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oot/assets/xml/objects/object_ahg.xml

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<Root>
<File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" />
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" />
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" />
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" />
<Blob Name="object_ahg_Blob_00057C" Size="0x300" Offset="0x57C" />
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" />
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C" />
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC" />
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" />
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" />
-->
<!--
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0" />
<DList Name="object_ahg_DL_003500" Offset="0x3500" />
<DList Name="object_ahg_DL_003670" Offset="0x3670" />
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0" />
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8" />
<DList Name="object_ahg_DL_003A48" Offset="0x3A48" />
<DList Name="object_ahg_DL_003B78" Offset="0x3B78" />
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0" />
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8" />
<DList Name="object_ahg_DL_004018" Offset="0x4018" />
<DList Name="object_ahg_DL_004148" Offset="0x4148" />
<DList Name="object_ahg_DL_004280" Offset="0x4280" />
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0" />
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0" />
<DList Name="object_ahg_DL_004628" Offset="0x4628" />
-->
<!-- <Blob Name="object_ahg_Blob_0047C8" Size="0x180" Offset="0x47C8" /> -->
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" />
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" />
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" />
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" />
<DList Name="object_ahg_DL_005508" Offset="0x5508" />
<DList Name="object_ahg_DL_005728" Offset="0x5728" />
</File>
</Root>