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oot/assets/xml/objects/object_zl1.xml

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Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
<Root>
<File Name="object_zl1" Segment="6">
<!-- Child Zelda 1 Skeleton -->
<Skeleton Name="gChildZelda1Skel" Type="Flex" LimbType="Standard" Offset="0xF5D8"/>
<!-- Child Zelda 1 Limbs -->
<Limb Name="gChildZelda1RootLimb" LimbType="Standard" Offset="0xF4C8"/>
<Limb Name="gChildZelda1WaistLimb" LimbType="Standard" Offset="0xF4D4"/>
<Limb Name="gChildZelda1LeftLegLimb" LimbType="Standard" Offset="0xF4E0"/>
<Limb Name="gChildZelda1LeftFootLimb" LimbType="Standard" Offset="0xF4EC"/>
<Limb Name="gChildZelda1RightLegLimb" LimbType="Standard" Offset="0xF4F8"/>
<Limb Name="gChildZelda1RightFootLimb" LimbType="Standard" Offset="0xF504"/>
<Limb Name="gChildZelda1Dress1Limb" LimbType="Standard" Offset="0xF510"/>
<Limb Name="gChildZelda1Dress2Limb" LimbType="Standard" Offset="0xF51C"/>
<Limb Name="gChildZelda1Dress3Limb" LimbType="Standard" Offset="0xF528"/>
<Limb Name="gChildZelda1TorsoLimb" LimbType="Standard" Offset="0xF534"/>
<Limb Name="gChildZelda1LeftUpperArmLimb" LimbType="Standard" Offset="0xF540"/>
<Limb Name="gChildZelda1LeftForearmLimb" LimbType="Standard" Offset="0xF54C"/>
<Limb Name="gChildZelda1LeftHandLimb" LimbType="Standard" Offset="0xF558"/>
<Limb Name="gChildZelda1RightUpperArmLimb" LimbType="Standard" Offset="0xF564"/>
<Limb Name="gChildZelda1RightForearmLimb" LimbType="Standard" Offset="0xF570"/>
<Limb Name="gChildZelda1RightHandLimb" LimbType="Standard" Offset="0xF57C"/>
<Limb Name="gChildZelda1HeadLimb" LimbType="Standard" Offset="0xF588"/>
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
<!-- Child Zelda 1 Limb DisplayLists -->
<DList Name="gChildZelda1WaistDL" Offset="0x6008"/>
<DList Name="gChildZelda1LeftLegDL" Offset="0xEE00"/>
<DList Name="gChildZelda1LeftFootDL" Offset="0xE748"/>
<DList Name="gChildZelda1RightLegDL" Offset="0xEDA8"/>
<DList Name="gChildZelda1RightFootDL" Offset="0xEA78"/>
<DList Name="gChildZelda1Dress1DL" Offset="0x6828"/>
<DList Name="gChildZelda1Dress2DL" Offset="0x69E0"/>
<DList Name="gChildZelda1Dress3DL" Offset="0x6BA0"/>
<DList Name="gChildZelda1TorsoDL" Offset="0x4B50"/>
<DList Name="gChildZelda1LeftUpperArmDL" Offset="0x5A68"/>
<DList Name="gChildZelda1LeftForearmDL" Offset="0x5CD8"/>
<DList Name="gChildZelda1LeftHandDL" Offset="0x5E28"/>
<DList Name="gChildZelda1RightUpperArmDL" Offset="0x54D0"/>
<DList Name="gChildZelda1RightForearmDL" Offset="0x5738"/>
<DList Name="gChildZelda1RightHandDL" Offset="0x5888"/>
<DList Name="gChildZelda1HeadDL" Offset="0xCD98"/>
<!-- Textures -->
<Texture Name="gChildZelda1DressGradientTex" OutName="dress_gradient" Format="ci8" Width="8" Height="8" Offset="0x0650" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1PurpleDressPatternTex" OutName="purple_dress_pattern" Format="ci8" Width="16" Height="16" Offset="0x0690" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1TriforceSashTex" OutName="triforce_sash" Format="ci8" Width="32" Height="64" Offset="0x0790" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1BeltTex" OutName="belt" Format="ci8" Width="32" Height="8" Offset="0x0F90" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1BeltLoopsTex" OutName="belt_loops" Format="ci8" Width="8" Height="8" Offset="0x1090" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1DressWrinklesTex" OutName="dress_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x10D0" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1BackOfHandTex" OutName="back_of_hand" Format="rgba16" Width="16" Height="16" Offset="0x14D0"/>
<Texture Name="gChildZelda1BraceletTex" OutName="bracelet" Format="ci8" Width="16" Height="16" Offset="0x16D0" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1BlueUndershirtGradient1Tex" OutName="blue_undershirt_gradient_1" Format="rgba16" Width="8" Height="8" Offset="0x17D0"/>
<Texture Name="gChildZelda1BlueUndershirtGradient2Tex" OutName="blue_undershirt_gradient_2" Format="rgba16" Width="16" Height="16" Offset="0x1850"/>
<Texture Name="gChildZelda1Tex_1A50" OutName="tex_1A50" Format="ci8" Width="8" Height="8" Offset="0x1A50" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1StripedShoulderPatternTex" OutName="striped_shoulder_pattern" Format="ci8" Width="8" Height="8" Offset="0x1A90" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1UndershirtWrinklesTex" OutName="undershirt_wrinkles" Format="ci8" Width="16" Height="16" Offset="0x1AD0" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1PendantTex" OutName="pendant" Format="rgba16" Width="32" Height="32" Offset="0x1BD0"/>
<Texture Name="gChildZelda1HeaddressGradientTex" OutName="headdress_gradient" Format="ci8" Width="8" Height="8" Offset="0x7A08" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1SkinGradientTex" OutName="skin_gradient" Format="rgba16" Width="8" Height="8" Offset="0x7A48"/>
<Texture Name="gChildZelda1HeaddressTriforceEmblemTex" OutName="headdress_triforce_emblem" Format="rgba16" Width="16" Height="32" Offset="0x7AC8"/>
<Texture Name="gChildZelda1PointedHairOnSideTex" OutName="pointed_hair_on_side" Format="rgba16" Width="16" Height="16" Offset="0x7EC8"/>
<Texture Name="gChildZelda1HairTex" OutName="hair" Format="rgba16" Width="16" Height="8" Offset="0x80C8"/>
<Texture Name="gChildZelda1Tex_81C8" OutName="tex_81C8" Format="ci8" Width="8" Height="8" Offset="0x81C8" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1EarTex" OutName="ear" Format="rgba16" Width="16" Height="16" Offset="0x8208"/>
<Texture Name="gChildZelda1AlternateDressPatternTex" OutName="alternate_dress_pattern" Format="ci8" Width="8" Height="8" Offset="0x8408" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1ALternateDressBeltTex" OutName="alternate_dress_belt" Format="ci8" Width="32" Height="8" Offset="0x8448" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1AlternateDressGradientTex" OutName="alternate_dress_gradient" Format="ci8" Width="16" Height="16" Offset="0x8548" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1AlternateDressLiningTex" OutName="alternate_dress_lining" Format="rgba16" Width="8" Height="16" Offset="0x8648"/>
<Texture Name="gChildZelda1BootTex" OutName="boot" Format="rgba16" Width="8" Height="8" Offset="0x8748"/>
<Texture Name="gChildZelda1BootShaftTex" OutName="boot_shaft" Format="rgba16" Width="8" Height="8" Offset="0x87C8"/>
<Texture Name="gChildZelda1Tex_A848" OutName="tex_A848" Format="rgba16" Width="8" Height="8" Offset="0xA848"/>
<Texture Name="gChildZelda1HeaddressTex_A8C8" OutName="headdress_A8C8" Format="ci8" Width="8" Height="16" Offset="0xA8C8" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1HeaddressStripeTex" OutName="headdress_stripe" Format="ci8" Width="16" Height="32" Offset="0xA948" TlutOffset="0x70C8"/>
<!-- Other DisplayLists -->
<DList Name="gChildZelda1AlternateDressDL" Offset="0xDEC8"/>
<DList Name="gChildZelda1OcarinaDL" Offset="0xF3A8"/>
<!-- Palettes -->
<Texture Name="gChildZelda1TLUT_0450" OutName="tlut_0450" Format="rgba16" Width="16" Height="16" Offset="0x0450"/>
<Texture Name="gChildZelda1TLUT_6CD8" OutName="tlut_6CD8" Format="rgba16" Width="252" Height="1" Offset="0x6CD8"/>
<Texture Name="gChildZelda1TLUT_6ED0" OutName="tlut_6ED0" Format="rgba16" Width="252" Height="1" Offset="0x6ED0"/>
<Texture Name="gChildZelda1TLUT_70C8" OutName="tlut_70C8" Format="rgba16" Width="160" Height="1" Offset="0x70C8"/>
<!-- Eye Textures -->
<Texture Name="gChildZelda1EyeOpenLookingUpRightTex" OutName="eye_open_looking_up_right" Format="ci8" Width="32" Height="32" Offset="0x7208" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeOpenLookingLeftTex" OutName="eye_open_looking_left" Format="ci8" Width="32" Height="32" Offset="0x8848" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeOpenLookingRightTex" OutName="eye_open_looking_right" Format="ci8" Width="32" Height="32" Offset="0x8C48" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeHalf1Tex" OutName="eye_half_1" Format="ci8" Width="32" Height="32" Offset="0x9448" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeHalf2Tex" OutName="eye_half_2" Format="ci8" Width="32" Height="32" Offset="0x9848" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x9C48" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeWideTex" OutName="eye_wide" Format="ci8" Width="32" Height="32" Offset="0xA048" TlutOffset="0x6CD8"/>
<!-- Mouth Textures -->
<Texture Name="gChildZelda1MouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="32" Height="32" Offset="0x7608" TlutOffset="0x6ED0"/>
<Texture Name="gChildZelda1MouthFrowningTex" OutName="mouth_frowning" Format="ci8" Width="32" Height="32" Offset="0x9048" TlutOffset="0x6ED0"/>
<Texture Name="gChildZelda1MouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="32" Offset="0xA448" TlutOffset="0x6ED0"/>
<Texture Name="gChildZelda1MouthOpenSmilingTex" OutName="mouth_open_smiling" Format="ci8" Width="32" Height="32" Offset="0xAB48" TlutOffset="0x6ED0"/>
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
<!-- Animations -->
<Animation Name="gChildZelda1Anim_00438" Offset="0x00438"/>
<Animation Name="gChildZelda1Anim_10B38" Offset="0x10B38"/>
<Animation Name="gChildZelda1Anim_11348" Offset="0x11348"/>
<Animation Name="gChildZelda1Anim_116E4" Offset="0x116E4"/>
<Animation Name="gChildZelda1Anim_12B88" Offset="0x11B88"/>
<Animation Name="gChildZelda1Anim_12118" Offset="0x12118"/>
<Animation Name="gChildZelda1Anim_12B04" Offset="0x12B04"/>
<Animation Name="gChildZelda1Anim_12F80" Offset="0x12F80"/>
<Animation Name="gChildZelda1Anim_132D8" Offset="0x132D8"/>
<Animation Name="gChildZelda1Anim_138E0" Offset="0x138E0"/>
<Animation Name="gChildZelda1Anim_13F10" Offset="0x13F10"/>
<Animation Name="gChildZelda1Anim_143A8" Offset="0x143A8"/>
</File>
</Root>