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22 lines
503 B
C
22 lines
503 B
C
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#ifndef Z64SFX_SOURCE_H
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#define Z64SFX_SOURCE_H
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#include "ultra64.h"
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#include "z64math.h"
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struct PlayState;
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typedef struct SfxSource {
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/* 0x00 */ u16 countdown;
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/* 0x04 */ Vec3f worldPos;
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/* 0x10 */ Vec3f projectedPos;
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} SfxSource; // size = 0x1C
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#define SFX_SOURCE_COUNT 16
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void SfxSource_InitAll(struct PlayState* play);
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void SfxSource_UpdateAll(struct PlayState* play);
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void SfxSource_PlaySfxAtFixedWorldPos(struct PlayState* play, Vec3f* worldPos, s32 duration, u16 sfxId);
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#endif
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