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<Root >
<File Name= "object_im" Segment= "6" >
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<Animation Name= "gImpaRaiseArmsAnim" Offset= "0x710" />
<Animation Name= "gImpaPresentShadowMedallionAnim" Offset= "0xAFC" />
<Animation Name= "gImpaThrowDekuNutAnim" Offset= "0x14E4" />
<Animation Name= "gImpaIdleAnim" Offset= "0x1868" />
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<Texture Name= "object_im_TLUT_001880" OutName= "tlut_00001880" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1880" />
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<Texture Name= "gImpaBrownGradientTex" OutName= "brown_gradient" Format= "ci8" Width= "8" Height= "8" Offset= "0x1A80" TlutOffset= "0x1880" />
<Texture Name= "gImpaSkinAndArmGuardTex" OutName= "skin_and_armguard" Format= "ci8" Width= "16" Height= "32" Offset= "0x1AC0" TlutOffset= "0x1880" />
<Texture Name= "gImpaElbowTex" OutName= "elbow" Format= "ci8" Width= "16" Height= "16" Offset= "0x1CC0" TlutOffset= "0x1880" />
<Texture Name= "gImpaShoulderPadBottomEdgeTex" OutName= "shoulder_pad_bottom_edge" Format= "ci8" Width= "8" Height= "8" Offset= "0x1DC0" TlutOffset= "0x1880" />
<Texture Name= "gImpaShoulderSkinTex" OutName= "shoulder_skin" Format= "ci8" Width= "8" Height= "16" Offset= "0x1E00" TlutOffset= "0x1880" />
<Texture Name= "gImpaChestPlateTex" OutName= "chest_plate" Format= "ci8" Width= "8" Height= "16" Offset= "0x1E80" TlutOffset= "0x1880" />
<Texture Name= "gImpaEmblemTex" OutName= "emblem" Format= "ci8" Width= "16" Height= "32" Offset= "0x1F00" TlutOffset= "0x1880" />
<Texture Name= "gImpaSpearEmblemTex" OutName= "spear_emblem" Format= "ci8" Width= "16" Height= "32" Offset= "0x2100" TlutOffset= "0x1880" />
<Texture Name= "gImpaChestPlateStrapTex" OutName= "chest_plate_strap" Format= "ci8" Width= "16" Height= "16" Offset= "0x2300" TlutOffset= "0x1880" />
<Texture Name= "gImpaChestPlateEdgeTex" OutName= "chest_plate_edge" Format= "ci8" Width= "8" Height= "16" Offset= "0x2400" TlutOffset= "0x1880" />
<Texture Name= "gImpaNeckTex" OutName= "neck" Format= "ci8" Width= "32" Height= "32" Offset= "0x2480" TlutOffset= "0x1880" />
<Texture Name= "gImpaSwordHandleTex" OutName= "sword_handle" Format= "rgba16" Width= "8" Height= "16" Offset= "0x2880" />
<Texture Name= "gImpaPantsAndSkinTex" OutName= "pants_and_skin" Format= "rgba16" Width= "16" Height= "32" Offset= "0x2980" />
<Texture Name= "gImpaBlackTex" OutName= "black_square" Format= "ci8" Width= "8" Height= "8" Offset= "0x2D80" TlutOffset= "0x1880" /> <!-- Used on the bottom of the leg -->
<DList Name= "gImpaChestDL" Offset= "0x5040" />
<DList Name= "gImpaRightShoulderDL" Offset= "0x5D60" />
<DList Name= "gImpaRightArmDL" Offset= "0x6048" />
<DList Name= "gImpaLeftShoulderDL" Offset= "0x6200" />
<DList Name= "gImpaLeftArmDL" Offset= "0x64E8" />
<DList Name= "gImpaTorsoDL" Offset= "0x6720" />
<DList Name= "gImpaRightThighDL" Offset= "0x6880" />
<DList Name= "gImpaRightLegDL" Offset= "0x69E8" />
<DList Name= "gImpaLeftThighDL" Offset= "0x6BB8" />
<DList Name= "gImpaLeftLegDL" Offset= "0x6D70" />
<Texture Name= "gImpaEyesTLUT" OutName= "eyes_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x6F40" />
<Texture Name= "object_im_TLUT_007140" OutName= "tlut_00007140" Format= "rgba16" Width= "26" Height= "4" Offset= "0x7140" />
<Texture Name= "gImpaEyeOpenTex" OutName= "eye_open" Format= "ci8" Width= "32" Height= "32" Offset= "0x7210" TlutOffset= "0x6F40" />
<Texture Name= "gImpaEyeHalfTex" OutName= "eye_half" Format= "ci8" Width= "32" Height= "32" Offset= "0x7D50" TlutOffset= "0x6F40" />
<Texture Name= "gImpaEyeClosedTex" OutName= "eye_closed" Format= "ci8" Width= "32" Height= "32" Offset= "0x8150" TlutOffset= "0x6F40" />
<Texture Name= "gImpaEarTex" OutName= "ear" Format= "ci8" Width= "16" Height= "16" Offset= "0x7610" TlutOffset= "0x7140" /> <!-- Also used in gImpaHandPointingDL DList -->
<DList Name= "gImpaHeadUnmaskedDL" Offset= "0xBDC0" />
<Texture Name= "gImpaHeadGradientTex" OutName= "head_gradient" Format= "ci8" Width= "8" Height= "8" Offset= "0x7710" TlutOffset= "0x7140" />
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<Texture Name= "object_im_Tex_007750" OutName= "tex_00007750" Format= "rgba16" Width= "8" Height= "8" Offset= "0x7750" />
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<Texture Name= "gImpaHair2Tex" OutName= "hair_2" Format= "rgba16" Width= "16" Height= "16" Offset= "0x77D0" />
<Texture Name= "object_im_Tex_0079D0" OutName= "tex_000079D0" Format= "ci8" Width= "8" Height= "8" Offset= "0x79D0" TlutOffset= "0x7140" />
<Texture Name= "gImpaShoulderPadTopTex" OutName= "shoulder_pad_top" Format= "rgba16" Width= "8" Height= "16" Offset= "0x7A10" />
<Texture Name= "object_im_Tex_007B10" OutName= "tex_00007B10" Format= "ci8" Width= "8" Height= "8" Offset= "0x7B10" TlutOffset= "0x7140" />
<Texture Name= "object_im_Tex_007B50" OutName= "tex_00007B50" Format= "ci8" Width= "16" Height= "16" Offset= "0x7B50" TlutOffset= "0x7140" />
<Texture Name= "gImpaFingers2Tex" OutName= "fingers_2" Format= "ci8" Width= "16" Height= "16" Offset= "0x7C50" TlutOffset= "0x7140" /> <!-- Used in the gImpaHandPointingDL DList -->
<DList Name= "gImpaHeadMaskedDL" Offset= "0xD0D8" />
<DList Name= "gImpaLeftFootDL" Offset= "0xDDB8" />
<DList Name= "gImpaLeftHandDL" Offset= "0xE0F0" />
<DList Name= "gImpaRightFootDL" Offset= "0xE5D0" />
<DList Name= "gImpaRightHandDL" Offset= "0xE908" />
<DList Name= "gImpaHandPointingDL" Offset= "0xEDE8" />
<Limb Name= "gImpaRootLimb" LimbType= "Standard" Offset= "0xF688" />
<Limb Name= "gImpaTorsoLimb" LimbType= "Standard" Offset= "0xF694" />
<Limb Name= "gImpaLeftThighLimb" LimbType= "Standard" Offset= "0xF6A0" />
<Limb Name= "gImpaLeftLegLimb" LimbType= "Standard" Offset= "0xF6AC" />
<Limb Name= "gImpaLeftFootLimb" LimbType= "Standard" Offset= "0xF6B8" />
<Limb Name= "gImpaRightThighLimb" LimbType= "Standard" Offset= "0xF6C4" />
<Limb Name= "gImpaRightLegLimb" LimbType= "Standard" Offset= "0xF6D0" />
<Limb Name= "gImpaRightFootLimb" LimbType= "Standard" Offset= "0xF6DC" />
<Limb Name= "gImpaChestLimb" LimbType= "Standard" Offset= "0xF6E8" />
<Limb Name= "gImpaLeftShoulderLimb" LimbType= "Standard" Offset= "0xF6F4" />
<Limb Name= "gImpaLeftArmLimb" LimbType= "Standard" Offset= "0xF700" />
<Limb Name= "gImpaLeftHandLimb" LimbType= "Standard" Offset= "0xF70C" />
<Limb Name= "gImpaRightShoulderLimb" LimbType= "Standard" Offset= "0xF718" />
<Limb Name= "gImpaRightArmLimb" LimbType= "Standard" Offset= "0xF724" />
<Limb Name= "gImpaRightHandLimb" LimbType= "Standard" Offset= "0xF730" />
<Limb Name= "gImpaHeadLimb" LimbType= "Standard" Offset= "0xF73C" />
<Skeleton Name= "gImpaSkel" Type= "Flex" LimbType= "Standard" Offset= "0xF788" />
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<Animation Name= "object_im_Anim_00FB10" Offset= "0xFB10" />
<Animation Name= "object_im_Anim_0101C8" Offset= "0x101C8" />
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<Animation Name= "gImpaStartWhistlingAnim" Offset= "0x10EE0" />
<Animation Name= "gImpaWhistlingAnim" Offset= "0x1182C" />
<Animation Name= "gImpaPrepareSealGanonAnim" Offset= "0x11C08" />
<Animation Name= "gImpaSealGanonAnim" Offset= "0x12218" />
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</File>
</Root>