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oot/src/overlays/gamestates/ovl_title/z_title.c

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/*
* File: z_title.c
* Overlay: ovl_title
* Description: Displays the Nintendo Logo
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*/
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#include <ultra64.h>
#include <global.h>
#include <alloca.h>
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extern Gfx D_01002720[];
extern u8 D_01001800[];
extern u8 D_01000000[];
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void Title_PrintBuildInfo(Gfx** gfxp) {
Gfx* g;
GfxPrint* printer;
g = *gfxp;
g = func_8009411C(g);
printer = alloca(0x30);
GfxPrint_Ctor(printer);
GfxPrint_Open(printer, g);
GfxPrint_SetColor(printer, 0xFF, 0x9B, 0xFF, 0xFF);
GfxPrint_SetPos(printer, 9, 21);
GfxPrint_Printf(printer, "NOT MARIO CLUB VERSION");
GfxPrint_SetColor(printer, 0xFF, 0xFF, 0xFF, 0xFF);
GfxPrint_SetPos(printer, 7, 23);
GfxPrint_Printf(printer, "[Creator:%s]", gBuildTeam);
GfxPrint_SetPos(printer, 7, 24);
GfxPrint_Printf(printer, "[Date:%s]", gBuildDate);
g = GfxPrint_Close(printer);
GfxPrint_Dtor(printer);
*gfxp = g;
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}
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// Note: In other rom versions this function also updates unk_1D4, coverAlpha, addAlpha, visibleDuration to calculate
// the fade-in/fade-out + the duration of the n64 logo animation
void Title_Calc(TitleContext* this) {
this->exit = 1;
}
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void Title_InitView(TitleContext* this, f32 x, f32 y, f32 z) {
View* view;
Vec3f v1;
Vec3f v2;
Vec3f v3;
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view = &this->view;
v3.z = 0;
v3.x = 0;
v2.z = 0;
v2.y = 0;
v2.x = 0;
v1.x = x;
v1.y = y;
v1.z = z;
v3.y = 1.0;
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func_800AA460(view, 30.0f, 10.0f, 12800.0f);
func_800AA358(view, &v1, &v2, &v3);
func_800AAA50(view, 0xF);
}
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void Title_Draw(TitleContext* this) {
static s16 sTitleRotY = 0;
static u32 D_808009A4 = 0;
static Lights1 sTitleLights = gdSPDefLights1(0x64, 0x64, 0x64, 0xFF, 0xFF, 0xFF, 0x45, 0x45, 0x45);
u16 y;
u16 idx;
char pad1[0x4];
Vec3f v3;
Vec3f v1;
Vec3f v2;
char pad2[0x8];
GraphicsContext* gfxCtx = this->state.gfxCtx;
Gfx* gfxArr[4];
func_800C6AC4(&gfxArr, this->state.gfxCtx, "../z_title.c", 395);
v3.x = 69;
v3.y = 69;
v3.z = 69;
v2.x = -4949.148;
v2.y = 4002.5417;
v1.x = 0;
v1.y = 0;
v1.z = 0;
v2.z = 1119.0837;
func_8002EABC(&v1, &v2, &v3, this->state.gfxCtx);
gSPSetLights1(gfxCtx->polyOpa.p++, sTitleLights);
Title_InitView(this, 0, 150.0, 300.0);
func_80093D18(this->state.gfxCtx);
Matrix_Translate(-53.0, -5.0, 0, MTXMODE_NEW);
Matrix_Scale(1.0, 1.0, 1.0, MTXMODE_APPLY);
Matrix_RotateZYX(0, sTitleRotY, 0, MTXMODE_APPLY);
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(this->state.gfxCtx, "../z_title.c", 424), G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, &D_01002720);
func_800944C4(this->state.gfxCtx);
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetCycleType(gfxCtx->polyOpa.p++, G_CYC_2CYCLE);
gDPSetRenderMode(gfxCtx->polyOpa.p++, G_RM_XLU_SURF2, G_RM_OPA_CI | CVG_DST_WRAP);
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gDPSetCombineLERP(gfxCtx->polyOpa.p++, TEXEL1, PRIMITIVE, ENV_ALPHA, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE,
ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 170, 255, 255, 255);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0, 0, 255, 128);
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gDPLoadMultiBlock(gfxCtx->polyOpa.p++, &D_01001800, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, 2, 11);
for (idx = 0, y = 94; idx < 16; idx++, y += 2) {
gDPLoadTextureBlock(gfxCtx->polyOpa.p++, &D_01000000[0x180 * idx], G_IM_FMT_I, G_IM_SIZ_8b, 192, 2, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gDPSetTileSize(gfxCtx->polyOpa.p++, 1, this->uls, (this->ult & 0x7F) - idx * 4, 0, 0);
gSPTextureRectangle(gfxCtx->polyOpa.p++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
}
func_8007672C(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, 2);
sTitleRotY += 300;
func_800C6B54(&gfxArr, this->state.gfxCtx, "../z_title.c", 483);
}
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void Title_Update(TitleContext* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
u32 pad;
Gfx* gfxArr[4];
u32 pad2;
Gfx* gfx[2];
func_800C6AC4(&gfxArr, this->state.gfxCtx, "../z_title.c", 494);
gSPSegment(gfxCtx->polyOpa.p++, 0, NULL);
gSPSegment(gfxCtx->polyOpa.p++, 1, this->staticSegment);
func_80095248(this->state.gfxCtx, 0, 0, 0);
Title_Calc(this);
Title_Draw(this);
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if (D_8012DBC0) {
gfx[0] = gfxCtx->polyOpa.p;
Title_PrintBuildInfo(&gfx);
gfxCtx->polyOpa.p = gfx[0];
}
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if (this->exit) {
gSaveContext.seq_index = -1;
gSaveContext.night_sfx = -1;
gSaveContext.game_mode = 1;
this->state.running = false;
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SET_NEXT_GAMESTATE(&this->state, Opening_Init, OpeningContext);
}
func_800C6B54(&gfxArr, this->state.gfxCtx, "../z_title.c", 541);
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}
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void Title_Destroy(TitleContext* this) {
func_800A9AD0(this, &this->sram);
}
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void Title_Init(TitleContext* this) {
u32 size = (u32)_nintendo_rogo_staticSegmentRomEnd - (u32)_nintendo_rogo_staticSegmentRomStart;
u32 pad;
this->staticSegment = Game_Alloc(&this->state, size, "../z_title.c", 611);
osSyncPrintf("z_title.c\n");
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if (this->staticSegment == NULL) {
__assert("this->staticSegment != NULL", "../z_title.c", 614);
}
DmaMgr_SendRequest1(this->staticSegment, (u32)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c", 615);
R_UPDATE_RATE = 1;
Matrix_Init(&this->state);
func_800AA278(&this->view, this->state.gfxCtx);
this->state.main = Title_Update;
this->state.destroy = Title_Destroy;
this->exit = false;
gSaveContext.file_num = 0xFF;
func_800A9CD4(&this->state, &this->sram);
this->ult = 0;
this->unk_1D4 = 0x14;
this->coverAlpha = 0xFF;
this->addAlpha = -3;
this->visibleDuration = 0x3C;
}