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oot/src/code/z_debug.c

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#include <ultra64.h>
#include <global.h>
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#include <z64.h>
#include <color.h>
#include <regs.h>
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#define BUTTON_C_RIGHT 0x0001
#define BUTTON_C_LEFT 0x0002
#define BUTTON_C_DOWN 0x0004
#define BUTTON_C_UP 0x0008
#define BUTTON_R 0x0010
#define BUTTON_L 0x0020
#define BUTTON_D_RIGHT 0x0100
#define BUTTON_D_LEFT 0x0200
#define BUTTON_D_DOWN 0x0400
#define BUTTON_D_UP 0x0800
#define BUTTON_START 0x1000
#define BUTTON_Z 0x2000
#define BUTTON_B 0x4000
#define BUTTON_A 0x8000
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#define REG_GROUP_TOTAL 29
#define REG_N 96
#define PAGE_N 16
GameInfo* gGameInfo;
int D_8015FA94; //no known symbols
typedef struct
{
u8 x;
u8 y;
u8 colorId;
char text[0x15];
} PrintTextBuffer;
PrintTextBuffer D_8015FA98[0x16];
//s16 D_8011E0B0 //PrintTextBuffer index
//#define D_8015FC18 D_8015FA98[0x10]
typedef struct
{
u16 push;
u16 held;
} InputCombo;
extern InputCombo D_8011E0D4[REG_GROUP_TOTAL]; //register button combos
extern char D_8011E148[];
//initialize GameInfo
void func_800636C0()
{
s32 i;
gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 0x104);
gGameInfo->reg_page = 0;
gGameInfo->reg_group = 0;
gGameInfo->reg_cur = 0;
gGameInfo->dpad_last = 0;
gGameInfo->repeat = 0;
for (i = 0; i < 0xAE0; i++)
{
gGameInfo->data[i] = 0;
}
}
//Called when free movement is active
void func_8006375C(s32 arg0, s32 arg1, float* d_80855320)
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{
}
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//8011D394 enable camera debugger
#ifdef NON_MATCHING //regalloc
//Copy Camera Debugger Text
void func_8006376C(u8 x, u8 y, u8 colorId, const char* text)
{
PrintTextBuffer* buf;
char* next_text;
s16 i; //v1
buf = &D_8015FA98[D_8011E0B0];
if (D_8011E0B0 < 0x16) {
buf->x = x;
buf->y = y;
buf->colorId = colorId;
i = 0;
next_text = buf->text + 1;
if (*buf->text = *text++) {
do if (i++ > 0x14) {
break;
} while (*next_text++ = *text++);
}
*next_text = '\0';
D_8011E0B0++;
}
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_8006376C.s")
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#endif
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//Draw Text
void func_80063828(GfxPrint* gfxPrint)
{
s32 i;
Color_RGBA8* color;
PrintTextBuffer* buffer;
char* text;
i = 0;
if (D_8011E0B0 > 0)
{
do
{
buffer = &D_8015FA98[i];
text = buffer->text;
color = &D_8011E0B4[buffer->colorId];
GfxPrint_SetColor(gfxPrint, color->r, color->g, color->b, color->a);
GfxPrint_SetPos(gfxPrint, buffer->x, buffer->y);
GfxPrint_Printf(gfxPrint, "%s", text);
i += 1;
} while (i < D_8011E0B0);
}
}
//Edit REG
void func_8006390C(Input* input) {
s32 dpad;
s32 reg_group;
s32 increment;
InputCombo* input_combo;
s32 i;
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reg_group = (gGameInfo->reg_group * (REG_N / PAGE_N) + gGameInfo->reg_page) * PAGE_N - PAGE_N;
dpad = input->raw.pad & 0xF00;
if (!~(input->raw.pad | ~BUTTON_L) ||
!~(input->raw.pad | ~BUTTON_R) ||
!~(input->raw.pad | ~BUTTON_START)) {
input_combo = D_8011E0D4;
for (i = 0; i < REG_GROUP_TOTAL; i++)
{
if (~(~input_combo->push | input->raw.pad) ||
~(~input_combo->held | input->padPressed)) {
input_combo++;
}
else
break;
}
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if (i < REG_GROUP_TOTAL) {
if (i == gGameInfo->reg_group) {
gGameInfo->reg_page = (gGameInfo->reg_page + 1) % 7;
return;
}
gGameInfo->reg_group = i;
gGameInfo->reg_page = 0;
}
}
else {
switch (gGameInfo->reg_page - 1)
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
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if (dpad == gGameInfo->dpad_last) {
gGameInfo->repeat--;
if (gGameInfo->repeat < 0) {
gGameInfo->repeat = 1;
}
else {
dpad ^= gGameInfo->dpad_last;
}
}
else {
gGameInfo->repeat = 0x10;
gGameInfo->dpad_last = dpad;
}
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increment =
(dpad & BUTTON_D_RIGHT) ? (
!~(input->raw.pad | ~(BUTTON_A | BUTTON_B)) ? 1000 :
!~(input->raw.pad | ~BUTTON_A) ? 100 :
!~(input->raw.pad | ~BUTTON_B) ? 10 : 1) :
(dpad & BUTTON_D_LEFT) ? (
!~(input->raw.pad | ~(BUTTON_A | BUTTON_B)) ? -1000 :
!~(input->raw.pad | ~BUTTON_A) ? -100 :
!~(input->raw.pad | ~BUTTON_B) ? -10 : -1) :
0;
gGameInfo->data[gGameInfo->reg_cur + reg_group] += increment;
if (dpad & BUTTON_D_UP) {
gGameInfo->reg_cur--;
if (gGameInfo->reg_cur < 0) {
gGameInfo->reg_cur = PAGE_N - 1;
}
}
else if (dpad & BUTTON_D_DOWN) {
gGameInfo->reg_cur++;
if (gGameInfo->reg_cur >= PAGE_N) {
gGameInfo->reg_cur = 0;
}
}
if (iREG(0)) {
iREG(0) = 0;
func_800AA000(0, iREG(1), iREG(2), iREG(3));
}
}
}
}
//Draw Memory Viewer
void func_80063C04(GfxPrint* gfxPrint)
{
s32 i;
s32 page;
s32 reg_group;
s32 test; //removing affects stack
char reg_name[3];
page = (gGameInfo->reg_page * PAGE_N) - PAGE_N;
reg_group = (gGameInfo->reg_group * (REG_N / PAGE_N) + gGameInfo->reg_page) * PAGE_N - PAGE_N;
//set up register name string
reg_name[0] = 'R';
reg_name[1] = D_8011E148[gGameInfo->reg_group]; //r_group type char
reg_name[2] = '\0';
GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
for (i = 0; i != PAGE_N; i++)
{
if (i == gGameInfo->reg_cur)
{
GfxPrint_SetColor(gfxPrint, 0, 0xff, 0xff, 0xff);
}
GfxPrint_SetPos(gfxPrint, 3, i + 5);
GfxPrint_Printf(gfxPrint, "%s%02d%6d", &reg_name, page + i, gGameInfo->data[i + reg_group]);
if (i == gGameInfo->reg_cur)
{
GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
}
}
}
void func_80063D7C(GraphicsContext* gfxCtx) {
Gfx* sp7C;
Gfx* sp78;
Gfx* temp_ret;
void* unk2[6];
GfxPrint gfxPrint;
void* unk[2];
Gfx* dl_frame[4];//stores state of GfxCtx next ptrs
func_800C6AC4(&dl_frame, gfxCtx, "../z_debug.c", 0x274);
GfxPrint_Ctor(&gfxPrint);
sp78 = gfxCtx->polyOpa.p;
temp_ret = func_800C6C20(gfxCtx->polyOpa.p);
gSPDisplayList(gfxCtx->overlay.p++, temp_ret);
GfxPrint_Open(&gfxPrint, temp_ret);
if ((OREG(0) == 1) || (OREG(0) == 8)) {
func_80063828(&gfxPrint);
}
if (gGameInfo->reg_page != 0) {
func_80063C04(&gfxPrint);
}
D_8011E0B0 = 0;
sp7C = GfxPrint_Close(&gfxPrint);
gSPEndDisplayList(sp7C++);
func_800C6C28(sp78, sp7C);
gfxCtx->polyOpa.p = sp7C;
if (0);
func_800C6B54(&dl_frame, gfxCtx, "../z_debug.c", 0x298);
GfxPrint_Dtor(&gfxPrint);
}