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oot/include/z64sram.h

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#ifndef Z64SRAM_H
#define Z64SRAM_H
#include "ultra64/ultratypes.h"
typedef struct SramContext {
/* 0x00 */ u8* readBuff;
} SramContext; // size = 0x4
#define SRAM_SIZE 0x8000
#define SRAM_HEADER_SIZE 0x10
typedef enum SramHeaderField {
/* 0x00 */ SRAM_HEADER_SOUND,
/* 0x01 */ SRAM_HEADER_ZTARGET,
/* 0x02 */ SRAM_HEADER_LANGUAGE,
/* 0x03 */ SRAM_HEADER_MAGIC // must be the value of `sZeldaMagic` for save to be considered valid
} SramHeaderField;
#endif