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oot/include/z64sfx_source.h

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#ifndef Z64SFX_SOURCE_H
#define Z64SFX_SOURCE_H
#include "ultra64.h"
#include "z64math.h"
struct PlayState;
typedef struct SfxSource {
/* 0x00 */ u16 countdown;
/* 0x04 */ Vec3f worldPos;
/* 0x10 */ Vec3f projectedPos;
} SfxSource; // size = 0x1C
#define SFX_SOURCE_COUNT 16
void SfxSource_InitAll(struct PlayState* play);
void SfxSource_UpdateAll(struct PlayState* play);
void SfxSource_PlaySfxAtFixedWorldPos(struct PlayState* play, Vec3f* worldPos, s32 duration, u16 sfxId);
#endif