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oot/include/setup_state.h

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#ifndef SETUP_STATE_H
#define SETUP_STATE_H
#include "z64game.h"
typedef struct SetupState {
/* 0x00 */ GameState state;
} SetupState; // size = 0xA4
void Setup_Init(GameState* thisx);
void Setup_Destroy(GameState* thisx);
#endif