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oot/docs/tutorial/contents.md

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# Getting started
## [Introduction to decomp](introduction.md)
- What we are doing
- Structure of the code
## Pre-decompilation
- Building the repo (follow the instructions in the README.md)
- Most of us use VSCode. (You can watch Fig's video to get an idea of how this can be used). Some useful information is [here](vscode.md).
- Choosing a first actor (You want something small that has simple interactions with the environment. But OoT is far enough in that there are basically no unreserved actors left anyway now.)
## Decompilation
- [Begining decompilation: order, Init and the actor struct](beginning_decomp.md)
- Order of decompilation
- Init and common actor features
- Initchains
- Actors and dynapoly actors
- Colliders
- Skelanime
- Matching
- Using diff
- control flow (branches) -> instruction ordering -> register allocation -> stack
- [The rest of the functions in the actor](other_functions.md)
- Order of decompilation
- Action Functions and other functions
- More on matching: the permuter
- [Draw functions](draw_functions.md)
- [Data, migration and non-migration](data.md)
- Importing the data: early and late
- Fake symbols
- Inlining
## [Object Decompilation](object_decomp.md)
- Object files
- How we decompile objects
- [Example](object_decomp_example.md)
## After Decompilation
- [Preparing to merge](merging.md)
- Preliminary documentation
- Preparing to PR
- Pull Requests
- Trello
## Appendices
- [Types, Structs and Padding](types_structs_padding.md) (a miscellany of useful stuff)
- [Helper scripts](helper_scripts.md)
To be written, maybe
- How we use git and GitHub
- Some notes on the basic structure of N64 MIPS
- Glossary
- Conventions