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oot/src/code/code_800C3C20.c

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#include "global.h"
u8 sSfxBankIds[] = {
BANK_PLAYER, BANK_ITEM, BANK_ENV, BANK_ENEMY, BANK_SYSTEM, BANK_OCARINA, BANK_VOICE,
};
void AudioMgr_StopAllSfx(void) {
u32 i;
for (i = 0; (u32)(i < ARRAY_COUNT(sSfxBankIds)); i++) {
Audio_StopSfxByBank(sSfxBankIds[i]);
}
}