mirror of
https://github.com/zeldaret/oot.git
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213 lines
5 KiB
ArmAsm
213 lines
5 KiB
ArmAsm
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.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purposee registers
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.section .rodata
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.align 4
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glabel D_80144D10
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.asciz "last_button=%04x\n"
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.balign 4
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glabel D_80144D24
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.asciz "%08x"
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.balign 4
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glabel D_80144D2C
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.asciz "%c"
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.balign 4
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glabel D_80144D30
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.incbin "baserom.z64", 0xBBBED0, 0x20
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glabel D_80144D50
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.asciz "../game.c"
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.balign 4
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glabel D_80144D5C
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.asciz "ハイラル滅亡まであと %08x バイト(game_alloc)\n"
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# EUC-JP: ハイラル滅亡まであと %08x バイト(game_alloc) | % 08x bytes (game_alloc) remaining until Hailal's demise
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.balign 4
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glabel D_80144D8C
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.asciz "../game.c"
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.balign 4
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glabel D_80144D98
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.asciz "../game.c"
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.balign 4
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glabel D_80144DA4
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.asciz "../game.c"
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.balign 4
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glabel D_80144DB0
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.asciz "../game.c"
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.balign 4
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glabel D_80144DBC
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.asciz "../game.c"
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.balign 4
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glabel D_80144DC8
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.asciz "ハイラル確保 サイズ=%u バイト\n"
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# EUC-JP: ハイラル確保 サイズ=%u バイト | Hyal secured size =% u bytes
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.balign 4
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glabel D_80144DE8
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.asciz "../game.c"
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.balign 4
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glabel D_80144DF4
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.asciz "ハイラル確保成功\n"
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# EUC-JP: ハイラル確保成功 | Success in securing hyal
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.balign 4
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glabel D_80144E08
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.asciz "ハイラル確保失敗\n"
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# EUC-JP: ハイラル確保失敗 | Hyal securing failure
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.balign 4
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glabel D_80144E1C
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.asciz "../game.c"
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.balign 4
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glabel D_80144E28
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.asciz "ハイラル一時解放!!\n"
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# EUC-JP: ハイラル一時解放!! | Hyal temporary release!
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.balign 4
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glabel D_80144E3C
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.asciz "%c"
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.balign 4
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glabel D_80144E40
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.asciz "\x1b[31m"
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.balign 4
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glabel D_80144E48
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.asciz "メモリが足りません。ハイラルサイズを可能な最大値に変更します\n"
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# EUC-JP: メモリが足りません。ハイラルサイズを可能な最大値に変更します | Not enough memory. Change Hyrule size to maximum possible
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.balign 4
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glabel D_80144E88
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.asciz "(hyral=%08x max=%08x free=%08x alloc=%08x)\n"
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.balign 4
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glabel D_80144EB4
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.asciz "\x1b[m"
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.balign 4
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glabel D_80144EB8
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.asciz "ハイラル再確保 サイズ=%u バイト\n"
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# EUC-JP: ハイラル再確保 サイズ=%u バイト | Hyal re-allocation size =%u bytes
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.balign 4
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glabel D_80144EDC
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.asciz "../game.c"
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.balign 4
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glabel D_80144EE8
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.asciz "ハイラル再確保成功\n"
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# EUC-JP: ハイラル再確保成功 | Successful Hyal Reacquisition
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.balign 4
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glabel D_80144EFC
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.asciz "ハイラル再確保失敗\n"
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# EUC-JP: ハイラル再確保失敗 | Hyal reacquisition failure
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.balign 4
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glabel D_80144F10
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.asciz "../game.c"
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.balign 4
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glabel D_80144F1C
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.asciz "game コンストラクタ開始\n"
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# EUC-JP: コンストラクタ開始 | Constructor start
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.balign 4
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glabel D_80144F38
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.asciz "game_set_next_game_null 処理時間 %d us\n"
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# EUC-JP: 処理時間 | Processing time
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.balign 4
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glabel D_80144F60
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.asciz "gamealloc_init 処理時間 %d us\n"
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# EUC-JP: 処理時間 | Processing time
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.balign 4
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glabel D_80144F80
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.asciz "init 処理時間 %d us\n"
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# EUC-JP: 処理時間 | Processing time
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.balign 4
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glabel D_80144F98
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.asciz "this->cleanup"
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.balign 4
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glabel D_80144FA8
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.asciz "../game.c"
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.balign 4
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glabel D_80144FB4
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.asciz "その他初期化 処理時間 %d us\n"
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# EUC-JP: その他初期化 処理時間 | processing time
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.balign 4
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glabel D_80144FD4
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.asciz "game コンストラクタ終了\n"
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# EUC-JP: コンストラクタ終了 | Constructor end
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.balign 4
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glabel D_80144FF0
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.asciz "game デストラクタ開始\n"
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# EUC-JP: デストラクタ開始 | Destructor start
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.balign 4
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glabel D_80145008
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.asciz "this->cleanup"
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.balign 4
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glabel D_80145018
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.asciz "../game.c"
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.balign 4
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glabel D_80145024
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.asciz "game デストラクタ終了\n"
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# EUC-JP: デストラクタ終了 | Destructor end
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.balign 4
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glabel D_8014503C
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.asciz "ハイラルは滅亡している\n"
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# EUC-JP: ハイラルは滅亡している | Hyrule is gone
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.balign 4
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glabel D_80145054
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.asciz "滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n"
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# EUC-JP: 滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)| Hailal on the verge of destruction has% d bytes of reserve (% d bytes left before destruction)
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.balign 4
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glabel D_8014509C
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.asciz "ハイラルは滅亡してしまった\n"
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# EUC-JP: ハイラルは滅亡してしまった | Hyrule has perished
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.balign 4
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glabel D_801450B8
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.asciz "\x1b[32m"
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.balign 4
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glabel D_801450C0
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.asciz "game_alloc(%08x) %08x-%08x [%s:%d]\n"
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.balign 4
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glabel D_801450E4
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.asciz "\x1b[m"
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.balign 4
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glabel D_801450E8
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.float 0.833
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