1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-29 03:34:07 +00:00
oot/include/message_data_fmt.h

219 lines
9.6 KiB
C
Raw Normal View History

z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
#ifndef MESSAGE_DATA_FMT_H
#define MESSAGE_DATA_FMT_H
#include "z64save.h" // For highscores
#include "z64item.h" // For item ids
#include "sfx.h" // For sfx ids
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/*
* Text control characters
*/
// Non-Wide (nes/ger/fra)
#define MESSAGE_NEWLINE 0x01
#define MESSAGE_END 0x02
#define MESSAGE_BOX_BREAK 0x04
#define MESSAGE_COLOR 0x05
#define MESSAGE_SHIFT 0x06
#define MESSAGE_TEXTID 0x07
#define MESSAGE_QUICKTEXT_ENABLE 0x08
#define MESSAGE_QUICKTEXT_DISABLE 0x09
#define MESSAGE_PERSISTENT 0x0A
#define MESSAGE_EVENT 0x0B
#define MESSAGE_BOX_BREAK_DELAYED 0x0C
#define MESSAGE_AWAIT_BUTTON_PRESS 0x0D
#define MESSAGE_FADE 0x0E
#define MESSAGE_NAME 0x0F
#define MESSAGE_OCARINA 0x10
#define MESSAGE_FADE2 0x11
#define MESSAGE_SFX 0x12
#define MESSAGE_ITEM_ICON 0x13
#define MESSAGE_TEXT_SPEED 0x14
#define MESSAGE_BACKGROUND 0x15
#define MESSAGE_MARATHON_TIME 0x16
#define MESSAGE_RACE_TIME 0x17
#define MESSAGE_POINTS 0x18
#define MESSAGE_TOKENS 0x19
#define MESSAGE_UNSKIPPABLE 0x1A
#define MESSAGE_TWO_CHOICE 0x1B
#define MESSAGE_THREE_CHOICE 0x1C
#define MESSAGE_FISH_INFO 0x1D
#define MESSAGE_HIGHSCORE 0x1E
#define MESSAGE_TIME 0x1F
// Wide (jpn)
#define MESSAGE_WIDE_NEWLINE 0x000A
#define MESSAGE_WIDE_END 0x8170
#define MESSAGE_WIDE_BOX_BREAK 0x81A5
#define MESSAGE_WIDE_COLOR 0x000B
#define MESSAGE_WIDE_SHIFT 0x86C7
#define MESSAGE_WIDE_TEXTID 0x81CB
#define MESSAGE_WIDE_QUICKTEXT_ENABLE 0x8189
#define MESSAGE_WIDE_QUICKTEXT_DISABLE 0x818A
#define MESSAGE_WIDE_PERSISTENT 0x86C8
#define MESSAGE_WIDE_EVENT 0x819F
#define MESSAGE_WIDE_BOX_BREAK_DELAYED 0x81A3
#define MESSAGE_WIDE_AWAIT_BUTTON_PRESS 0x81A4
#define MESSAGE_WIDE_FADE 0x819E
#define MESSAGE_WIDE_NAME 0x874F
#define MESSAGE_WIDE_OCARINA 0x81F0
#define MESSAGE_WIDE_FADE2 0x81F4
#define MESSAGE_WIDE_SFX 0x81F3
#define MESSAGE_WIDE_ITEM_ICON 0x819A
#define MESSAGE_WIDE_TEXT_SPEED 0x86C9
#define MESSAGE_WIDE_BACKGROUND 0x86B3
#define MESSAGE_WIDE_MARATHON_TIME 0x8791
#define MESSAGE_WIDE_RACE_TIME 0x8792
#define MESSAGE_WIDE_POINTS 0x879B
#define MESSAGE_WIDE_TOKENS 0x86A3
#define MESSAGE_WIDE_UNSKIPPABLE 0x8199
#define MESSAGE_WIDE_TWO_CHOICE 0x81BC
#define MESSAGE_WIDE_THREE_CHOICE 0x81B8
#define MESSAGE_WIDE_FISH_INFO 0x86A4
#define MESSAGE_WIDE_HIGHSCORE 0x869F
#define MESSAGE_WIDE_TIME 0x81A1
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/*
* Message character constants
*/
// Non-Wide (nes/ger/fra)
#define MESSAGE_CHAR_SPACE 0x20 // ' '
// Wide (jpn)
#define MESSAGE_WIDE_CHAR_SPACE 0x8140 // ' '
#define MESSAGE_WIDE_CHAR_TOUTEN 0x8141 // '、'
#define MESSAGE_WIDE_CHAR_KUTEN 0x8142 // '。'
#define MESSAGE_WIDE_CHAR_PERIOD 0x8144 // ''
#define MESSAGE_WIDE_CHAR_NAKATEN 0x8145 // '・'
#define MESSAGE_WIDE_CHAR_QUESTION_MARK 0x8148 // ''
#define MESSAGE_WIDE_CHAR_EXCLAMATION_MARK 0x8149 // ''
#define MESSAGE_WIDE_CHAR_CIRCUMFLEX_ACCENT 0x814F // ''
#define MESSAGE_WIDE_CHAR_DOUBLE_QUOTATION_MARK_LEFT 0x8167 // '“'
#define MESSAGE_WIDE_CHAR_DOUBLE_QUOTATION_MARK_RIGHT 0x8168 // '”'
#define MESSAGE_WIDE_CHAR_PARENTHESES_LEFT 0x8169 // ''
#define MESSAGE_WIDE_CHAR_PARENTHESES_RIGHT 0x816A // ''
#define MESSAGE_WIDE_CHAR_KAGIKAKKO_LEFT 0x8175 // '「'
#define MESSAGE_WIDE_CHAR_KAGIKAKKO_RIGHT 0x8176 // '」'
#define MESSAGE_WIDE_CHAR_NUMBER_SIGN 0x8194 // ''
#define MESSAGE_WIDE_CHAR_ASTERISK 0x8196 // ''
#define MESSAGE_WIDE_CHAR_ZERO 0x824F // ''
#define MESSAGE_WIDE_CHAR_ONE 0x8250 // ''
#define MESSAGE_WIDE_CHAR_HOURS 0x8E9E // '時'
#define MESSAGE_WIDE_CHAR_SECONDS 0x9562 // '秒'
#define MESSAGE_WIDE_CHAR_MINUTES 0x95AA // '分'
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/*
* Colors
*/
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
typedef enum TextColor {
TEXT_COLOR_DEFAULT,
TEXT_COLOR_RED,
TEXT_COLOR_ADJUSTABLE,
TEXT_COLOR_BLUE,
TEXT_COLOR_LIGHTBLUE,
TEXT_COLOR_PURPLE,
TEXT_COLOR_YELLOW,
TEXT_COLOR_BLACK
} TextColor;
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/*
* Background
*/
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
typedef enum TextboxBackgroundIndex {
TEXTBOX_BG_X_LEFT,
TEXTBOX_BG_X_RIGHT
} TextboxBackgroundIndex;
typedef enum TextboxBackgroundForegroundColor {
TEXTBOX_BG_FGCOL_WHITE,
TEXTBOX_BG_FGCOL_DARK_RED,
TEXTBOX_BG_FGCOL_ORANGE,
TEXTBOX_BG_FGCOL_WHITE_3,
TEXTBOX_BG_FGCOL_WHITE_4,
TEXTBOX_BG_FGCOL_WHITE_5,
TEXTBOX_BG_FGCOL_WHITE_6,
TEXTBOX_BG_FGCOL_WHITE_7
} TextboxBackgroundForegroundColor;
typedef enum TextboxBackgroundBackgroundColor {
TEXTBOX_BG_BGCOL_BLACK,
TEXTBOX_BG_BGCOL_GOLD,
TEXTBOX_BG_BGCOL_BLACK_2,
TEXTBOX_BG_BGCOL_BLACK_3
} TextboxBackgroundBackgroundColor;
typedef enum TextboxBackgroundYOffsetIndex {
TEXTBOX_BG_Y_OFFSET_1,
TEXTBOX_BG_Y_OFFSET_2
} TextboxBackgroundYOffsetIndex;
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
#ifdef MESSAGE_DATA_STATIC
// For use in message_data_static files
// Encoded text consists of an array of bytes. Since it's in a macro it must be wrapped in a varargs macro so that each
// byte is not treated as a separate macro argument to DEFINE_MESSAGE. IDO doesn't support varargs macros, however we
// preprocess the message_data_static files with modern cpp instead. See the makefile rule for assets/text/
# define MSG(...) { __VA_ARGS__ END }
// Encoding helpers
# define ARG2(x) (((x) >> 8) & 0xFF), (((x) >> 0) & 0xFF),
# ifdef MESSAGE_WCHAR
# define ARG1(x) 0x00, (x),
# define ARGC(x) 0x0C, (TEXT_COLOR_ ## x),
# define CTRL_BASE(name) ARG2(MESSAGE_WIDE_ ## name)
# else
# define ARG1(x) (x),
# define ARGC(x) (0x40 | (TEXT_COLOR_ ## x)),
# define CTRL_BASE(name) ARG1(MESSAGE_ ## name)
# endif
# define ARGB1(x) ARG1(TEXTBOX_BG_ ## x)
# define ARGB2(a,b,c,d) (((TEXTBOX_BG_FGCOL_ ## a) << 4) | ((TEXTBOX_BG_BGCOL_ ## b) << 0)), (((TEXTBOX_BG_Y_OFFSET_ ## c) << 4) | ((d) << 0)),
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/*
* Control characters
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
*/
// while a control character, newlines are handled in the charmap conversion
// stage to allow normal newline \n usage in message_data_static files
# define NEWLINE CTRL_BASE(NEWLINE)
# define END CTRL_BASE(END)
# define BOX_BREAK CTRL_BASE(BOX_BREAK)
# define COLOR(color) CTRL_BASE(COLOR) ARGC(color)
# define SHIFT(amount) CTRL_BASE(SHIFT) ARG1(amount)
# define TEXTID(textId) CTRL_BASE(TEXTID) ARG2(textId)
# define QUICKTEXT_ENABLE CTRL_BASE(QUICKTEXT_ENABLE)
# define QUICKTEXT_DISABLE CTRL_BASE(QUICKTEXT_DISABLE)
# define PERSISTENT CTRL_BASE(PERSISTENT)
# define EVENT CTRL_BASE(EVENT)
# define BOX_BREAK_DELAYED(delay) CTRL_BASE(BOX_BREAK_DELAYED) ARG1(delay)
# define AWAIT_BUTTON_PRESS CTRL_BASE(AWAIT_BUTTON_PRESS)
# define FADE(delay) CTRL_BASE(FADE) ARG1(delay)
# define NAME CTRL_BASE(NAME)
# define OCARINA CTRL_BASE(OCARINA)
# define FADE2(delay) CTRL_BASE(FADE2) ARG2(delay)
# define SFX(sfxId) CTRL_BASE(SFX) ARG2(sfxId)
# define ITEM_ICON(itemId) CTRL_BASE(ITEM_ICON) ARG1(itemId)
# define TEXT_SPEED(amount) CTRL_BASE(TEXT_SPEED) ARG1(amount)
# define BACKGROUND(bgIdx, fgColor, bgColor, yOffset, unk) CTRL_BASE(BACKGROUND) ARGB1(bgIdx) ARGB2(fgColor, bgColor, yOffset, unk)
# define MARATHON_TIME CTRL_BASE(MARATHON_TIME)
# define RACE_TIME CTRL_BASE(RACE_TIME)
# define POINTS CTRL_BASE(POINTS)
# define TOKENS CTRL_BASE(TOKENS)
# define UNSKIPPABLE CTRL_BASE(UNSKIPPABLE)
# define TWO_CHOICE CTRL_BASE(TWO_CHOICE)
# define THREE_CHOICE CTRL_BASE(THREE_CHOICE)
# define FISH_INFO CTRL_BASE(FISH_INFO)
# define HIGHSCORE(highscore) CTRL_BASE(HIGHSCORE) ARG1(highscore)
# define TIME CTRL_BASE(TIME)
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
#endif
#endif