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oot/include/z64path.h

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#ifndef Z64PATH_H
#define Z64PATH_H
#include "ultra64.h"
#include "z64math.h"
struct PlayState;
struct Actor;
typedef struct Path {
/* 0x00 */ u8 count; // number of points in the path
/* 0x04 */ Vec3s* points; // Segment Address to the array of points
} Path; // size = 0x8
Path* Path_GetByIndex(struct PlayState* play, s16 index, s16 max);
f32 Path_OrientAndGetDistSq(struct Actor* actor, Path* path, s16 waypoint, s16* yaw);
void Path_CopyLastPoint(Path* path, Vec3f* dest);
#endif