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66946534a1
oot
/
src
/
buffers
/
zbuffer.c
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libultra cleanup (#215) * cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-10-03 17:22:44 +02:00
#
include
"z64.h"
First proper commit.
2020-03-17 00:31:30 -04:00
// 0x25800 bytes
z_lights.c OK (#343) * rename some structs * changes * rename stuff and start a func * progress * progress * progress * remove unwanted file * progress * match last few funcs * done, i think * small changes * match Lights_Draw (thanks krim) * comments * cleanup * most pr suggestions * name changes * rename
2020-09-05 09:45:10 -04:00
u16
gZBuffer
[
SCREEN_HEIGHT
]
[
SCREEN_WIDTH
]
;
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