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oot/src/code/z_scene.c

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#include "global.h"
#include "vt.h"
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RomFile sNaviMsgFiles[];
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s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) {
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u32 size;
objectCtx->status[objectCtx->num].id = objectId;
size = gObjectTable[objectId].vromEnd - gObjectTable[objectId].vromStart;
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osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectId, size / 1024.0f, objectCtx->status[objectCtx->num].segment);
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osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (s32)objectCtx->status[objectCtx->num].segment + size,
objectCtx->spaceEnd);
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if (!((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) &&
(((s32)objectCtx->status[objectCtx->num].segment + size) < (s32)objectCtx->spaceEnd))) {
__assert("this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment",
"../z_scene.c", 142);
}
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DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size,
"../z_scene.c", 145);
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if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) {
objectCtx->status[objectCtx->num + 1].segment =
(void*)ALIGN16((s32)objectCtx->status[objectCtx->num].segment + size);
}
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objectCtx->num++;
objectCtx->unk_09 = objectCtx->num;
return objectCtx->num - 1;
}
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void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
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GlobalContext* globalCtx2 = globalCtx; // Needs to be a new variable to match (possibly a sub struct?)
u32 spaceSize;
s32 i;
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if (globalCtx2->sceneNum == SCENE_SPOT00) {
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spaceSize = 1024000;
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} else if (globalCtx2->sceneNum == SCENE_GANON_DEMO) {
if (gSaveContext.sceneSetupIndex != 4) {
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spaceSize = 1177600;
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} else {
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spaceSize = 1024000;
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}
} else if (globalCtx2->sceneNum == SCENE_JYASINBOSS) {
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spaceSize = 1075200;
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} else if (globalCtx2->sceneNum == SCENE_KENJYANOMA) {
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spaceSize = 1075200;
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} else if (globalCtx2->sceneNum == SCENE_GANON_BOSS) {
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spaceSize = 1075200;
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} else {
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spaceSize = 1024000;
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}
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objectCtx->num = objectCtx->unk_09 = 0;
objectCtx->mainKeepIndex = objectCtx->subKeepIndex = 0;
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for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
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objectCtx->status[i].id = 0;
}
osSyncPrintf(VT_FGCOL(GREEN));
// Translates to: "OBJECT EXCHANGE BANK DATA %8.3fKB"
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osSyncPrintf("オブジェクト入れ替えバンク情報 %8.3fKB\n", spaceSize / 1024.0f);
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osSyncPrintf(VT_RST);
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objectCtx->spaceStart = objectCtx->status[0].segment =
GameState_Alloc(&globalCtx->state, spaceSize, "../z_scene.c", 219);
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objectCtx->spaceEnd = (void*)((s32)objectCtx->spaceStart + spaceSize);
objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP);
gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->status[objectCtx->mainKeepIndex].segment);
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}
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void Object_UpdateBank(ObjectContext* objectCtx) {
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s32 i;
ObjectStatus* status;
RomFile* objectFile;
u32 size;
status = &objectCtx->status[0];
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for (i = 0; i < objectCtx->num; i++) {
if (status->id < 0) {
if (status->dmaRequest.vromAddr == 0) {
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osCreateMesgQueue(&status->loadQueue, &status->loadMsg, 1);
objectFile = &gObjectTable[-status->id];
size = objectFile->vromEnd - objectFile->vromStart;
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osSyncPrintf("OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x\n", i, size / 1024.0f, status->segment);
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DmaMgr_SendRequest2(&status->dmaRequest, status->segment, objectFile->vromStart, size, 0,
&status->loadQueue, NULL, "../z_scene.c", 266);
} else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) {
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status->id = -status->id;
}
}
status++;
}
}
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s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) {
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s32 i;
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for (i = 0; i < objectCtx->num; i++) {
if (ABS(objectCtx->status[i].id) == objectId) {
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return i;
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}
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}
return -1;
}
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s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex) {
if (objectCtx->status[bankIndex].id > 0) {
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return 1;
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} else {
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return 0;
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}
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}
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void func_800981B8(ObjectContext* objectCtx) {
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s32 i;
s32 id;
u32 size;
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for (i = 0; i < objectCtx->num; i++) {
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id = objectCtx->status[i].id;
size = gObjectTable[id].vromEnd - gObjectTable[id].vromStart;
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osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectCtx->status[i].id, size / 1024.0f,
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objectCtx->status[i].segment);
osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (s32)objectCtx->status[i].segment + size,
objectCtx->spaceEnd);
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DmaMgr_SendRequest1(objectCtx->status[i].segment, gObjectTable[id].vromStart, size, "../z_scene.c", 342);
}
}
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void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) {
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ObjectStatus* status = &objectCtx->status[bankIndex];
RomFile* objectFile = &gObjectTable[objectId];
u32 size;
void* nextPtr;
status->id = -objectId;
status->dmaRequest.vromAddr = 0;
size = objectFile->vromEnd - objectFile->vromStart;
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osSyncPrintf("OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK\n", bankIndex, objectId, size / 1024.0f);
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if (1) { // Necessary to match
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nextPtr = (void*)ALIGN16((s32)status->segment + size);
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}
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if (nextPtr >= objectCtx->spaceEnd) {
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__assert("nextptr < this->endSegment", "../z_scene.c", 381);
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}
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// Translates to: "OBJECT EXCHANGE FREE SIZE=%08x"
osSyncPrintf("オブジェクト入れ替え空きサイズ=%08x\n", (s32)objectCtx->spaceEnd - (s32)nextPtr);
return nextPtr;
}
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s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd) {
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u32 cmdCode;
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while (1) {
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cmdCode = sceneCmd->base.code;
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osSyncPrintf("*** Scene_Word = { code=%d, data1=%02x, data2=%04x } ***\n", cmdCode, sceneCmd->base.data1,
sceneCmd->base.data2);
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if (cmdCode == 0x14) {
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break;
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}
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if (cmdCode <= 0x19) {
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gSceneCmdHandlers[cmdCode](globalCtx, sceneCmd);
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} else {
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osSyncPrintf(VT_FGCOL(RED));
// Translates to: "code VARIABLE IS ABNORMAL"
osSyncPrintf("code の値が異常です\n");
osSyncPrintf(VT_RST);
}
sceneCmd++;
}
return 0;
}
// Scene Command 0x00: Link Spawn List
#ifdef NON_MATCHING
// regalloc differences
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void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) {
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ActorEntry* linkEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) +
globalCtx->setupEntranceList[globalCtx->curSpawn].spawn;
s16 linkObjectId;
globalCtx->linkActorEntry = linkEntry;
globalCtx->linkAgeOnLoad = ((void)0, gSaveContext.linkAge);
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linkObjectId = gLinkObjectIds[((void)0, gSaveContext.linkAge)];
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gActorOverlayTable[linkEntry->id].initInfo->objectId = linkObjectId;
Object_Spawn(&globalCtx->objectCtx, linkObjectId);
}
#else
void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_scene/func_80098508.s")
#endif
// Scene Command 0x01: Actor List
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void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->nbSetupActors = cmd->actorList.num;
globalCtx->setupActorList = SEGMENTED_TO_VIRTUAL(cmd->actorList.segment);
}
// Scene Command 0x02: Cutscene Camera List
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void func_80098630(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->csCameraList.segment);
}
// Scene Command 0x03: Collision Header
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void func_80098674(GlobalContext* globalCtx, SceneCmd* cmd) {
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CollisionHeader* colHeader;
colHeader = SEGMENTED_TO_VIRTUAL(cmd->colHeader.segment);
colHeader->vertexArray = SEGMENTED_TO_VIRTUAL(colHeader->vertexArray);
colHeader->polygonArray = SEGMENTED_TO_VIRTUAL(colHeader->polygonArray);
colHeader->polygonTypes = SEGMENTED_TO_VIRTUAL(colHeader->polygonTypes);
colHeader->cameraData = SEGMENTED_TO_VIRTUAL(colHeader->cameraData);
colHeader->waterBoxes = SEGMENTED_TO_VIRTUAL(colHeader->waterBoxes);
func_8003C078(&globalCtx->colCtx, globalCtx, colHeader);
}
// Scene Command 0x04: Room List
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void func_800987A4(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->nbRooms = cmd->roomList.num;
globalCtx->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.segment);
}
// Scene Command 0x06: Entrance List
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void func_800987F8(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->setupEntranceList = SEGMENTED_TO_VIRTUAL(cmd->entranceList.segment);
}
// Scene Command 0x07: Special Files
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void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) {
if (cmd->specialFiles.keepObjectId != 0) {
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globalCtx->objectCtx.subKeepIndex = Object_Spawn(&globalCtx->objectCtx, cmd->specialFiles.keepObjectId);
gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
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}
if (cmd->specialFiles.cUpElfMsgNum != 0) {
globalCtx->cUpElfMsgs = Gameplay_LoadFile(globalCtx, &sNaviMsgFiles[cmd->specialFiles.cUpElfMsgNum - 1]);
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}
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}
// Scene Command 0x08: Room Behavior
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void func_80098904(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->roomCtx.curRoom.unk_03 = cmd->roomBehavior.gpFlag1;
globalCtx->roomCtx.curRoom.unk_02 = cmd->roomBehavior.gpFlag2 & 0xFF;
globalCtx->roomCtx.curRoom.showInvisActors = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
globalCtx->msgCtx.unk_E40C = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1;
}
// Scene Command 0x0A: Mesh Header
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void func_80098958(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->roomCtx.curRoom.mesh = SEGMENTED_TO_VIRTUAL(cmd->mesh.segment);
}
// Scene Command 0x0B: Object List
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void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) {
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s32 i, j, k;
ObjectStatus* status;
ObjectStatus* status2;
ObjectStatus* firstStatus;
s16* objectEntry;
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void* nextPtr;
objectEntry = SEGMENTED_TO_VIRTUAL(cmd->objectList.segment);
k = 0;
i = globalCtx->objectCtx.unk_09;
firstStatus = &globalCtx->objectCtx.status[0];
status = &globalCtx->objectCtx.status[i];
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while (i < globalCtx->objectCtx.num) {
if (status->id != *objectEntry) {
status2 = &globalCtx->objectCtx.status[i];
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for (j = i; j < globalCtx->objectCtx.num; j++) {
status2->id = 0;
status2++;
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}
globalCtx->objectCtx.num = i;
func_80031A28(globalCtx, &globalCtx->actorCtx);
continue;
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}
i++;
k++;
objectEntry++;
status++;
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}
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if (cmd->objectList.num > OBJECT_EXCHANGE_BANK_MAX) {
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__assert("scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX", "../z_scene.c", 705);
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}
if (1) {}
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while (k < cmd->objectList.num) {
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nextPtr = func_800982FC(&globalCtx->objectCtx, i, *objectEntry);
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if (i < OBJECT_EXCHANGE_BANK_MAX - 1) {
firstStatus[i + 1].segment = nextPtr;
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}
i++;
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k++;
objectEntry++;
}
globalCtx->objectCtx.num = i;
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}
// Scene Command 0x0C: Light List
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void func_80098B74(GlobalContext* globalCtx, SceneCmd* cmd) {
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s32 i;
LightInfo* lightInfo;
lightInfo = SEGMENTED_TO_VIRTUAL(cmd->lightList.segment);
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for (i = 0; i < cmd->lightList.num; i++) {
LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, lightInfo);
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lightInfo++;
}
}
// Scene Command 0x0D: Path List
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void func_80098C24(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->setupPathList = SEGMENTED_TO_VIRTUAL(cmd->pathList.segment);
}
// Scene Command 0x0E: Transition Actor List
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void func_80098C68(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->nbTransitionActors = cmd->transiActorList.num;
globalCtx->transitionActorList = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment);
}
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void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors) {
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*nbTransitionActors = 0;
}
// Scene Command 0x0F: Light Setting List
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void func_80098CC8(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->envCtx.nbLightSettings = cmd->lightSettingList.num;
globalCtx->envCtx.lightSettingsList = SEGMENTED_TO_VIRTUAL(cmd->lightSettingList.segment);
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}
// Scene Command 0x11: Skybox Settings
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void func_80098D1C(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->skyboxId = cmd->skyboxSettings.skyboxId;
globalCtx->envCtx.gloomySky = globalCtx->envCtx.unk_18 = cmd->skyboxSettings.unk_05;
globalCtx->envCtx.unk_1E = cmd->skyboxSettings.unk_06;
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}
// Scene Command 0x12: Skybox Disables
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void func_80098D5C(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->envCtx.skyDisabled = cmd->skyboxDisables.unk_04;
globalCtx->envCtx.sunMoonDisabled = cmd->skyboxDisables.unk_05;
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}
// Scene Command 0x10: Time Settings
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void func_80098D80(GlobalContext* globalCtx, SceneCmd* cmd) {
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u32 dayTime;
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if ((cmd->timeSettings.hour != 0xFF) && (cmd->timeSettings.min != 0xFF)) {
gSaveContext.environmentTime = gSaveContext.dayTime =
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((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f;
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}
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if (cmd->timeSettings.unk_06 != 0xFF) {
globalCtx->envCtx.unk_02 = cmd->timeSettings.unk_06;
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} else {
globalCtx->envCtx.unk_02 = 0;
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}
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if (gSaveContext.unk_1422 == 0) {
D_8011FB40 = globalCtx->envCtx.unk_02;
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}
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dayTime = gSaveContext.dayTime;
globalCtx->envCtx.unk_04.x = -(Math_Sins(dayTime - 0x8000) * 120.0f) * 25.0f;
dayTime = gSaveContext.dayTime;
globalCtx->envCtx.unk_04.y = (Math_Coss(dayTime - 0x8000) * 120.0f) * 25.0f;
dayTime = gSaveContext.dayTime;
globalCtx->envCtx.unk_04.z = (Math_Coss(dayTime - 0x8000) * 20.0f) * 25.0f;
if (((globalCtx->envCtx.unk_02 == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) ||
(gSaveContext.entranceIndex == 0x0604)) {
gSaveContext.environmentTime = gSaveContext.dayTime;
if ((gSaveContext.environmentTime >= 0x2AAC) && (gSaveContext.environmentTime < 0x4555)) {
gSaveContext.environmentTime = 0x3556;
} else if ((gSaveContext.environmentTime >= 0x4555) && (gSaveContext.environmentTime < 0x5556)) {
gSaveContext.environmentTime = 0x5556;
} else if ((gSaveContext.environmentTime >= 0xAAAB) && (gSaveContext.environmentTime < 0xB556)) {
gSaveContext.environmentTime = 0xB556;
} else if ((gSaveContext.environmentTime >= 0xC001) && (gSaveContext.environmentTime < 0xCAAC)) {
gSaveContext.environmentTime = 0xCAAC;
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}
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}
}
// Scene Command 0x05: Wind Settings
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void func_80099090(GlobalContext* globalCtx, SceneCmd* cmd) {
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s8 temp1 = cmd->windSettings.unk_04;
s8 temp2 = cmd->windSettings.unk_05;
s8 temp3 = cmd->windSettings.unk_06;
globalCtx->envCtx.unk_A8 = temp1;
globalCtx->envCtx.unk_AA = temp2;
globalCtx->envCtx.unk_AC = temp3;
globalCtx->envCtx.unk_B0 = cmd->windSettings.unk_07;
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}
// Scene Command 0x13: Exit List
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void func_800990F0(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->setupExitList = SEGMENTED_TO_VIRTUAL(cmd->exitList.segment);
}
// Scene Command 0x09: Undefined
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void func_80099134(GlobalContext* globalCtx, SceneCmd* cmd) {
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}
// Scene Command 0x15: Sound Settings
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void func_80099140(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->soundCtx.seqIndex = cmd->soundSettings.seqIndex;
globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nightSeqIndex;
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if (gSaveContext.seqIndex == 0xFF) {
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Audio_SetBGM(cmd->soundSettings.bgmId | 0xF0000000);
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}
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}
// Scene Command 0x16: Echo Setting
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void func_8009918C(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->roomCtx.curRoom.echo = cmd->echoSettings.echo;
}
// Scene Command 0x18: Alternate Headers
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void func_800991A0(GlobalContext* globalCtx, SceneCmd* cmd) {
s32 pad;
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SceneCmd* altHeader;
osSyncPrintf("\n[ZU]sceneset age =[%X]", ((void)0, gSaveContext.linkAge));
osSyncPrintf("\n[ZU]sceneset time =[%X]", ((void)0, gSaveContext.cutsceneIndex));
osSyncPrintf("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneSetupIndex));
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if (gSaveContext.sceneSetupIndex != 0) {
altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.segment))[gSaveContext.sceneSetupIndex - 1];
if (1) {}
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if (altHeader != NULL) {
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Scene_ExecuteCommands(globalCtx, SEGMENTED_TO_VIRTUAL(altHeader));
(cmd + 1)->base.code = 0x14;
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} else {
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// Translates to: "COUGHH! THERE IS NO SPECIFIED DATAAAAA!"
osSyncPrintf("\nげぼはっ! 指定されたデータがないでええっす!");
if (gSaveContext.sceneSetupIndex == 3) {
altHeader =
((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.segment))[gSaveContext.sceneSetupIndex - 2];
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// Translates to: "USING ADULT DAY DATA THERE!"
osSyncPrintf("\nそこで、大人の昼データを使用するでええっす!!");
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if (altHeader != NULL) {
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Scene_ExecuteCommands(globalCtx, SEGMENTED_TO_VIRTUAL(altHeader));
(cmd + 1)->base.code = 0x14;
}
}
}
}
}
// Scene Command 0x17: Cutscene Data
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void func_8009934C(GlobalContext* globalCtx, SceneCmd* cmd) {
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osSyncPrintf("\ngame_play->demo_play.data=[%x]", globalCtx->csCtx.segment);
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(cmd->cutsceneData.segment);
}
// Scene Command 0x19: Misc. Settings (Camera & World Map Area)
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void func_800993C0(GlobalContext* globalCtx, SceneCmd* cmd) {
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YREG(15) = cmd->miscSettings.cameraMovement;
gSaveContext.worldMapArea = cmd->miscSettings.area;
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if ((globalCtx->sceneNum == SCENE_SHOP1) || (globalCtx->sceneNum == SCENE_SYATEKIJYOU)) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
gSaveContext.worldMapArea = 1;
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}
}
if (((globalCtx->sceneNum >= SCENE_SPOT00) && (globalCtx->sceneNum <= SCENE_GANON_TOU)) ||
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((globalCtx->sceneNum >= SCENE_ENTRA) && (globalCtx->sceneNum <= SCENE_SHRINE_R))) {
if (gSaveContext.cutsceneIndex < 0xFFF0) {
gSaveContext.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea];
osSyncPrintf(" _%x (%d)\n", gSaveContext.worldMapAreaData,
gSaveContext.worldMapArea);
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}
}
}
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void (*gSceneCmdHandlers[])(GlobalContext*, SceneCmd*) = {
func_80098508, func_800985DC, func_80098630, func_80098674, func_800987A4, func_80099090, func_800987F8,
func_8009883C, func_80098904, func_80099134, func_80098958, func_8009899C, func_80098B74, func_80098C24,
func_80098C68, func_80098CC8, func_80098D80, func_80098D1C, func_80098D5C, func_800990F0, NULL,
func_80099140, func_8009918C, func_8009934C, func_800991A0, func_800993C0,
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};
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#define ROM_FILE(name) \
{ (u32) _##name##SegmentRomStart, (u32)_##name##SegmentRomEnd }
#define ROM_FILE_EMPTY(name) \
{ (u32) _##name##SegmentRomStart, (u32)_##name##SegmentRomStart }
#define ROM_FILE_UNSET \
{ 0 }
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RomFile sNaviMsgFiles[] = {
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ROM_FILE(elf_message_field),
ROM_FILE(elf_message_ydan),
ROM_FILE_UNSET,
};
s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
u32 gObjectTableSize = 402;
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RomFile gObjectTable[] = {
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ROM_FILE_UNSET,
ROM_FILE(gameplay_keep),
ROM_FILE(gameplay_field_keep),
ROM_FILE(gameplay_dangeon_keep),
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE(object_human),
ROM_FILE(object_okuta),
ROM_FILE(object_crow),
ROM_FILE(object_poh),
ROM_FILE(object_dy_obj),
ROM_FILE(object_wallmaster),
ROM_FILE(object_dodongo),
ROM_FILE(object_firefly),
ROM_FILE(object_box),
ROM_FILE(object_fire),
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE(object_bubble),
ROM_FILE(object_niw),
ROM_FILE(object_link_boy),
ROM_FILE(object_link_child),
ROM_FILE(object_tite),
ROM_FILE(object_reeba),
ROM_FILE(object_peehat),
ROM_FILE(object_kingdodongo),
ROM_FILE(object_horse),
ROM_FILE(object_zf),
ROM_FILE(object_goma),
ROM_FILE(object_zl1),
ROM_FILE(object_gol),
ROM_FILE(object_dodojr),
ROM_FILE(object_torch2),
ROM_FILE(object_bl),
ROM_FILE(object_tp),
ROM_FILE(object_oA1),
ROM_FILE(object_st),
ROM_FILE(object_bw),
ROM_FILE(object_ei),
ROM_FILE(object_horse_normal),
ROM_FILE(object_oB1),
ROM_FILE(object_o_anime),
ROM_FILE(object_spot04_objects),
ROM_FILE(object_ddan_objects),
ROM_FILE(object_hidan_objects),
ROM_FILE(object_horse_ganon),
ROM_FILE(object_oA2),
ROM_FILE(object_spot00_objects),
ROM_FILE(object_mb),
ROM_FILE(object_bombf),
ROM_FILE(object_sk2),
ROM_FILE(object_oE1),
ROM_FILE(object_oE_anime),
ROM_FILE(object_oE2),
ROM_FILE(object_ydan_objects),
ROM_FILE(object_gnd),
ROM_FILE(object_am),
ROM_FILE(object_dekubaba),
ROM_FILE_UNSET,
ROM_FILE(object_oA3),
ROM_FILE(object_oA4),
ROM_FILE(object_oA5),
ROM_FILE(object_oA6),
ROM_FILE(object_oA7),
ROM_FILE(object_jj),
ROM_FILE(object_oA8),
ROM_FILE(object_oA9),
ROM_FILE(object_oB2),
ROM_FILE(object_oB3),
ROM_FILE(object_oB4),
ROM_FILE(object_horse_zelda),
ROM_FILE(object_opening_demo1),
ROM_FILE(object_warp1),
ROM_FILE(object_b_heart),
ROM_FILE(object_dekunuts),
ROM_FILE(object_oE3),
ROM_FILE(object_oE4),
ROM_FILE(object_menkuri_objects),
ROM_FILE(object_oE5),
ROM_FILE(object_oE6),
ROM_FILE(object_oE7),
ROM_FILE(object_oE8),
ROM_FILE(object_oE9),
ROM_FILE(object_oE10),
ROM_FILE(object_oE11),
ROM_FILE(object_oE12),
ROM_FILE(object_vali),
ROM_FILE(object_oA10),
ROM_FILE(object_oA11),
ROM_FILE(object_mizu_objects),
ROM_FILE(object_fhg),
ROM_FILE(object_ossan),
ROM_FILE(object_mori_hineri1),
ROM_FILE(object_Bb),
ROM_FILE(object_toki_objects),
ROM_FILE(object_yukabyun),
ROM_FILE(object_zl2),
ROM_FILE(object_mjin),
ROM_FILE(object_mjin_flash),
ROM_FILE(object_mjin_dark),
ROM_FILE(object_mjin_flame),
ROM_FILE(object_mjin_ice),
ROM_FILE(object_mjin_soul),
ROM_FILE(object_mjin_wind),
ROM_FILE(object_mjin_oka),
ROM_FILE(object_haka_objects),
ROM_FILE(object_spot06_objects),
ROM_FILE(object_ice_objects),
ROM_FILE(object_relay_objects),
ROM_FILE(object_po_field),
ROM_FILE(object_po_composer),
ROM_FILE(object_mori_hineri1a),
ROM_FILE(object_mori_hineri2),
ROM_FILE(object_mori_hineri2a),
ROM_FILE(object_mori_objects),
ROM_FILE(object_mori_tex),
ROM_FILE(object_spot08_obj),
ROM_FILE(object_warp2),
ROM_FILE(object_hata),
ROM_FILE(object_bird),
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE(object_wood02),
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE(object_lightbox),
ROM_FILE(object_pu_box),
ROM_FILE_UNSET,
ROM_FILE_UNSET,
ROM_FILE(object_trap),
ROM_FILE(object_vase),
ROM_FILE(object_im),
ROM_FILE(object_ta),
ROM_FILE(object_tk),
ROM_FILE(object_xc),
ROM_FILE(object_vm),
ROM_FILE(object_bv),
ROM_FILE(object_hakach_objects),
ROM_FILE(object_efc_crystal_light),
ROM_FILE(object_efc_fire_ball),
ROM_FILE(object_efc_flash),
ROM_FILE(object_efc_lgt_shower),
ROM_FILE(object_efc_star_field),
ROM_FILE(object_god_lgt),
ROM_FILE(object_light_ring),
ROM_FILE(object_triforce_spot),
ROM_FILE(object_bdan_objects),
ROM_FILE(object_sd),
ROM_FILE(object_rd),
ROM_FILE(object_po_sisters),
ROM_FILE(object_heavy_object),
ROM_FILE(object_gndd),
ROM_FILE(object_fd),
ROM_FILE(object_du),
ROM_FILE(object_fw),
ROM_FILE(object_medal),
ROM_FILE(object_horse_link_child),
ROM_FILE(object_spot02_objects),
ROM_FILE(object_haka),
ROM_FILE(object_ru1),
ROM_FILE(object_syokudai),
ROM_FILE(object_fd2),
ROM_FILE(object_dh),
ROM_FILE(object_rl),
ROM_FILE(object_efc_tw),
ROM_FILE(object_demo_tre_lgt),
ROM_FILE(object_gi_key),
ROM_FILE(object_mir_ray),
ROM_FILE(object_brob),
ROM_FILE(object_gi_jewel),
ROM_FILE(object_spot09_obj),
ROM_FILE(object_spot18_obj),
ROM_FILE(object_bdoor),
ROM_FILE(object_spot17_obj),
ROM_FILE(object_shop_dungen),
ROM_FILE(object_nb),
ROM_FILE(object_mo),
ROM_FILE(object_sb),
ROM_FILE(object_gi_melody),
ROM_FILE(object_gi_heart),
ROM_FILE(object_gi_compass),
ROM_FILE(object_gi_bosskey),
ROM_FILE(object_gi_medal),
ROM_FILE(object_gi_nuts),
ROM_FILE(object_sa),
ROM_FILE(object_gi_hearts),
ROM_FILE(object_gi_arrowcase),
ROM_FILE(object_gi_bombpouch),
ROM_FILE(object_in),
ROM_FILE(object_tr),
ROM_FILE(object_spot16_obj),
ROM_FILE(object_oE1s),
ROM_FILE(object_oE4s),
ROM_FILE(object_os_anime),
ROM_FILE(object_gi_bottle),
ROM_FILE(object_gi_stick),
ROM_FILE(object_gi_map),
ROM_FILE(object_oF1d_map),
ROM_FILE(object_ru2),
ROM_FILE(object_gi_shield_1),
ROM_FILE(object_dekujr),
ROM_FILE(object_gi_magicpot),
ROM_FILE(object_gi_bomb_1),
ROM_FILE(object_oF1s),
ROM_FILE(object_ma2),
ROM_FILE(object_gi_purse),
ROM_FILE(object_hni),
ROM_FILE(object_tw),
ROM_FILE(object_rr),
ROM_FILE(object_bxa),
ROM_FILE(object_anubice),
ROM_FILE(object_gi_gerudo),
ROM_FILE(object_gi_arrow),
ROM_FILE(object_gi_bomb_2),
ROM_FILE(object_gi_egg),
ROM_FILE(object_gi_scale),
ROM_FILE(object_gi_shield_2),
ROM_FILE(object_gi_hookshot),
ROM_FILE(object_gi_ocarina),
ROM_FILE(object_gi_milk),
ROM_FILE(object_ma1),
ROM_FILE(object_ganon),
ROM_FILE(object_sst),
ROM_FILE_EMPTY(object_ny), // unused duplicate with size 0
ROM_FILE_UNSET,
ROM_FILE(object_ny),
ROM_FILE(object_fr),
ROM_FILE(object_gi_pachinko),
ROM_FILE(object_gi_boomerang),
ROM_FILE(object_gi_bow),
ROM_FILE(object_gi_glasses),
ROM_FILE(object_gi_liquid),
ROM_FILE(object_ani),
ROM_FILE(object_demo_6k),
ROM_FILE(object_gi_shield_3),
ROM_FILE(object_gi_letter),
ROM_FILE(object_spot15_obj),
ROM_FILE(object_jya_obj),
ROM_FILE(object_gi_clothes),
ROM_FILE(object_gi_bean),
ROM_FILE(object_gi_fish),
ROM_FILE(object_gi_saw),
ROM_FILE(object_gi_hammer),
ROM_FILE(object_gi_grass),
ROM_FILE(object_gi_longsword),
ROM_FILE(object_spot01_objects),
ROM_FILE_EMPTY(object_md), // unused duplicate with size 0
ROM_FILE(object_md),
ROM_FILE(object_km1),
ROM_FILE(object_kw1),
ROM_FILE(object_zo),
ROM_FILE(object_kz),
ROM_FILE(object_umajump),
ROM_FILE(object_masterkokiri),
ROM_FILE(object_masterkokirihead),
ROM_FILE(object_mastergolon),
ROM_FILE(object_masterzoora),
ROM_FILE(object_aob),
ROM_FILE(object_ik),
ROM_FILE(object_ahg),
ROM_FILE(object_cne),
ROM_FILE(object_gi_niwatori),
ROM_FILE(object_skj),
ROM_FILE(object_gi_bottle_letter),
ROM_FILE(object_bji),
ROM_FILE(object_bba),
ROM_FILE(object_gi_ocarina_0),
ROM_FILE(object_ds),
ROM_FILE(object_ane),
ROM_FILE(object_boj),
ROM_FILE(object_spot03_object),
ROM_FILE(object_spot07_object),
ROM_FILE(object_fz),
ROM_FILE(object_bob),
ROM_FILE(object_ge1),
ROM_FILE(object_yabusame_point),
ROM_FILE(object_gi_boots_2),
ROM_FILE(object_gi_seed),
ROM_FILE(object_gnd_magic),
ROM_FILE(object_d_elevator),
ROM_FILE(object_d_hsblock),
ROM_FILE(object_d_lift),
ROM_FILE(object_mamenoki),
ROM_FILE(object_goroiwa),
ROM_FILE_UNSET,
ROM_FILE(object_toryo),
ROM_FILE(object_daiku),
ROM_FILE_UNSET,
ROM_FILE(object_nwc),
ROM_FILE(object_blkobj),
ROM_FILE(object_gm),
ROM_FILE(object_ms),
ROM_FILE(object_hs),
ROM_FILE(object_ingate),
ROM_FILE(object_lightswitch),
ROM_FILE(object_kusa),
ROM_FILE(object_tsubo),
ROM_FILE(object_gi_gloves),
ROM_FILE(object_gi_coin),
ROM_FILE(object_kanban),
ROM_FILE(object_gjyo_objects),
ROM_FILE(object_owl),
ROM_FILE(object_mk),
ROM_FILE(object_fu),
ROM_FILE(object_gi_ki_tan_mask),
ROM_FILE(object_gi_redead_mask),
ROM_FILE(object_gi_skj_mask),
ROM_FILE(object_gi_rabit_mask),
ROM_FILE(object_gi_truth_mask),
ROM_FILE(object_ganon_objects),
ROM_FILE(object_siofuki),
ROM_FILE(object_stream),
ROM_FILE(object_mm),
ROM_FILE(object_fa),
ROM_FILE(object_os),
ROM_FILE(object_gi_eye_lotion),
ROM_FILE(object_gi_powder),
ROM_FILE(object_gi_mushroom),
ROM_FILE(object_gi_ticketstone),
ROM_FILE(object_gi_brokensword),
ROM_FILE(object_js),
ROM_FILE(object_cs),
ROM_FILE(object_gi_prescription),
ROM_FILE(object_gi_bracelet),
ROM_FILE(object_gi_soldout),
ROM_FILE(object_gi_frog),
ROM_FILE(object_mag),
ROM_FILE(object_door_gerudo),
ROM_FILE(object_gt),
ROM_FILE(object_efc_erupc),
ROM_FILE(object_zl2_anime1),
ROM_FILE(object_zl2_anime2),
ROM_FILE(object_gi_golonmask),
ROM_FILE(object_gi_zoramask),
ROM_FILE(object_gi_gerudomask),
ROM_FILE(object_ganon2),
ROM_FILE(object_ka),
ROM_FILE(object_ts),
ROM_FILE(object_zg),
ROM_FILE(object_gi_hoverboots),
ROM_FILE(object_gi_m_arrow),
ROM_FILE(object_ds2),
ROM_FILE(object_ec),
ROM_FILE(object_fish),
ROM_FILE(object_gi_sutaru),
ROM_FILE(object_gi_goddess),
ROM_FILE(object_ssh),
ROM_FILE(object_bigokuta),
ROM_FILE(object_bg),
ROM_FILE(object_spot05_objects),
ROM_FILE(object_spot12_obj),
ROM_FILE(object_bombiwa),
ROM_FILE(object_hintnuts),
ROM_FILE(object_rs),
ROM_FILE(object_spot00_break),
ROM_FILE(object_gla),
ROM_FILE(object_shopnuts),
ROM_FILE(object_geldb),
ROM_FILE(object_gr),
ROM_FILE(object_dog),
ROM_FILE(object_jya_iron),
ROM_FILE(object_jya_door),
ROM_FILE_UNSET,
ROM_FILE(object_spot11_obj),
ROM_FILE(object_kibako2),
ROM_FILE(object_dns),
ROM_FILE(object_dnk),
ROM_FILE(object_gi_fire),
ROM_FILE(object_gi_insect),
ROM_FILE(object_gi_butterfly),
ROM_FILE(object_gi_ghost),
ROM_FILE(object_gi_soul),
ROM_FILE(object_bowl),
ROM_FILE(object_demo_kekkai),
ROM_FILE(object_efc_doughnut),
ROM_FILE(object_gi_dekupouch),
ROM_FILE(object_ganon_anime1),
ROM_FILE(object_ganon_anime2),
ROM_FILE(object_ganon_anime3),
ROM_FILE(object_gi_rupy),
ROM_FILE(object_spot01_matoya),
ROM_FILE(object_spot01_matoyab),
ROM_FILE(object_mu),
ROM_FILE(object_wf),
ROM_FILE(object_skb),
ROM_FILE(object_gj),
ROM_FILE(object_geff),
ROM_FILE(object_haka_door),
ROM_FILE(object_gs),
ROM_FILE(object_ps),
ROM_FILE(object_bwall),
ROM_FILE(object_cow),
ROM_FILE(object_cob),
ROM_FILE(object_gi_sword_1),
ROM_FILE(object_door_killer),
ROM_FILE(object_ouke_haka),
ROM_FILE(object_timeblock),
ROM_FILE(object_zl4),
};