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oot/assets/xml/objects/object_skb.xml

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<Root>
<File Name="object_skb" Segment="6">
<!-- Stalchild skeleton -->
<Skeleton Name="gStalchildSkel" Type="Normal" LimbType="Standard" Offset="0x41F8"/>
<!-- Stalchild Limbs -->
<Limb Name="gStalchildRootLimb" LimbType="Standard" Offset="0x40C8"/>
<Limb Name="gStalchildWaistLimb" LimbType="Standard" Offset="0x40D4"/>
<Limb Name="gStalchildRoot2Limb" LimbType="Standard" Offset="0x40E0"/>
<Limb Name="gStalchildRightFemurLimb" LimbType="Standard" Offset="0x40EC"/>
<Limb Name="gStalchildRightShinLimb" LimbType="Standard" Offset="0x40F8"/>
<Limb Name="gStalchildRightFootLimb" LimbType="Standard" Offset="0x4104"/>
<Limb Name="gStalchildLeftFemurLimb" LimbType="Standard" Offset="0x4110"/>
<Limb Name="gStalchildLeftShinLimb" LimbType="Standard" Offset="0x411C"/>
<Limb Name="gStalchildLeftFootLimb" LimbType="Standard" Offset="0x4128"/>
<Limb Name="gStalchildRibCageLimb" LimbType="Standard" Offset="0x4134"/>
<Limb Name="gStalchildHeadLimb" LimbType="Standard" Offset="0x4140"/>
<Limb Name="gStalchildJawLimb" LimbType="Standard" Offset="0x414C"/>
<Limb Name="gStalchildRightHumerusLimb" LimbType="Standard" Offset="0x4158"/>
<Limb Name="gStalchildRightForearmLimb" LimbType="Standard" Offset="0x4164"/>
<Limb Name="gStalchildRightHandLimb" LimbType="Standard" Offset="0x4170"/>
<Limb Name="gStalchildLeftHumerusLimb" LimbType="Standard" Offset="0x417C"/>
<Limb Name="gStalchildLeftForearmLimb" LimbType="Standard" Offset="0x4188"/>
<Limb Name="gStalchildLeftHandLimb" LimbType="Standard" Offset="0x4194"/>
<Limb Name="gStalchildSpineLimb" LimbType="Standard" Offset="0x41A0"/>
<!-- Stalchild DisplayLists -->
<DList Name="gStalchildHeadDL" Offset="0x3230"/>
<DList Name="gStalchildJawDL" Offset="0x3598"/>
<DList Name="gStalchildRibCageDL" Offset="0x3640"/>
<DList Name="gStalchildSpineDL" Offset="0x3708"/>
<DList Name="gStalchildWaistDL" Offset="0x37A0"/>
<DList Name="gStalchildLeftHumerusDL" Offset="0x38A8"/>
<DList Name="gStalchildLeftForearmDL" Offset="0x3968"/>
<DList Name="gStalchildLeftHandDL" Offset="0x3A10"/>
<DList Name="gStalchildRightHumerusDL" Offset="0x3AD8"/>
<DList Name="gStalchildRightForearmDL" Offset="0x3B98"/>
<DList Name="gStalchildRightHandDL" Offset="0x3C40"/>
<DList Name="gStalchildLeftFemurDL" Offset="0x3D08"/>
<DList Name="gStalchildLeftShinDL" Offset="0x3DA0"/>
<DList Name="gStalchildLeftFootDL" Offset="0x3E48"/>
<DList Name="gStalchildRightFemurDL" Offset="0x3EE8"/>
<DList Name="gStalchildRightShinDL" Offset="0x3F80"/>
<DList Name="gStalchildRightFootDL" Offset="0x4028"/>
<!-- Stalchild Textures -->
<Texture Name="gStalchildWaistTex" OutName="stalchild_waist" Format="rgba16" Width="16" Height="16" Offset="0x18A0"/>
<Texture Name="gStalchildRibCageTex" OutName="stalchild_rib_cage" Format="rgba16" Width="8" Height="16" Offset="0x1AA0"/>
<Texture Name="gStalchildHeadTex" OutName="stalchild_head" Format="rgba16" Width="8" Height="8" Offset="0x1BA0"/>
<Texture Name="gStalchildBoneTex" OutName="stalchild_bone" Format="rgba16" Width="8" Height="8" Offset="0x1CA0"/>
<Texture Name="gStalchildNostrilTex" OutName="stalchild_nostril" Format="rgba16" Width="8" Height="8" Offset="0x1C20"/>
<Texture Name="gStalchildHandAndFeetTex" OutName="stalchild_hand_and_feet" Format="rgba16" Width="8" Height="16" Offset="0x1D20"/>
<Texture Name="gStalchildTeethTex" OutName="stalchild_teeth" Format="rgba16" Width="16" Height="8" Offset="0x1E20"/>
<Texture Name="gStalchildEyeSocketTex" OutName="stalchild_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0x1F20"/>
<Texture Name="gStalchildEyeTex" OutName="stalchild_eye" Format="rgba16" Width="8" Height="8" Offset="0x2120"/>
<!-- Stalchild animations -->
<Animation Name="gStalchildUncurlingAnim" Offset="0x1854"/>
<Animation Name="gStalchildDyingAnim" Offset="0x9DC"/>
<Animation Name="gStalchildDamagedAnim" Offset="0xD98"/>
<Animation Name="gStalchildWalkingAnim" Offset="0x47E0"/>
<Animation Name="gStalchildAttackingAnim" Offset="0x460"/>
</File>
</Root>