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oot/data/game.rodata.s

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2020-03-17 04:31:30 +00:00
.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purposee registers
.section .rodata
.align 4
glabel D_80144D10
.asciz "last_button=%04x\n"
.balign 4
glabel D_80144D24
.asciz "%08x"
.balign 4
glabel D_80144D2C
.asciz "%c"
.balign 4
glabel D_80144D30
.incbin "baserom.z64", 0xBBBED0, 0x20
glabel D_80144D50
.asciz "../game.c"
.balign 4
glabel D_80144D5C
.asciz " %08x (game_alloc)\n"
# EUC-JP: %08x (game_alloc) | % 08x bytes (game_alloc) remaining until Hailal's demise
.balign 4
glabel D_80144D8C
.asciz "../game.c"
.balign 4
glabel D_80144D98
.asciz "../game.c"
.balign 4
glabel D_80144DA4
.asciz "../game.c"
.balign 4
glabel D_80144DB0
.asciz "../game.c"
.balign 4
glabel D_80144DBC
.asciz "../game.c"
.balign 4
glabel D_80144DC8
.asciz " %u \n"
# EUC-JP: %u | Hyal secured size =% u bytes
.balign 4
glabel D_80144DE8
.asciz "../game.c"
.balign 4
glabel D_80144DF4
.asciz "\n"
# EUC-JP: | Success in securing hyal
.balign 4
glabel D_80144E08
.asciz "\n"
# EUC-JP: | Hyal securing failure
.balign 4
glabel D_80144E1C
.asciz "../game.c"
.balign 4
glabel D_80144E28
.asciz "!!\n"
# EUC-JP: !! | Hyal temporary release!
.balign 4
glabel D_80144E3C
.asciz "%c"
.balign 4
glabel D_80144E40
.asciz "\x1b[31m"
.balign 4
glabel D_80144E48
.asciz "\n"
# EUC-JP: | Not enough memory. Change Hyrule size to maximum possible
.balign 4
glabel D_80144E88
.asciz "(hyral=%08x max=%08x free=%08x alloc=%08x)\n"
.balign 4
glabel D_80144EB4
.asciz "\x1b[m"
.balign 4
glabel D_80144EB8
.asciz " %u \n"
# EUC-JP: %u | Hyal re-allocation size =%u bytes
.balign 4
glabel D_80144EDC
.asciz "../game.c"
.balign 4
glabel D_80144EE8
.asciz "\n"
# EUC-JP: | Successful Hyal Reacquisition
.balign 4
glabel D_80144EFC
.asciz "\n"
# EUC-JP: | Hyal reacquisition failure
.balign 4
glabel D_80144F10
.asciz "../game.c"
.balign 4
glabel D_80144F1C
.asciz "game \n"
# EUC-JP: | Constructor start
.balign 4
glabel D_80144F38
.asciz "game_set_next_game_null %d us\n"
# EUC-JP: | Processing time
.balign 4
glabel D_80144F60
.asciz "gamealloc_init %d us\n"
# EUC-JP: | Processing time
.balign 4
glabel D_80144F80
.asciz "init %d us\n"
# EUC-JP: | Processing time
.balign 4
glabel D_80144F98
.asciz "this->cleanup"
.balign 4
glabel D_80144FA8
.asciz "../game.c"
.balign 4
glabel D_80144FB4
.asciz " %d us\n"
# EUC-JP: | processing time
.balign 4
glabel D_80144FD4
.asciz "game \n"
# EUC-JP: | Constructor end
.balign 4
glabel D_80144FF0
.asciz "game \n"
# EUC-JP: | Destructor start
.balign 4
glabel D_80145008
.asciz "this->cleanup"
.balign 4
glabel D_80145018
.asciz "../game.c"
.balign 4
glabel D_80145024
.asciz "game \n"
# EUC-JP: | Destructor end
.balign 4
glabel D_8014503C
.asciz "\n"
# EUC-JP: | Hyrule is gone
.balign 4
glabel D_80145054
.asciz " %d %d \n"
# EUC-JP: %d %d | Hailal on the verge of destruction has% d bytes of reserve (% d bytes left before destruction)
.balign 4
glabel D_8014509C
.asciz "\n"
# EUC-JP: | Hyrule has perished
.balign 4
glabel D_801450B8
.asciz "\x1b[32m"
.balign 4
glabel D_801450C0
.asciz "game_alloc(%08x) %08x-%08x [%s:%d]\n"
.balign 4
glabel D_801450E4
.asciz "\x1b[m"
.balign 4
glabel D_801450E8
.float 0.833