2020-10-03 15:22:44 +00:00
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#include "global.h"
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2020-06-17 19:23:42 +00:00
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s16 sKaleidoSetupKscpPos0[] = {
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2,
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3,
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0,
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1,
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};
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f32 sKaleidoSetupEyeX0[] = {
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0.0f,
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64.0f,
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0.0f,
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-64.0f,
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};
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f32 sKaleidoSetupEyeZ0[] = {
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-64.0f,
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0.0f,
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64.0f,
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0.0f,
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};
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s16 sKaleidoSetupKscpPos1[] = {
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1,
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2,
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3,
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0,
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};
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f32 sKaleidoSetupEyeX1[] = {
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-64.0f,
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0.0f,
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64.0f,
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0.0f,
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};
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f32 sKaleidoSetupEyeZ1[] = {
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0.0f,
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-64.0f,
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0.0f,
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64.0f,
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};
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void KaleidoSetup_Update(GlobalContext* globalCtx) {
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PauseContext* pauseCtx = &globalCtx->pauseCtx;
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Input* input = &globalCtx->state.input[0];
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2021-03-28 23:50:46 +00:00
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if (pauseCtx->state == 0 && pauseCtx->flag == 0 && globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE &&
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globalCtx->sceneLoadFlag == 0 && globalCtx->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 &&
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2020-12-11 22:38:23 +00:00
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gSaveContext.nextCutsceneIndex < 0xFFF0 && !Gameplay_InCsMode(globalCtx) &&
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globalCtx->shootingGalleryStatus <= 1 && gSaveContext.unk_13F0 != 8 && gSaveContext.unk_13F0 != 9 &&
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2020-06-17 19:23:42 +00:00
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(globalCtx->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(globalCtx, 0x38))) {
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2020-10-03 15:22:44 +00:00
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if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
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2020-06-17 19:23:42 +00:00
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if (BREG(0)) {
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pauseCtx->flag = 3;
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}
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2020-10-03 15:22:44 +00:00
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} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
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2020-06-17 19:23:42 +00:00
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gSaveContext.unk_13EE = gSaveContext.unk_13EA;
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WREG(16) = -0xAF;
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WREG(17) = 0x9B;
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pauseCtx->unk_1EA = 0;
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pauseCtx->unk_1E4 = 1;
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if (ZREG(48) == 0) {
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pauseCtx->eye.x = sKaleidoSetupEyeX0[pauseCtx->kscpPos];
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pauseCtx->eye.z = sKaleidoSetupEyeZ0[pauseCtx->kscpPos];
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pauseCtx->kscpPos = sKaleidoSetupKscpPos0[pauseCtx->kscpPos];
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} else {
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pauseCtx->eye.x = sKaleidoSetupEyeX1[pauseCtx->kscpPos];
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pauseCtx->eye.z = sKaleidoSetupEyeZ1[pauseCtx->kscpPos];
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pauseCtx->kscpPos = sKaleidoSetupKscpPos1[pauseCtx->kscpPos];
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}
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pauseCtx->mode = (u16)(pauseCtx->kscpPos * 2) + 1; // cast required
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pauseCtx->state = 1;
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2020-10-13 16:32:19 +00:00
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osSyncPrintf("Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->mode, pauseCtx->eye.x,
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pauseCtx->eye.z, pauseCtx->kscpPos);
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2020-06-17 19:23:42 +00:00
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}
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if (pauseCtx->state == 1) {
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WREG(2) = -0x1860;
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R_UPDATE_RATE = 2;
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2020-07-09 01:54:39 +00:00
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if (ShrinkWindow_GetVal()) {
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ShrinkWindow_SetVal(0);
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2020-06-17 19:23:42 +00:00
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}
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func_800F64E0(1);
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}
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}
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}
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#ifdef NON_MATCHING
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2020-08-23 21:50:30 +00:00
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// regalloc differences
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2020-06-17 19:23:42 +00:00
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void KaleidoSetup_Init(GlobalContext* globalCtx) {
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PauseContext* pauseCtx = &globalCtx->pauseCtx;
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2020-08-23 21:50:30 +00:00
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2020-06-17 19:23:42 +00:00
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pauseCtx->state = 0;
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pauseCtx->flag = 0;
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pauseCtx->unk_208 = 0;
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pauseCtx->unk_1EA = 0;
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pauseCtx->unk_1E4 = 0;
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pauseCtx->mode = 0;
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pauseCtx->kscpPos = 0;
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pauseCtx->unk_218 = 0;
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pauseCtx->unk_1F4 = 160.0f;
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pauseCtx->unk_1F8 = 160.0f;
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pauseCtx->unk_1FC = 160.0f;
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pauseCtx->unk_200 = 160.0f;
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pauseCtx->eye.z = 64.0f;
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pauseCtx->unk_1F0 = 936.0f;
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pauseCtx->eye.x = pauseCtx->eye.y = 0.0f;
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pauseCtx->unk_204 = -314.0f;
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pauseCtx->unk_21A = VREG(30) + 3;
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pauseCtx->unk_21C = 0;
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pauseCtx->unk_21E = 1;
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pauseCtx->unk_220 = 10;
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pauseCtx->unk_222 = 0;
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pauseCtx->unk_22C = 0;
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pauseCtx->unk_224 = 0;
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pauseCtx->unk_22E = 0;
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pauseCtx->unk_226 = 0;
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pauseCtx->unk_230 = 0;
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pauseCtx->unk_228 = 1;
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pauseCtx->unk_232 = 0;
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pauseCtx->unk_23E = 999;
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pauseCtx->unk_240 = VREG(30) + 3;
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pauseCtx->unk_242 = 999;
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pauseCtx->unk_244 = 59;
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pauseCtx->unk_246 = 0;
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2020-08-23 21:50:30 +00:00
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pauseCtx->unk_248 = VREG(30) + 3;
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2020-06-17 19:23:42 +00:00
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pauseCtx->unk_24A = 0;
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2020-08-23 21:50:30 +00:00
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pauseCtx->unk_24C = pauseCtx->unk_21E;
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2020-06-17 19:23:42 +00:00
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pauseCtx->unk_25A = -40;
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pauseCtx->unk_25C = 0;
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pauseCtx->unk_25E = 0;
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pauseCtx->unk_260 = 4;
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pauseCtx->unk_264 = -1;
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pauseCtx->unk_238 = 0;
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2020-08-23 21:50:30 +00:00
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2020-06-17 19:23:42 +00:00
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View_Init(&pauseCtx->view, globalCtx->state.gfxCtx);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kaleido_setup/KaleidoSetup_Init.s")
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#endif
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void KaleidoSetup_Destroy(GlobalContext* globalCtx) {
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}
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