2020-03-17 04:31:30 +00:00
|
|
|
#ifndef _Z64EFFECT_H_
|
|
|
|
#define _Z64EFFECT_H_
|
2020-05-18 18:24:00 +00:00
|
|
|
|
2020-03-17 04:31:30 +00:00
|
|
|
#include <color.h>
|
|
|
|
|
2020-05-18 18:24:00 +00:00
|
|
|
struct GraphicsContext;
|
|
|
|
struct GlobalContext;
|
|
|
|
|
|
|
|
/* Effects */
|
|
|
|
|
|
|
|
#define SPARK_COUNT 3
|
|
|
|
#define BLURE_COUNT 25
|
|
|
|
#define SHIELD_PARTICLE_COUNT 3
|
|
|
|
|
|
|
|
#define TOTAL_EFFECT_COUNT SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x00 */ u8 active;
|
|
|
|
/* 0x01 */ u8 unk_01;
|
|
|
|
/* 0x02 */ u8 unk_02;
|
|
|
|
} EffectStatus; // size = 0x03
|
|
|
|
|
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
|
|
|
typedef struct {
|
|
|
|
/* 0x00 */ Vec3f velocity;
|
|
|
|
/* 0x0C */ Vec3f position;
|
2020-05-18 18:24:00 +00:00
|
|
|
/* 0x18 */ Vec3s unkVelocity;
|
|
|
|
/* 0x1E */ Vec3s unkPosition;
|
|
|
|
} EffectSparkElement; // size = 0x24
|
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x000 */ Vec3s position;
|
2020-05-18 18:24:00 +00:00
|
|
|
/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
|
|
|
|
/* 0x00C */ EffectSparkElement elements[32];
|
|
|
|
/* 0x48C */ f32 speed;
|
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
|
|
|
/* 0x490 */ f32 gravity;
|
2020-05-18 18:24:00 +00:00
|
|
|
/* 0x494 */ u32 uDiv; // "u_div"
|
|
|
|
/* 0x498 */ u32 vDiv; // "v_div"
|
|
|
|
/* 0x49C */ Color_RGBA8_n colorStart[4];
|
|
|
|
/* 0x4AC */ Color_RGBA8_n colorEnd[4];
|
|
|
|
/* 0x4BC */ s32 timer;
|
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
|
|
|
/* 0x4C0 */ s32 duration;
|
2020-05-18 18:24:00 +00:00
|
|
|
} EffectSparkInit; // size = 0x4C4
|
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
|
|
|
|
2020-03-22 21:50:11 +00:00
|
|
|
typedef struct {
|
2020-05-18 18:24:00 +00:00
|
|
|
/* 0x000 */ Vec3s position;
|
|
|
|
/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
|
|
|
|
/* 0x00C */ EffectSparkElement elements[32];
|
|
|
|
/* 0x48C */ f32 speed;
|
|
|
|
/* 0x490 */ f32 gravity;
|
|
|
|
/* 0x494 */ u32 uDiv; // "u_div"
|
|
|
|
/* 0x498 */ u32 vDiv; // "v_div"
|
|
|
|
/* 0x49C */ Color_RGBA8_n colorStart[4];
|
|
|
|
/* 0x4AC */ Color_RGBA8_n colorEnd[4];
|
|
|
|
/* 0x4BC */ s32 timer;
|
|
|
|
/* 0x4C0 */ s32 duration;
|
|
|
|
} EffectSpark; // size = 0x4C4
|
2020-03-17 04:31:30 +00:00
|
|
|
|
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
|
|
|
typedef struct {
|
2020-05-18 18:24:00 +00:00
|
|
|
/* 0x00 */ s32 state;
|
|
|
|
/* 0x04 */ s32 timer;
|
|
|
|
/* 0x08 */ Vec3s p1;
|
|
|
|
/* 0x0E */ Vec3s p2;
|
|
|
|
/* 0x14 */ u16 flags;
|
|
|
|
} EffectBlureElement; // size = 0x18
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x000 */ char unk_00[0x184];
|
|
|
|
/* 0x184 */ Color_RGBA8_n p1StartColor;
|
|
|
|
/* 0x188 */ Color_RGBA8_n p2StartColor;
|
|
|
|
/* 0x18C */ Color_RGBA8_n p1EndColor;
|
|
|
|
/* 0x190 */ Color_RGBA8_n p2EndColor;
|
|
|
|
/* 0x194 */ s32 elemDuration;
|
|
|
|
/* 0x198 */ s32 unkFlag;
|
|
|
|
/* 0x19C */ s32 calcMode;
|
|
|
|
} EffectBlureInit1; // size = 0x1A0
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x00 */ s32 calcMode;
|
|
|
|
/* 0x04 */ u16 flags;
|
|
|
|
/* 0x06 */ s16 addAngleChange;
|
|
|
|
/* 0x08 */ Color_RGBA8_n p1StartColor;
|
|
|
|
/* 0x0C */ Color_RGBA8_n p2StartColor;
|
|
|
|
/* 0x10 */ Color_RGBA8_n p1EndColor;
|
|
|
|
/* 0x14 */ Color_RGBA8_n p2EndColor;
|
|
|
|
/* 0x18 */ u8 elemDuration;
|
|
|
|
/* 0x19 */ u8 unkFlag;
|
|
|
|
/* 0x1A */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
|
|
|
|
/* 0x1B */ u8 mode4Param;
|
|
|
|
/* 0x1C */ Color_RGBA8_n altPrimColor; // used with drawMode 1
|
|
|
|
/* 0x20 */ Color_RGBA8_n altEnvColor; // used with drawMode 1
|
|
|
|
} EffectBlureInit2; // size = 0x24
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x000 */ EffectBlureElement elements[16];
|
|
|
|
/* 0x180 */ s32 calcMode;
|
|
|
|
/* 0x184 */ f32 mode4Param;
|
|
|
|
/* 0x188 */ u16 flags;
|
|
|
|
/* 0x18A */ s16 addAngleChange;
|
|
|
|
/* 0x18C */ s16 addAngle;
|
|
|
|
/* 0x18E */ Color_RGBA8_n p1StartColor;
|
|
|
|
/* 0x192 */ Color_RGBA8_n p2StartColor;
|
|
|
|
/* 0x196 */ Color_RGBA8_n p1EndColor;
|
|
|
|
/* 0x19A */ Color_RGBA8_n p2EndColor;
|
|
|
|
/* 0x19E */ u8 numElements; // "now_edge_num"
|
|
|
|
/* 0x19F */ u8 elemDuration;
|
|
|
|
/* 0x1A0 */ u8 unkFlag;
|
|
|
|
/* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
|
|
|
|
/* 0x1A2 */ Color_RGBA8_n altPrimColor; // used with drawMode 1
|
|
|
|
/* 0x1A6 */ Color_RGBA8_n altEnvColor; // used with drawMode 1
|
|
|
|
} EffectBlure; // size = 0x1AC
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x00 */ f32 initialSpeed;
|
|
|
|
/* 0x04 */ f32 endXChange;
|
|
|
|
/* 0x08 */ f32 endX;
|
|
|
|
/* 0x0C */ f32 startXChange;
|
|
|
|
/* 0x10 */ f32 startX;
|
|
|
|
/* 0x14 */ s16 yaw;
|
|
|
|
/* 0x16 */ s16 pitch;
|
|
|
|
} EffectShieldParticleElement; // size = 0x18
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x00 */ u8 numElements;
|
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
|
|
|
/* 0x02 */ Vec3s position;
|
2020-05-18 18:24:00 +00:00
|
|
|
/* 0x08 */ Color_RGBA8_n primColorStart;
|
|
|
|
/* 0x0C */ Color_RGBA8_n envColorStart;
|
|
|
|
/* 0x10 */ Color_RGBA8_n primColorMid;
|
|
|
|
/* 0x14 */ Color_RGBA8_n envColorMid;
|
|
|
|
/* 0x18 */ Color_RGBA8_n primColorEnd;
|
|
|
|
/* 0x1C */ Color_RGBA8_n envColorEnd;
|
|
|
|
/* 0x20 */ f32 deceleration;
|
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
|
|
|
/* 0x24 */ f32 maxInitialSpeed;
|
|
|
|
/* 0x28 */ f32 lengthCutoff;
|
|
|
|
/* 0x2C */ u8 duration;
|
2020-09-05 13:45:10 +00:00
|
|
|
/* 0x2E */ LightPoint lightPoint;
|
2020-05-18 18:24:00 +00:00
|
|
|
/* 0x3C */ s32 lightDecay; // halves light radius every frame when set to 1
|
|
|
|
} EffectShieldParticleInit; // size = 0x40
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x000 */ EffectShieldParticleElement elements[16];
|
|
|
|
/* 0x180 */ u8 numElements;
|
|
|
|
/* 0x182 */ Vec3s position;
|
|
|
|
/* 0x188 */ Color_RGBA8_n primColorStart;
|
|
|
|
/* 0x18C */ Color_RGBA8_n envColorStart;
|
|
|
|
/* 0x190 */ Color_RGBA8_n primColorMid;
|
|
|
|
/* 0x194 */ Color_RGBA8_n envColorMid;
|
|
|
|
/* 0x198 */ Color_RGBA8_n primColorEnd;
|
|
|
|
/* 0x19C */ Color_RGBA8_n envColorEnd;
|
|
|
|
/* 0x1A0 */ f32 deceleration;
|
|
|
|
/* 0x1A4 */ char unk_1A4[0x04];
|
|
|
|
/* 0x1A8 */ f32 maxInitialSpeed;
|
|
|
|
/* 0x1AC */ f32 lengthCutoff;
|
|
|
|
/* 0x1B0 */ u8 duration;
|
|
|
|
/* 0x1B1 */ u8 timer;
|
2020-09-05 13:45:10 +00:00
|
|
|
/* 0x1B2 */ LightInfo lightInfo;
|
|
|
|
/* 0x1C0 */ LightNode* lightNode;
|
2020-05-18 18:24:00 +00:00
|
|
|
/* 0x1C4 */ s32 lightDecay; // halves light radius every frame when set to 1
|
|
|
|
} EffectShieldParticle; // size = 0x1C8
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x0000 */ struct GlobalContext* globalCtx;
|
|
|
|
struct {
|
|
|
|
EffectStatus status;
|
|
|
|
EffectSpark effect;
|
|
|
|
} /* 0x0004 */ sparks[SPARK_COUNT];
|
|
|
|
struct {
|
|
|
|
EffectStatus status;
|
|
|
|
EffectBlure effect;
|
|
|
|
} /* 0x0E5C */ blures[BLURE_COUNT];
|
|
|
|
struct {
|
|
|
|
EffectStatus status;
|
|
|
|
EffectShieldParticle effect;
|
|
|
|
} /* 0x388C */ shieldParticles[SHIELD_PARTICLE_COUNT];
|
|
|
|
} EffectContext; // size = 0x3DF0
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x00 */ u32 size;
|
2020-07-16 10:02:27 +00:00
|
|
|
/* 0x04 */ void (*init)(void* effect, void* initParams);
|
2020-05-18 18:24:00 +00:00
|
|
|
/* 0x08 */ void (*destroy)(void* effect);
|
|
|
|
/* 0x0C */ s32 (*update)(void* effect);
|
|
|
|
/* 0x10 */ void (*draw)(void* effect, struct GraphicsContext* gfxCtx);
|
|
|
|
} EffectInfo; // size = 0x14
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
/* 0x00 */ EFFECT_SPARK,
|
|
|
|
/* 0x01 */ EFFECT_BLURE1,
|
|
|
|
/* 0x02 */ EFFECT_BLURE2,
|
|
|
|
/* 0x03 */ EFFECT_SHIELD_PARTICLE
|
|
|
|
} EffectType;
|
|
|
|
|
|
|
|
/* Effect Soft Sprites */
|
|
|
|
|
|
|
|
struct EffectSs;
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x00 */ u32 type;
|
|
|
|
/* 0x04 */ u32 (*init)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs, void* initParams);
|
|
|
|
} EffectSsInit; // size = 0x08
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x00 */ u32 vromStart;
|
|
|
|
/* 0x04 */ u32 vromEnd;
|
|
|
|
/* 0x08 */ void* vramStart;
|
|
|
|
/* 0x0C */ void* vramEnd;
|
|
|
|
/* 0x10 */ void* loadedRamAddr;
|
|
|
|
/* 0x14 */ EffectSsInit* initInfo;
|
|
|
|
/* 0x18 */ u8 unk_18;
|
|
|
|
} EffectSsOverlay; // size = 0x1C
|
|
|
|
|
|
|
|
typedef struct EffectSs {
|
|
|
|
/* 0x00 */ Vec3f pos;
|
|
|
|
/* 0x0C */ Vec3f velocity;
|
|
|
|
/* 0x18 */ Vec3f accel;
|
|
|
|
/* 0x24 */ void (*update)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs);
|
|
|
|
/* 0x28 */ void (*draw)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs);
|
|
|
|
/* 0x2C */ Vec3f unk_2C;
|
2020-07-28 19:49:00 +00:00
|
|
|
/* 0x38 */ Gfx* displayList;
|
|
|
|
/* 0x3C */ void* unk_3C;
|
2020-05-18 18:24:00 +00:00
|
|
|
/* 0x40 */ s16 regs[13]; // specific per effect
|
|
|
|
/* 0x5A */ u16 flags;
|
|
|
|
/* 0x5C */ s16 life; // -1 means this entry is free
|
|
|
|
/* 0x5E */ u8 priority; // Lower value means higher priority
|
|
|
|
/* 0x5F */ u8 type;
|
|
|
|
} EffectSs; // size = 0x60
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
/* 0x00 */ EffectSs* table; // "data_table"
|
|
|
|
/* 0x04 */ s32 searchStartIndex;
|
|
|
|
/* 0x08 */ s32 tableSize;
|
|
|
|
} EffectSsInfo; // size = 0x0C
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
/* 0x00 */ EFFECT_SS_DUST,
|
|
|
|
/* 0x01 */ EFFECT_SS_KIRAKIRA,
|
|
|
|
/* 0x02 */ EFFECT_SS_BOMB,
|
|
|
|
/* 0x03 */ EFFECT_SS_BOMB2,
|
|
|
|
/* 0x04 */ EFFECT_SS_BLAST,
|
|
|
|
/* 0x05 */ EFFECT_SS_G_SPK,
|
|
|
|
/* 0x06 */ EFFECT_SS_D_FIRE,
|
|
|
|
/* 0x07 */ EFFECT_SS_BUBBLE,
|
|
|
|
/* 0x08 */ EFFECT_SS_UNSET,
|
|
|
|
/* 0x09 */ EFFECT_SS_G_RIPPLE,
|
|
|
|
/* 0x0A */ EFFECT_SS_G_SPLASH,
|
|
|
|
/* 0x0B */ EFFECT_SS_G_MAGMA,
|
|
|
|
/* 0x0C */ EFFECT_SS_G_FIRE,
|
|
|
|
/* 0x0D */ EFFECT_SS_LIGHTNING,
|
|
|
|
/* 0x0E */ EFFECT_SS_DT_BUBBLE,
|
|
|
|
/* 0x0F */ EFFECT_SS_HAHEN,
|
|
|
|
/* 0x10 */ EFFECT_SS_STICK,
|
|
|
|
/* 0x11 */ EFFECT_SS_SIBUKI,
|
|
|
|
/* 0x12 */ EFFECT_SS_SIBUKI2,
|
|
|
|
/* 0x13 */ EFFECT_SS_G_MAGMA2,
|
|
|
|
/* 0x14 */ EFFECT_SS_STONE1,
|
|
|
|
/* 0x15 */ EFFECT_SS_HITMARK,
|
|
|
|
/* 0x16 */ EFFECT_SS_FHG_FLASH,
|
|
|
|
/* 0x17 */ EFFECT_SS_K_FIRE,
|
|
|
|
/* 0x18 */ EFFECT_SS_SOLDER_SRCH_BALL,
|
|
|
|
/* 0x19 */ EFFECT_SS_KAKERA,
|
|
|
|
/* 0x1A */ EFFECT_SS_ICE_PIECE,
|
|
|
|
/* 0x1B */ EFFECT_SS_EN_ICE,
|
|
|
|
/* 0x1C */ EFFECT_SS_FIRE_TAIL,
|
|
|
|
/* 0x1D */ EFFECT_SS_EN_FIRE,
|
|
|
|
/* 0x1E */ EFFECT_SS_EXTRA,
|
|
|
|
/* 0x1F */ EFFECT_SS_FCIRCLE,
|
|
|
|
/* 0x20 */ EFFECT_SS_DEAD_DB,
|
|
|
|
/* 0x21 */ EFFECT_SS_DEAD_DD,
|
|
|
|
/* 0x22 */ EFFECT_SS_DEAD_DS,
|
|
|
|
/* 0x23 */ EFFECT_SS_DEAD_SOUND,
|
|
|
|
/* 0x24 */ EFFECT_SS_ICE_SMOKE,
|
|
|
|
/* 0x25 */ EFFECT_SS_TYPE_MAX // originally "EFFECT_SS2_TYPE_LAST_LABEL"
|
|
|
|
} EffectSsType;
|
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
|
|
|
|
2020-03-17 04:31:30 +00:00
|
|
|
#endif
|