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oot/assets/xml/textures/icon_item_nes_static.xml

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2020-03-17 04:31:30 +00:00
<Root>
<File Name="icon_item_nes_static">
Decompile Gameplay_Keep and fix all existing decompiled objects (#595) * First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-25 00:36:40 +00:00
<Texture Name="gPauseDekuTitleTex" OutName="pause_deku_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseDodongoTitleTex" OutName="pause_dodongo_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseJabuTitleTex" OutName="pause_inside_jabu_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseForestTitleTex" OutName="pause_forest_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseFireTitleTex" OutName="pause_fire_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseWaterTitleTex" OutName="pause_water_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseSpiritTitleTex" OutName="pause_spirit_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseShadowTitleTex" OutName="pause_shadow_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseBotWTitleTex" OutName="pause_botw_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseIceCavernTitleTex" OutName="pause_ice_cavern_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseToEquipTex" OutName="pause_to_equip" Format="ia8" Width="56" Height="16"/>
<Texture Name="gPauseToDecideTex" OutName="pause_to_decide" Format="ia8" Width="64" Height="16"/>
<Texture Name="gPauseToPlayMelodyTex" OutName="pause_to_play_melody" Format="ia8" Width="80" Height="16"/>
<Texture Name="gPauseToSelectItemTex" OutName="pause_to_select_item" Format="ia8" Width="128" Height="16"/>
<Texture Name="gPauseToMapTex" OutName="pause_to_map" Format="ia8" Width="128" Height="16"/>
<Texture Name="gPauseToQuestStatusTex" OutName="pause_to_quest_status" Format="ia8" Width="128" Height="16"/>
<Texture Name="gPauseToEquipmentTex" OutName="pause_to_equipment" Format="ia8" Width="128" Height="16"/>
<Texture Name="gPauseSavePromptTex" OutName="pause_save_prompt" Format="ia8" Width="152" Height="16"/>
<Texture Name="gPauseSaveConfirmationTex" OutName="pause_save_confirmation" Format="ia8" Width="152" Height="16"/>
<Texture Name="gPauseYesTex" OutName="pause_yes" Format="ia8" Width="48" Height="16"/>
<Texture Name="gPauseNoTex" OutName="pause_no" Format="ia8" Width="48" Height="16"/>
<Texture Name="gPauseCurrentPositionTex" OutName="pause_current_position" Format="i4" Width="64" Height="8"/>
<Texture Name="gPauseEquipment10Tex" OutName="pause_equipment_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseSelectItem00Tex" OutName="pause_select_item_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseSelectItem10Tex" OutName="pause_select_item_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseSelectItem20Tex" OutName="pause_select_item_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseMap10Tex" OutName="pause_map_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseQuestStatus00Tex" OutName="pause_quest_status_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseQuestStatus10Tex" OutName="pause_quest_status_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseQuestStatus20Tex" OutName="pause_quest_status_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseSave10Tex" OutName="pause_save_1_0" Format="ia8" Width="80" Height="32"/>
2020-03-17 04:31:30 +00:00
</File>
</Root>