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84 lines
1.6 KiB
C
84 lines
1.6 KiB
C
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#include <ultra64.h>
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#include <global.h>
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#include <padmgr.h>
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extern u8 D_80160FD0[];
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extern PadMgr gPadMgr;
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void func_800A9F30(s32 a, s32 b)
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{
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func_800D2E30(&D_80160FD0);
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func_800C7948(a, &D_80160FD0);
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}
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void func_800A9F6C(f32 a, u8 b, u8 c, u8 d)
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{
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s32 temp1, temp2;
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if (1000000.0f < a)
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temp1 = 1000;
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else
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temp1 = sqrtf(a);
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if ((temp1 < 1000) && (b != 0) && (d != 0))
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{
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temp2 = b - (temp1 * 255) / 1000;
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if (temp2 > 0)
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{
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D_801610DA = temp2;
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D_80160FD0[0x10B] = c;
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D_80160FD0[0x10C] = d;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_800A9F30/func_800AA000.s")
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// this function is very similar to the one above but has a loop in it I can't figure out
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void func_800AA0B4(void)
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{
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func_800D3140(&D_80160FD0);
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gPadMgr.unk_460 = func_800A9F30;
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gPadMgr.unk_464 = 0;
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if (0) ; // Necessary to match
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}
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#ifdef NON_MATCHING
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void func_800AA0F0(void)
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{
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if ((gPadMgr.unk_460 == func_800A9F30) && (gPadMgr.unk_464 == 0))
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{
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// asm loads/writes directly to 0x80166D20 and 0x80166D24
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// but the compiler wants to reuse offsets from 0x801668C0
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gPadMgr.unk_460 = NULL;
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gPadMgr.unk_464 = 0;
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}
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func_800D3178(&D_80160FD0);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_800A9F30/func_800AA0F0.s")
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#endif
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u32 func_800AA148(void)
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{
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return ((gPadMgr.unk_2AE[0] ^ 1) == 0);
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}
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void func_800AA15C(void)
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{
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D_801610D4 = 2;
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}
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void func_800AA16C(void)
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{
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D_801610D4 = 0;
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}
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void func_800AA178(u32 a)
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{
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D_801610D5 = !!a;
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}
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