mirror of
https://github.com/zeldaret/oot.git
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33 lines
2.5 KiB
XML
33 lines
2.5 KiB
XML
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<Root>
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<File Name="object_ds2" Segment="6">
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<Animation Name="object_ds2_Anim_0002E4" Offset="0x2E4"/>
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<DList Name="object_ds2_DL_001990" Offset="0x1990"/>
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<DList Name="object_ds2_DL_001C98" Offset="0x1C98"/>
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<DList Name="object_ds2_DL_002188" Offset="0x2188"/>
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<DList Name="object_ds2_DL_0022B0" Offset="0x22B0"/>
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<DList Name="object_ds2_DL_002480" Offset="0x2480"/>
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<DList Name="object_ds2_DL_002610" Offset="0x2610"/>
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<DList Name="object_ds2_DL_002738" Offset="0x2738"/>
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<DList Name="object_ds2_DL_002908" Offset="0x2908"/>
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<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgb5a1" Width="16" Height="16" Offset="0x2A98"/>
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<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98"/>
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<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98"/>
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<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8"/>
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<Texture Name="object_ds2_Tex_002ED8" OutName="tex_00002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8"/>
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<Blob Name="object_ds2_Blob_0030D8" Size="0xC00" Offset="0x30D8"/>
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<Texture Name="object_ds2_Tex_003CD8" OutName="tex_00003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8"/>
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<Texture Name="object_ds2_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8"/>
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<Texture Name="object_ds2_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8"/>
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<Texture Name="object_ds2_Tex_003FD8" OutName="tex_00003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8"/>
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<Limb Name="object_ds2_Limb_0041D8" LimbType="Standard" Offset="0x41D8"/>
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<Limb Name="object_ds2_Limb_0041E4" LimbType="Standard" Offset="0x41E4"/>
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<Limb Name="object_ds2_Limb_0041F0" LimbType="Standard" Offset="0x41F0"/>
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<Limb Name="object_ds2_Limb_0041FC" LimbType="Standard" Offset="0x41FC"/>
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<Limb Name="object_ds2_Limb_004208" LimbType="Standard" Offset="0x4208"/>
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<Limb Name="object_ds2_Limb_004214" LimbType="Standard" Offset="0x4214"/>
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<Limb Name="object_ds2_Limb_004220" LimbType="Standard" Offset="0x4220"/>
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<Limb Name="object_ds2_Limb_00422C" LimbType="Standard" Offset="0x422C"/>
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<Skeleton Name="object_ds2_Skel_004258" Type="Flex" LimbType="Standard" Offset="0x4258"/>
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</File>
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</Root>
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