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oot/src/code/z_olib.c

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#include <ultra64.h>
#include <global.h>
f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b) {
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f32 dx = a->x - b->x;
f32 dy = a->y - b->y;
f32 dz = a->z - b->z;
return sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
}
f32 OLib_Vec3fDistOutDiff(Vec3f* a, Vec3f* b, Vec3f* dest) {
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dest->x = a->x - b->x;
dest->y = a->y - b->y;
dest->z = a->z - b->z;
return sqrtf(SQ(dest->x) + SQ(dest->y) + SQ(dest->z));
}
f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b) {
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return sqrtf(SQ(a->x - b->x) + SQ(a->z - b->z));
}
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f32 func_8007C058(f32 arg0, f32 arg1) {
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return (arg1 <= fabsf(arg0)) ? arg0 : ((arg0 >= 0) ? arg1 : -arg1);
}
f32 func_8007C0A8(f32 arg0, f32 arg1) {
return (fabsf(arg0) <= arg1) ? arg0 : ((arg0 >= 0) ? arg1 : -arg1);
}
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Vec3f* OLib_Vec3fDistNormalize(Vec3f* dest, Vec3f* a, Vec3f* b) {
Vec3f v1;
Vec3f v2;
f32 temp;
v1.x = b->x - a->x;
v1.y = b->y - a->y;
v1.z = b->z - a->z;
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temp = func_8007C058(sqrtf(SQ(v1.x) + SQ(v1.y) + SQ(v1.z)), 0.01f);
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v2.x = v1.x / temp;
v2.y = v1.y / temp;
v2.z = v1.z / temp;
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*dest = v2;
return dest;
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}
Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) {
Vec3f v;
f32 sinPhi;
f32 cosPhi;
f32 sinTheta;
f32 cosTheta;
cosPhi = Math_Coss(sph->phi);
cosTheta = Math_Coss(sph->theta);
sinPhi = Math_Sins(sph->phi);
sinTheta = Math_Sins(sph->theta);
v.x = sph->r * sinPhi * sinTheta;
v.y = sph->r * cosPhi;
v.z = sph->r * sinPhi * cosTheta;
*dest = v;
return dest;
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}
void OLib_VecSphRot90ToVec3f(Vec3f* dest, VecSph* sph) {
VecSph src;
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src.r = sph->r;
src.phi = 0x3FFF - sph->phi;
src.theta = sph->theta;
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OLib_VecSphToVec3f(dest, &src);
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}
VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec) {
VecSph sph;
f32 distSquared;
f32 dist;
distSquared = SQ(vec->x) + SQ(vec->z);
dist = sqrtf(distSquared);
if ((dist == 0.0f) && (vec->y == 0.0f)) {
sph.phi = 0;
} else {
sph.phi = Math_atan2f(dist, vec->y) * 57.295776f * 182.04167f + 0.5f;
}
sph.r = sqrtf(SQ(vec->y) + distSquared);
if ((vec->x == 0.0f) && (vec->z == 0.0f)) {
sph.theta = 0;
} else {
sph.theta = Math_atan2f(vec->x, vec->z) * 57.295776f * 182.04167f + 0.5f;
}
*dest = sph;
return dest;
}
VecSph* OLib_Vec3fToVecSphRot90(VecSph* dest, Vec3f* vec) {
VecSph sph;
OLib_Vec3fToVecSph(&sph, vec);
sph.phi = 0x3FFF - sph.phi;
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*dest = sph;
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return dest;
}
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VecSph* OLib_Vec3fDiffToVecSph(VecSph* dest, Vec3f* a, Vec3f* b) {
Vec3f sph;
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sph.x = b->x - a->x;
sph.y = b->y - a->y;
sph.z = b->z - a->z;
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return OLib_Vec3fToVecSph(dest, &sph);
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}
VecSph* OLib_Vec3fDiffToVecSphRot90(VecSph* dest, Vec3f* a, Vec3f* b) {
Vec3f sph;
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sph.x = b->x - a->x;
sph.y = b->y - a->y;
sph.z = b->z - a->z;
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return OLib_Vec3fToVecSphRot90(dest, &sph);
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}
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Vec3f* func_8007C4E0(Vec3f* dest, Vec3f* a, Vec3f* b) {
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Vec3f var;
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var.x = Math_atan2f(b->z - a->z, b->y - a->y);
var.y = Math_atan2f(b->x - a->x, b->z - a->z);
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var.z = 0;
*dest = var;
return dest;
}
Vec3f* func_8007C574(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2) {
Vec3f sp24;
Vec3f sp18;
func_8007C4E0(&sp24, arg1, arg2);
// ~180 / pi
sp18.x = sp24.x * 57.295776f;
sp18.y = sp24.y * 57.295776f;
sp18.z = 0.0f;
*arg0 = sp18;
return arg0;
}
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Vec3s* func_8007C5E0(Vec3s* arg0, Vec3f* arg1, Vec3f* arg2) {
Vec3f sp24;
Vec3s sp18;
func_8007C4E0(&sp24, arg1, arg2);
sp18.x = (((sp24.x * 57.295776f)) * 182.04167f) + 0.5f;
sp18.y = (((sp24.y * 57.295776f)) * 182.04167f) + 0.5f;
sp18.z = 0.0f;
*arg0 = sp18;
return arg0;
}