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oot/assets/xml/objects/object_oE2.xml

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<Root>
<File Name="object_oE2" Segment="6">
<Limb Name="object_oE2_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oE2_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oE2_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oE2_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oE2_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oE2_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oE2_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oE2_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oE2_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oE2_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oE2_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_oE2_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oE2_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oE2_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oE2_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oE2_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oE2_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oE2_Limb_0000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oE2_Limb_0000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oE2_Limb_0000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oE2_Limb_0000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oE2_Limb_0000FC" LimbType="Standard" Offset="0xFC"/>
<Limb Name="object_oE2_Limb_000108" LimbType="Standard" Offset="0x108"/>
<Limb Name="object_oE2_Limb_000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oE2_Limb_000120" LimbType="Standard" Offset="0x120"/>
<Limb Name="object_oE2_Limb_00012C" LimbType="Standard" Offset="0x12C"/>
<Limb Name="object_oE2_Limb_000138" LimbType="Standard" Offset="0x138"/>
<Limb Name="object_oE2_Limb_000144" LimbType="Standard" Offset="0x144"/>
<Limb Name="object_oE2_Limb_000150" LimbType="Standard" Offset="0x150"/>
<Limb Name="object_oE2_Limb_00015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oE2_Limb_000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oE2_Limb_000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oE2_Limb_000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oE2_Limb_00018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oE2_Limb_000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oE2_Limb_0001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oE2_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oE2_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oE2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<DList Name="object_oE2_DL_0025A8" Offset="0x25A8"/>
<DList Name="object_oE2_DL_002718" Offset="0x2718"/>
<DList Name="object_oE2_DL_002C70" Offset="0x2C70"/>
<DList Name="object_oE2_DL_002DB0" Offset="0x2DB0"/>
<DList Name="object_oE2_DL_002F60" Offset="0x2F60"/>
<DList Name="object_oE2_DL_003050" Offset="0x3050"/>
<DList Name="object_oE2_DL_003150" Offset="0x3150"/>
<DList Name="object_oE2_DL_003210" Offset="0x3210"/>
<DList Name="object_oE2_DL_003350" Offset="0x3350"/>
<DList Name="object_oE2_DL_003510" Offset="0x3510"/>
<DList Name="object_oE2_DL_0036C0" Offset="0x36C0"/>
<DList Name="object_oE2_DL_0037B0" Offset="0x37B0"/>
<DList Name="object_oE2_DL_0038B0" Offset="0x38B0"/>
<DList Name="object_oE2_DL_003970" Offset="0x3970"/>
<DList Name="object_oE2_DL_003AB0" Offset="0x3AB0"/>
<Texture Name="object_oE2_TLUT_003C70" OutName="tlut_00003C70" Format="rgba16" Width="16" Height="16" Offset="0x3C70"/>
Even more objects (#913) * malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 18:37:36 +00:00
<Texture Name="object_oE2_Tex_003E70" OutName="tex_00003E70" Format="ci8" Width="32" Height="32" Offset="0x3E70" TlutOffset="0x3C70"/>
<Blob Name="object_oE2_Blob_004270" Size="0x800" Offset="0x4270"/>
<Texture Name="object_oE2_TLUT_004A70" OutName="tlut_00004A70" Format="rgba16" Width="16" Height="16" Offset="0x4A70"/>
Even more objects (#913) * malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 18:37:36 +00:00
<Texture Name="object_oE2_Tex_004C70" OutName="tex_00004C70" Format="ci8" Width="32" Height="32" Offset="0x4C70" TlutOffset="0x4A70"/>
<Texture Name="object_oE2_Tex_005070" OutName="tex_00005070" Format="ci8" Width="16" Height="16" Offset="0x5070" TlutOffset="0x4A70"/>
<Texture Name="object_oE2_Tex_005170" OutName="tex_00005170" Format="ci8" Width="16" Height="16" Offset="0x5170" TlutOffset="0x4A70"/>
<Texture Name="object_oE2_Tex_005270" OutName="tex_00005270" Format="rgba16" Width="16" Height="32" Offset="0x5270"/>
<Texture Name="object_oE2_Tex_005670" OutName="tex_00005670" Format="rgba16" Width="16" Height="16" Offset="0x5670"/>
<Texture Name="object_oE2_Tex_005870" OutName="tex_00005870" Format="rgba16" Width="16" Height="8" Offset="0x5870"/>
<Texture Name="object_oE2_Tex_005970" OutName="tex_00005970" Format="i4" Width="16" Height="16" Offset="0x5970"/>
<Texture Name="object_oE2_Tex_0059F0" OutName="tex_000059F0" Format="i4" Width="16" Height="8" Offset="0x59F0"/>
<Texture Name="object_oE2_Tex_005A30" OutName="tex_00005A30" Format="i4" Width="16" Height="8" Offset="0x5A30"/>
</File>
</Root>