <= 0)
{
*pValue = target;
return 1;
}
return 0;
}
s32 func_80077AF8(s16* pValue, s16 target, s16 step)
{
s16 orig = *pValue;
*pValue += step;
if (((*pValue - target) * ((s16)orig - target)) <= 0)
{
*pValue = target;
return 1;
}
return 0;
}
s32 func_80077B58(s16* pValue, s16 target, s16 step)
{
s32 phi_v0 = target - *pValue;
if (phi_v0 < 0)
step = -step;
if (phi_v0 >= 0x8000)
{
step = -step;
phi_v0 = 0xFFFF0001 - -phi_v0;
}
else if (phi_v0 <= -0x8000)
{
phi_v0 += 0xFFFF;
step = -step;
}
if (step != 0)
{
*pValue += step;
if ((phi_v0 * step) <= 0)
{
*pValue = target;
return 1;
}
}
else if (target == *pValue)
{
return 1;
}
return 0;
}
s32 func_80077C1C(f32* pValue, f32 target, f32 step)
{
f32 orig = *pValue;
*pValue += step;
if (((*pValue - target) * (orig - target)) <= 0)
{
*pValue = target;
return 1;
}
return 0;
}
s32 func_80077C6C(f32* pValue, f32 target, f32 incrStep, f32 decrStep)
{
f32 step = (target >= *pValue) ? incrStep : decrStep;
if (step != 0.0f)
{
if (target < *pValue)
step = -step;
*pValue += step;
if (((*pValue - target) * step) >= 0)
{
*pValue = target;
return 1;
}
}
else if (target == *pValue)
{
return 1;
}
return 0;
}
typedef struct
{
/* 0x00 */ char unk_00[0x14];
/* 0x14 */ s8 unk_14;
/* 0x14 */ s8 unk_15;
} struct_80077D10;
void func_80077D10(f32* arg0, s16* arg1, struct_80077D10* arg2)
{
f32 var1 = arg2->unk_14;
f32 var2 = arg2->unk_15;
*arg0 = sqrtf(SQ(var1) + SQ(var2));
*arg0 = (60.0f < *arg0) ? 60.0f : *arg0;
*arg1 = atan2s(var2, -var1);
}
s16 Math_Rand_S16Offset(s16 base, s16 range)
{
return (s16)(Math_Rand_ZeroOne() * range) + base;
}
s16 Math_Rand_S16OffsetStride(s16 base, s16 stride, s16 range)
{
return (s16)(Math_Rand_ZeroOne() * range) * stride + base;
}
void Math_Vec3f_Copy(Vec3f* dest, Vec3f* src)
{
dest->x = src->x;
dest->y = src->y;
dest->z = src->z;
}
void Math_Vec3s_ToVec3f(Vec3f* dest, Vec3s* src)
{
dest->x = src->x;
dest->y = src->y;
dest->z = src->z;
}
void Math_Vec3f_Sum(Vec3f* a, Vec3f* b, Vec3f* dest)
{
dest->x = a->x + b->x;
dest->y = a->y + b->y;
dest->z = a->z + b->z;
}
void Math_Vec3f_Diff(Vec3f* a, Vec3f* b, Vec3f* dest)
{
dest->x = a->x - b->x;
dest->y = a->y - b->y;
dest->z = a->z - b->z;
}
void Math_Vec3s_DiffToVec3f(Vec3f* dest, Vec3s* a, Vec3s* b)
{
dest->x = a->x - b->x;
dest->y = a->y - b->y;
dest->z = a->z - b->z;
}
void Math_Vec3f_Scale(Vec3f* vec, f32 scaleF)
{
vec->x *= scaleF;
vec->y *= scaleF;
vec->z *= scaleF;
}
f32 Math_Vec3f_DistXYZ(Vec3f* a, Vec3f* b)
{
f32 dx = b->x - a->x;
f32 dy = b->y - a->y;
f32 dz = b->z - a->z;
return sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
}
f32 Math_Vec3f_DistXYZAndStoreDiff(Vec3f* a, Vec3f* b, Vec3f* dest)
{
dest->x = b->x - a->x;
dest->y = b->y - a->y;
dest->z = b->z - a->z;
return sqrtf(SQ(dest->x) + SQ(dest->y) + SQ(dest->z));
}
f32 Math_Vec3f_DistXZ(Vec3f* a, Vec3f* b)
{
f32 dx = b->x - a->x;
f32 dz = b->z - a->z;
return sqrtf(SQ(dx) + SQ(dz));
}
f32 Math_Vec3f_DiffY(Vec3f* a, Vec3f* b)
{
return b->y - a->y;
}
s16 Math_Vec3f_Yaw(Vec3f* a, Vec3f* b)
{
f32 dx = b->x - a->x;
f32 dz = b->z - a->z;
return atan2s(dz, dx);
}
s16 Math_Vec3f_Pitch(Vec3f* a, Vec3f* b)
{
return atan2s(Math_Vec3f_DistXZ(a, b), a->y - b->y);
}
void IChain_Apply_u8(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_s8(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_u16(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_s16(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_u32(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_s32(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_f32(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_f32div1000(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_Vec3f(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_Vec3fdiv1000(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_Vec3s(u8* ptr, InitChainEntry* ichain);
void (*sInitChainHandlers[])(u8* ptr, InitChainEntry* ichain) =
{
IChain_Apply_u8,
IChain_Apply_s8,
IChain_Apply_u16,
IChain_Apply_s16,
IChain_Apply_u32,
IChain_Apply_s32,
IChain_Apply_f32,
IChain_Apply_f32div1000,
IChain_Apply_Vec3f,
IChain_Apply_Vec3fdiv1000,
IChain_Apply_Vec3s,
};
void Actor_ProcessInitChain(Actor* actor, InitChainEntry* ichain)
{
do sInitChainHandlers[ichain->type]((u8*)actor, ichain);
while ((ichain++)->cont);
}
void IChain_Apply_u8(u8* ptr, InitChainEntry* ichain)
{
*(u8*)(ptr + ichain->offset) = ichain->value;
}
void IChain_Apply_s8(u8* ptr, InitChainEntry* ichain)
{
*(s8*)(ptr + ichain->offset) = ichain->value;
}
void IChain_Apply_u16(u8* ptr, InitChainEntry* ichain)
{
*(u16*)(ptr + ichain->offset) = ichain->value;
}
void IChain_Apply_s16(u8* ptr, InitChainEntry* ichain)
{
*(s16*)(ptr + ichain->offset) = ichain->value;
}
void IChain_Apply_u32(u8* ptr, InitChainEntry* ichain)
{
*(u32*)(ptr + ichain->offset) = ichain->value;
}
void IChain_Apply_s32(u8* ptr, InitChainEntry* ichain)
{
*(s32*)(ptr + ichain->offset) = ichain->value;
}
void IChain_Apply_f32(u8* ptr, InitChainEntry* ichain)
{
*(f32*)(ptr + ichain->offset) = ichain->value;
}
void IChain_Apply_f32div1000(u8* ptr, InitChainEntry* ichain)
{
*(f32*)(ptr + ichain->offset) = ichain->value / 1000.0f;
}
void IChain_Apply_Vec3f(u8* ptr, InitChainEntry* ichain)
{
Vec3f* vec;
f32 val;
vec = (Vec3f*)(ptr + ichain->offset);
val = ichain->value;
vec->z = val;
vec->y = val;
vec->x = val;
}
void IChain_Apply_Vec3fdiv1000(u8* ptr, InitChainEntry* ichain)
{
Vec3f* vec;
f32 val;
vec = (Vec3f*)(ptr + ichain->offset);
osSyncPrintf("pp=%x data=%f\n", vec, (f64)(ichain->value / 1000.0f));
val = ichain->value / 1000.0f;
vec->z = val;
vec->y = val;
vec->x = val;
}
void IChain_Apply_Vec3s(u8* ptr, InitChainEntry* ichain)
{
Vec3s* vec;
s16 val;
vec = (Vec3s*)(ptr + ichain->offset);
val = ichain->value;
vec->z = val;
vec->y = val;
vec->x = val;
}
f32 Math_SmoothScaleMaxMinF(f32* pValue, f32 target, f32 scale, f32 maxStep, f32 minStep)
{
f32 var;
if (*pValue != target)
{
var = (target - *pValue) * scale;
if ((var >= minStep) || (var <= -minStep))
{
if (var > maxStep)
var = maxStep;
if (var < -maxStep)
var = -maxStep;
*pValue += var;
}
else
{
if (var < minStep)
{
*pValue += minStep;
var = minStep;
if (target < *pValue)
*pValue = target;
}
if (var > -minStep)
{
*pValue += -minStep;
if (*pValue < target)
*pValue = target;
}
}
}
return fabsf(target - *pValue);
}
void Math_SmoothScaleMaxF(f32* pValue, f32 target, f32 scale, f32 maxStep)
{
f32 step;
if (*pValue != target)
{
step = (target - *pValue) * scale;
if (step > maxStep)
step = maxStep;
else if (step < -maxStep)
step = -maxStep;
*pValue += step;
}
}
void Math_SmoothDownscaleMaxF(f32* pValue, f32 scale, f32 maxStep)
{
f32 step;
step = *pValue * scale;
if (step > maxStep)
step = maxStep;
else if (step < -maxStep)
step = -maxStep;
*pValue -= step;
}
f32 func_800784D8(f32* pValue, f32 target, f32 scale, f32 maxStep, f32 minStep)
{
f32 step;
f32 baseStep;
step = 0.0f;
baseStep = target - *pValue;
if (*pValue != target)
{
if (baseStep > 180.0f)
baseStep = -(360.0f - baseStep);
else if (baseStep < -180.0f)
baseStep = 360.0f + baseStep;
step = baseStep * scale;
if ((step >= minStep) || (step <= -minStep))
{
if (step > maxStep)
step = maxStep;
if (step < -maxStep)
step = -maxStep;
*pValue += step;
}
else
{
if (step < minStep)
{
step = minStep;
*pValue += step;
if (*pValue > target)
*pValue = target;
}
if (step > -minStep)
{
step = -minStep;
*pValue += step;
if (*pValue < target)
*pValue = target;
}
}
}
if (*pValue >= 360.0f)
*pValue -= 360.0f;
if (*pValue < 0.0f)
*pValue += 360.0f;
return step;
}
s16 Math_SmoothScaleMaxMinS(s16* pValue, s16 target, s16 invScale, s16 maxStep, s16 minStep)
{
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s16 step = 0;
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s16 diff = (target - *pValue);
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s32 baseStep = diff / invScale;
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if (*pValue != target)
{
step = baseStep;
if ((step > minStep) || (step < -minStep))
{
if (step > maxStep)
step = maxStep;
if (step < -maxStep)
step = -maxStep;
*pValue += step;
}
else
{
if (diff >= 0)
{
*pValue += minStep;
if ((s16)(target - *pValue) <= 0)
*pValue = target;
}
else
{
*pValue -= minStep;
if ((s16)(target - *pValue) >= 0)
*pValue = target;
}
}
}
return diff;
}
void Math_SmoothScaleMaxS(s16* pValue, s16 target, s16 invScale, s16 maxStep)
{
s16 step = target - *pValue;
step /= invScale;
if (step > maxStep)
*pValue += maxStep;
else if (step < -maxStep)
*pValue -= maxStep;
else
*pValue += step;
}
void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src)
{
dst->r = src->r;
dst->g = src->g;
dst->b = src->b;
dst->a = src->a;
}
void func_80078884(u16 sfxId)
{
Audio_PlaySoundGeneral(sfxId, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
void func_800788CC(u16 sfxId)
{
Audio_PlaySoundGeneral(sfxId, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
void func_80078914(Vec3f* arg0, u16 sfxId)
{
Audio_PlaySoundGeneral(sfxId, arg0, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}