1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-01 23:36:00 +00:00
oot/assets/xml/objects/object_cne.xml

58 lines
4.5 KiB
XML
Raw Normal View History

<Root>
<File Name="object_cne" Segment="6">
<!-- Skeleton -->
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gHylianYoungWomanPelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gHylianYoungWomanLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gHylianYoungWomanLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gHylianYoungWomanLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gHylianYoungWomanRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gHylianYoungWomanRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gHylianYoungWomanRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gHylianYoungWomanTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gHylianYoungWomanLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gHylianYoungWomanLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gHylianYoungWomanLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gHylianYoungWomanRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gHylianYoungWomanRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gHylianYoungWomanRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gHylianYoungWomanHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gHylianYoungWomanSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="gHylianYoungWomanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianYoungWomanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanBrownHairTex" OutName="brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanHandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanBrownHairSkinTex" OutName="brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanBrownHairFaceTex" OutName="brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanDressTex" OutName="dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gHylianYoungWomanCollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<!-- DLs -->
<DList Name="gHylianYoungWomanBrownHairHeadDL" Offset="0x1300"/>
<DList Name="gHylianYoungWomanRightHandDL" Offset="0x1608"/>
<DList Name="gHylianYoungWomanRightForearmDL" Offset="0x16E8"/>
<DList Name="gHylianYoungWomanRightUpperArmDL" Offset="0x1808"/>
<DList Name="gHylianYoungWomanLeftHandDL" Offset="0x18C8"/>
<DList Name="gHylianYoungWomanLeftForearmDL" Offset="0x19A8"/>
<DList Name="gHylianYoungWomanLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gHylianYoungWomanTorsoDL" Offset="0x1B88"/>
<DList Name="gHylianYoungWomanRightFootDL" Offset="0x1E50"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanRightShinDL" Offset="0x1F18"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanRightThighDL" Offset="0x1FE0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanLeftFootDL" Offset="0x20A8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanLeftShinDL" Offset="0x2170"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanLeftThighDL" Offset="0x2238"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanPelvisDL" Offset="0x2300"/>
<!-- Orange Hair Textures -->
<Texture Name="gHylianYoungWomanOrangeHairFaceTex" OutName="orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gHylianYoungWomanOrangeHairSkinTex" OutName="orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<!-- Orange Hair DL -->
<DList Name="gHylianYoungWomanOrangeHairHeadDL" Offset="0x2860"/>
</File>
</Root>