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oot/src/code/code_800A9F30.c

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2020-03-17 04:31:30 +00:00
#include <ultra64.h>
#include <global.h>
#include <padmgr.h>
extern u8 D_80160FD0[];
extern PadMgr gPadMgr;
void func_800A9F30(s32 a, s32 b)
{
func_800D2E30(&D_80160FD0);
func_800C7948(a, &D_80160FD0);
}
void func_800A9F6C(f32 a, u8 b, u8 c, u8 d)
{
s32 temp1, temp2;
if (1000000.0f < a)
temp1 = 1000;
else
temp1 = sqrtf(a);
if ((temp1 < 1000) && (b != 0) && (d != 0))
{
temp2 = b - (temp1 * 255) / 1000;
if (temp2 > 0)
{
D_801610DA = temp2;
D_80160FD0[0x10B] = c;
D_80160FD0[0x10C] = d;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_800A9F30/func_800AA000.s")
// this function is very similar to the one above but has a loop in it I can't figure out
void func_800AA0B4(void)
{
func_800D3140(&D_80160FD0);
gPadMgr.unk_460 = func_800A9F30;
gPadMgr.unk_464 = 0;
if (0) ; // Necessary to match
}
#ifdef NON_MATCHING
void func_800AA0F0(void)
{
if ((gPadMgr.unk_460 == func_800A9F30) && (gPadMgr.unk_464 == 0))
{
// asm loads/writes directly to 0x80166D20 and 0x80166D24
// but the compiler wants to reuse offsets from 0x801668C0
gPadMgr.unk_460 = NULL;
gPadMgr.unk_464 = 0;
}
func_800D3178(&D_80160FD0);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/code_800A9F30/func_800AA0F0.s")
#endif
u32 func_800AA148(void)
{
return ((gPadMgr.unk_2AE[0] ^ 1) == 0);
}
void func_800AA15C(void)
{
D_801610D4 = 2;
}
void func_800AA16C(void)
{
D_801610D4 = 0;
}
void func_800AA178(u32 a)
{
D_801610D5 = !!a;
}