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oot/assets/xml/textures/icon_item_static.xml

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2020-03-17 04:31:30 +00:00
<Root>
Decompile Gameplay_Keep and fix all existing decompiled objects (#595) * First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-25 00:36:40 +00:00
<File Name="icon_item_static" Segment="8">
<Texture Name="gDekuStickIconTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gDekuNutIconTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
<Texture Name="gBombIconTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000"/>
<Texture Name="gFairyBowIconTex" OutName="fairy_bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000"/>
<Texture Name="gFireArrowIconTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000"/>
<Texture Name="gDinsFireIconTex" OutName="dins_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000"/>
<Texture Name="gFairySlingshotIconTex" OutName="fairy_slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000"/>
<Texture Name="gFairyOcarinaIconTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000"/>
<Texture Name="gOcarinaofTimeIconTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000"/>
<Texture Name="gBombchuIconTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000"/>
<Texture Name="gHookshotIconTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000"/>
<Texture Name="gLongshotIconTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000"/>
<Texture Name="gIceArrowIconTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000"/>
<Texture Name="gFaroresWindIconTex" OutName="farores_wind_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000"/>
<Texture Name="gBoomerangIconTex" OutName="boomerang_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000"/>
<Texture Name="gLensofTruthIconTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000"/>
<Texture Name="gMagicBeansIconTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000"/>
<Texture Name="gMegatonHammerIconTex" OutName="megaton_hammer_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000"/>
<Texture Name="gLightArrowIconTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000"/>
<Texture Name="gNayrusLoveIconTex" OutName="nayrus_love_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000"/>
<Texture Name="gEmptyBottleIconTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000"/>
<Texture Name="gRedPotionIconTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000"/>
<Texture Name="gGreenPotionIconTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000"/>
<Texture Name="gBluePotionIconTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000"/>
<Texture Name="gBottledFairyIconTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000"/>
<Texture Name="gFishIconTex" OutName="fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000"/>
<Texture Name="gMilkFullIconTex" OutName="milk_full_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000"/>
<Texture Name="gRutosLetterIconTex" OutName="rutos_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000"/>
<Texture Name="gBlueFireIconTex" OutName="blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000"/>
<Texture Name="gBugIconTex" OutName="bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000"/>
<Texture Name="gBigPoeIconTex" OutName="big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000"/>
<Texture Name="gMilkhalfIconTex" OutName="milk_half_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000"/>
<Texture Name="gPoeIconTex" OutName="poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000"/>
<Texture Name="gWeirdEggIconTex" OutName="weird_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000"/>
<Texture Name="gCuccoIconTex" OutName="cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000"/>
<Texture Name="gZeldasLetterIconTex" OutName="zeldas_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000"/>
<Texture Name="gKeatonMaskIconTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000"/>
<Texture Name="gSkullMaskIconTex" OutName="skull_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000"/>
<Texture Name="gSpookyMaskIconTex" OutName="spooky_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000"/>
<Texture Name="gBunnyHoodIconTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000"/>
<Texture Name="gGoronMaskIconTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000"/>
<Texture Name="gZoraMaskIconTex" OutName="zoras_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000"/>
<Texture Name="gGerudoMaskIconTex" OutName="gerudos_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000"/>
<Texture Name="gMaskofTruthIconTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000"/>
<Texture Name="gSoldOutIconTex" OutName="sold_out_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000"/>
<Texture Name="gPocketEggIconTex" OutName="pocket_egg" Format="rgba32" Width="32" Height="32" Offset="0x2D000"/>
<Texture Name="gPocketCuccoIconTex" OutName="pocket_cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000"/>
<Texture Name="gCojiroIconTex" OutName="cojiro_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000"/>
<Texture Name="gOddMushroomIconTex" OutName="odd_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000"/>
<Texture Name="gOddPotionIconTex" OutName="odd_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000"/>
<Texture Name="gPoachersSawIconTex" OutName="poachers_saw_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000"/>
<Texture Name="gBrokenBiggoronSwordIconTex" OutName="broken_biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000"/>
<Texture Name="gPrescriptionIconTex" OutName="prescription_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000"/>
<Texture Name="gEyeBallFrogIconTex" OutName="eyeball_frog_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000"/>
<Texture Name="gEyeDropsIconTex" OutName="eye_drops_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000"/>
<Texture Name="gClaimCheckIconTex" OutName="claim_check_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000"/>
<Texture Name="gFairyBowFireIconTex" OutName="fairy_bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000"/>
<Texture Name="gFairyBowIceIconTex" OutName="fairy_bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000"/>
<Texture Name="gFairyBowLightIconTex" OutName="fairy_bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000"/>
<Texture Name="gKokiriSwordIconTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000"/>
<Texture Name="gMasterSwordIconTex" OutName="master_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000"/>
<Texture Name="gBiggoronSwordIconTex" OutName="biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000"/>
<Texture Name="gDekuShieldIconTex" OutName="deku_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000"/>
<Texture Name="gHylianShieldIconTex" OutName="hylian_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000"/>
<Texture Name="gMirrorShieldIconTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000"/>
<Texture Name="gKokiriTunicIconTex" OutName="kokiri_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000"/>
<Texture Name="gGoronTunicIconTex" OutName="goron_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000"/>
<Texture Name="gZoraTunicIconTex" OutName="zora_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000"/>
<Texture Name="gKokiriBootsIconTex" OutName="kokiri_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000"/>
<Texture Name="gIronBootsIconTex" OutName="iron_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000"/>
<Texture Name="gHoverBootsIconTex" OutName="hover_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000"/>
<Texture Name="gBulletBag30IconTex" OutName="bullet_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000"/>
<Texture Name="gBulletBag40IconTex" OutName="bullet_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000"/>
<Texture Name="gBulletBag50IconTex" OutName="bullet_bag_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000"/>
<Texture Name="gQuiver30IconTex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/>
<Texture Name="gQuiver40IconTex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/>
<Texture Name="gQuiver50IconTex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/>
<Texture Name="gBombBag20IconTex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/>
<Texture Name="gBombBag30IconTex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/>
<Texture Name="gBombBag40IconTex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/>
<Texture Name="gGoronsBraceletIconTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/>
<Texture Name="gSilverGauntletsIconTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/>
<Texture Name="gGoldenGauntletsIconTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/>
<Texture Name="gSilverScaleIconTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/>
<Texture Name="gGoldenScaleIconTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/>
<Texture Name="gBrokenGiantsKnifeIconTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/>
<Texture Name="gAdultsWalletIconTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/>
<Texture Name="gGiantsWalletIconTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/>
<Texture Name="gDekuSeedsIconTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/>
<Texture Name="gFishingPoleIconTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/>
<Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x5A000"/>
<Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x5A900"/>
<Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x5B200"/>
<Texture Name="gPausePromptCursorTex" OutName="pause_prompt_cursor" Format="i4" Width="48" Height="48" Offset="0x5BB00"/>
<Texture Name="gPauseUnusedCursorTex" OutName="pause_unused_cursor" Format="i8" Width="24" Height="24" Offset="0x5BF80"/>
<Texture Name="gPauseMenuCursorTopLeftTex" OutName="pause_menu_cursor_top_left" Format="ia4" Width="16" Height="16" Offset="0x5C1C0"/>
<Texture Name="gPauseMenuCursorTopRightTex" OutName="pause_menu_cursor_top_right" Format="ia4" Width="16" Height="16" Offset="0x5C240"/>
<Texture Name="gPauseMenuCursorBottomLeftTex" OutName="pause_menu_cursor_bottom_left" Format="ia4" Width="16" Height="16" Offset="0x5C2C0"/>
<Texture Name="gPauseMenuCursorBottomRightTex" OutName="pause_menu_cursor_bottom_right" Format="ia4" Width="16" Height="16" Offset="0x5C340"/>
<Texture Name="gPauseEquipment00Tex" OutName="pause_equipment_0_0" Format="ia8" Width="80" Height="32" Offset="0x5C3C0"/>
<Texture Name="gPauseEquipment20Tex" OutName="pause_equipment_2_0" Format="ia8" Width="80" Height="32" Offset="0x5CDC0"/>
<Texture Name="gPauseMap00Tex" OutName="pause_map_0_0" Format="ia8" Width="80" Height="32" Offset="0x5D7C0"/>
<Texture Name="gPauseMap20Tex" OutName="pause_map_2_0" Format="ia8" Width="80" Height="32" Offset="0x5E1C0"/>
<Texture Name="gPauseQuestStatus00Tex" OutName="pause_quest_status_0_0" Format="ia8" Width="80" Height="32" Offset="0x5EBC0"/>
<Texture Name="gPauseQuestStatus20Tex" OutName="pause_quest_status_2_0" Format="ia8" Width="80" Height="32" Offset="0x5F5C0"/>
<Texture Name="gPauseSave00Tex" OutName="pause_save_0_0" Format="ia8" Width="80" Height="32" Offset="0x5FFC0"/>
<Texture Name="gPauseSave20Tex" OutName="pause_save_2_0" Format="ia8" Width="80" Height="32" Offset="0x609C0"/>
<Texture Name="gPauseEquipment01Tex" OutName="pause_equipment_0_1" Format="ia8" Width="80" Height="32" Offset="0x613C0"/>
<Texture Name="gPauseEquipment11Tex" OutName="pause_equipment_1_1" Format="ia8" Width="80" Height="32" Offset="0x61DC0"/>
<Texture Name="gPauseEquipment21Tex" OutName="pause_equipment_2_1" Format="ia8" Width="80" Height="32" Offset="0x627C0"/>
<Texture Name="gPauseSelectItem01Tex" OutName="pause_select_item_0_1" Format="ia8" Width="80" Height="32" Offset="0x631C0"/>
<Texture Name="gPauseSelectItem11Tex" OutName="pause_select_item_1_1" Format="ia8" Width="80" Height="32" Offset="0x63BC0"/>
<Texture Name="gPauseSelectItem21Tex" OutName="pause_select_item_2_1" Format="ia8" Width="80" Height="32" Offset="0x645C0"/>
<Texture Name="gPauseMap01Tex" OutName="pause_map_0_1" Format="ia8" Width="80" Height="32" Offset="0x64FC0"/>
<Texture Name="gPauseMap11Tex" OutName="pause_map_1_1" Format="ia8" Width="80" Height="32" Offset="0x659C0"/>
<Texture Name="gPauseMap21Tex" OutName="pause_map_2_1" Format="ia8" Width="80" Height="32" Offset="0x663C0"/>
<Texture Name="gPauseQuestStatus01Tex" OutName="pause_quest_status_0_1" Format="ia8" Width="80" Height="32" Offset="0x66DC0"/>
<Texture Name="gPauseQuestStatus11Tex" OutName="pause_quest_status_1_1" Format="ia8" Width="80" Height="32" Offset="0x677C0"/>
<Texture Name="gPauseQuestStatus21Tex" OutName="pause_quest_status_2_1" Format="ia8" Width="80" Height="32" Offset="0x681C0"/>
<Texture Name="gPauseSave01Tex" OutName="pause_save_0_1" Format="ia8" Width="80" Height="32" Offset="0x68BC0"/>
<Texture Name="gPauseSave11Tex" OutName="pause_save_1_1" Format="ia8" Width="80" Height="32" Offset="0x695C0"/>
<Texture Name="gPauseSave21Tex" OutName="pause_save_2_1" Format="ia8" Width="80" Height="32" Offset="0x69FC0"/>
<Texture Name="gPauseEquipment02Tex" OutName="pause_equipment_0_2" Format="ia8" Width="80" Height="32" Offset="0x6A9C0"/>
<Texture Name="gPauseEquipment12Tex" OutName="pause_equipment_1_2" Format="ia8" Width="80" Height="32" Offset="0x6B3C0"/>
<Texture Name="gPauseEquipment22Tex" OutName="pause_equipment_2_2" Format="ia8" Width="80" Height="32" Offset="0x6BDC0"/>
<Texture Name="gPauseSelectItem02Tex" OutName="pause_select_item_0_2" Format="ia8" Width="80" Height="32" Offset="0x6C7C0"/>
<Texture Name="gPauseSelectItem12Tex" OutName="pause_select_item_1_2" Format="ia8" Width="80" Height="32" Offset="0x6D1C0"/>
<Texture Name="gPauseSelectItem22Tex" OutName="pause_select_item_2_2" Format="ia8" Width="80" Height="32" Offset="0x6DBC0"/>
<Texture Name="gPauseMap02Tex" OutName="pause_map_0_2" Format="ia8" Width="80" Height="32" Offset="0x6E5C0"/>
<Texture Name="gPauseMap12Tex" OutName="pause_map_1_2" Format="ia8" Width="80" Height="32" Offset="0x6EFC0"/>
<Texture Name="gPauseMap22Tex" OutName="pause_map_2_2" Format="ia8" Width="80" Height="32" Offset="0x6F9C0"/>
<Texture Name="gPauseQuestStatus02Tex" OutName="pause_quest_status_0_2" Format="ia8" Width="80" Height="32" Offset="0x703C0"/>
<Texture Name="gPauseQuestStatus12Tex" OutName="pause_quest_status_1_2" Format="ia8" Width="80" Height="32" Offset="0x70DC0"/>
<Texture Name="gPauseQuestStatus22Tex" OutName="pause_quest_status_2_2" Format="ia8" Width="80" Height="32" Offset="0x717C0"/>
<Texture Name="gPauseSave02Tex" OutName="pause_save_0_2" Format="ia8" Width="80" Height="32" Offset="0x721C0"/>
<Texture Name="gPauseSave12Tex" OutName="pause_save_1_2" Format="ia8" Width="80" Height="32" Offset="0x72BC0"/>
<Texture Name="gPauseSave22Tex" OutName="pause_save_2_2" Format="ia8" Width="80" Height="32" Offset="0x735C0"/>
<Texture Name="gPauseEquipment03Tex" OutName="pause_equipment_0_3" Format="ia8" Width="80" Height="32" Offset="0x73FC0"/>
<Texture Name="gPauseEquipment13Tex" OutName="pause_equipment_1_3" Format="ia8" Width="80" Height="32" Offset="0x749C0"/>
<Texture Name="gPauseEquipment23Tex" OutName="pause_equipment_2_3" Format="ia8" Width="80" Height="32" Offset="0x753C0"/>
<Texture Name="gPauseSelectItem03Tex" OutName="pause_select_item_0_3" Format="ia8" Width="80" Height="32" Offset="0x75DC0"/>
<Texture Name="gPauseSelectItem13Tex" OutName="pause_select_item_1_3" Format="ia8" Width="80" Height="32" Offset="0x767C0"/>
<Texture Name="gPauseSelectItem23Tex" OutName="pause_select_item_2_3" Format="ia8" Width="80" Height="32" Offset="0x771C0"/>
<Texture Name="gPauseMap03Tex" OutName="pause_map_0_3" Format="ia8" Width="80" Height="32" Offset="0x77BC0"/>
<Texture Name="gPauseMap13Tex" OutName="pause_map_1_3" Format="ia8" Width="80" Height="32" Offset="0x785C0"/>
<Texture Name="gPauseMap23Tex" OutName="pause_map_2_3" Format="ia8" Width="80" Height="32" Offset="0x78FC0"/>
<Texture Name="gPauseQuestStatus03Tex" OutName="pause_quest_status_0_3" Format="ia8" Width="80" Height="32" Offset="0x799C0"/>
<Texture Name="gPauseQuestStatus13Tex" OutName="pause_quest_status_1_3" Format="ia8" Width="80" Height="32" Offset="0x7A3C0"/>
<Texture Name="gPauseQuestStatus23Tex" OutName="pause_quest_status_2_3" Format="ia8" Width="80" Height="32" Offset="0x7ADC0"/>
<Texture Name="gPauseSave03Tex" OutName="pause_save_0_3" Format="ia8" Width="80" Height="32" Offset="0x7B7C0"/>
<Texture Name="gPauseSave13Tex" OutName="pause_save_1_3" Format="ia8" Width="80" Height="32" Offset="0x7C1C0"/>
<Texture Name="gPauseSave23Tex" OutName="pause_save_2_3" Format="ia8" Width="80" Height="32" Offset="0x7CBC0"/>
<Texture Name="gPauseEquipment04Tex" OutName="pause_equipment_0_4" Format="ia8" Width="80" Height="32" Offset="0x7D5C0"/>
<Texture Name="gPauseEquipment14Tex" OutName="pause_equipment_1_4" Format="ia8" Width="80" Height="32" Offset="0x7DFC0"/>
<Texture Name="gPauseEquipment24Tex" OutName="pause_equipment_2_4" Format="ia8" Width="80" Height="32" Offset="0x7E9C0"/>
<Texture Name="gPauseSelectItem04Tex" OutName="pause_select_item_0_4" Format="ia8" Width="80" Height="32" Offset="0x7F3C0"/>
<Texture Name="gPauseSelectItem14Tex" OutName="pause_select_item_1_4" Format="ia8" Width="80" Height="32" Offset="0x7FDC0"/>
<Texture Name="gPauseSelectItem24Tex" OutName="pause_select_item_2_4" Format="ia8" Width="80" Height="32" Offset="0x807C0"/>
<Texture Name="gPauseMap04Tex" OutName="pause_map_0_4" Format="ia8" Width="80" Height="32" Offset="0x811C0"/>
<Texture Name="gPauseMap14Tex" OutName="pause_map_1_4" Format="ia8" Width="80" Height="32" Offset="0x81BC0"/>
<Texture Name="gPauseMap24Tex" OutName="pause_map_2_4" Format="ia8" Width="80" Height="32" Offset="0x825C0"/>
<Texture Name="gPauseQuestStatus04Tex" OutName="pause_quest_status_0_4" Format="ia8" Width="80" Height="32" Offset="0x82FC0"/>
<Texture Name="gPauseQuestStatus14Tex" OutName="pause_quest_status_1_4" Format="ia8" Width="80" Height="32" Offset="0x839C0"/>
<Texture Name="gPauseQuestStatus24Tex" OutName="pause_quest_status_2_4" Format="ia8" Width="80" Height="32" Offset="0x843C0"/>
<Texture Name="gPauseSave04Tex" OutName="pause_save_0_4" Format="ia8" Width="80" Height="32" Offset="0x84DC0"/>
<Texture Name="gPauseSave14Tex" OutName="pause_save_1_4" Format="ia8" Width="80" Height="32" Offset="0x857C0"/>
<Texture Name="gPauseSave24Tex" OutName="pause_save_2_4" Format="ia8" Width="80" Height="32" Offset="0x861C0"/>
<Texture Name="gPauseGameOver10Tex" OutName="pause_game_over_1_0" Format="ia8" Width="80" Height="32" Offset="0x86BC0"/>
<Texture Name="gABtnSymbolTex" OutName="a_button_symbol" Format="ia8" Width="24" Height="16" Offset="0x875C0"/>
<Texture Name="gBBtnSymbolTex" OutName="b_button_symbol" Format="ia8" Width="24" Height="16" Offset="0x87740"/>
<Texture Name="gCBtnSymbolsTex" OutName="c_button_symbols" Format="ia8" Width="48" Height="16" Offset="0x878C0"/>
<Texture Name="gNamePanelLeftTex" OutName="name_panel_left" Format="ia8" Width="72" Height="24" Offset="0x87BC0"/>
<Texture Name="gNamePanelRightTex" OutName="name_panel_right" Format="ia8" Width="72" Height="24" Offset="0x88280"/>
<Texture Name="gLButtonTex" OutName="l_button" Format="ia8" Width="24" Height="32" Offset="0x88940"/>
<Texture Name="gRButtonTex" OutName="r_button" Format="ia8" Width="24" Height="32" Offset="0x88C40"/>
<Texture Name="gUnknownJPTex" OutName="unknown_JP" Format="ia8" Width="80" Height="16" Offset="0x88F40"/>
<Texture Name="gSongNoteTex" OutName="song_note" Format="ia8" Width="16" Height="24" Offset="0x89440"/>
<Texture Name="gMagicArrowEquipEffectTex" OutName="magic_arrow_equip_effect" Format="ia8" Width="32" Height="32" Offset="0x895C0"/>
<DList Name="gItemNamePanelDL" Offset="0x899C0"/>
<DList Name="gLButtonIconDL" Offset="0x89A50"/>
<DList Name="gRButtonIconDL" Offset="0x89AA0"/>
<DList Name="gCButtonIconsDL" Offset="0x89AF0"/>
<DList Name="gAButtonIconDL" Offset="0x89B48"/>
<DList Name="gBButtonIconDL" Offset="0x89BA0"/>
<DList Name="gPromptCursorLeftDL" Offset="0x89BF8"/>
<DList Name="gPromptCursorRightDL" Offset="0x89C48"/>
2020-03-17 04:31:30 +00:00
</File>
Decompile Gameplay_Keep and fix all existing decompiled objects (#595) * First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-25 00:36:40 +00:00
</Root>