1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-29 16:26:18 +00:00
oot/tools/csdis.py

507 lines
20 KiB
Python
Raw Normal View History

#!/usr/bin/env python3
from overlayhelpers import filemap
import argparse, os, struct
"""
Enumerations
"""
command_continue_stop = {
0x00: "CS_CMD_CONTINUE",
0xFF: "CS_CMD_STOP",
}
cutscene_terminator_destinations = {
0x00: "INVALID_DESTINATION_0",
0x01: "CUTSCENE_MAP_GANON_HORSE",
0x02: "CUTSCENE_MAP_THREE_GODESSES_POST_DEKU_TREE",
0x03: "GERUDO_VALLEY_DIN",
0x04: "DEATH_MOUNTAIN_TRAIL_NAYRU",
0x05: "KOKIRI_FOREST_FARORE",
0x06: "CUTSCENE_MAP_TRIFORCE_CREATION",
0x07: "KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD",
0x08: "TEMPLE_OF_TIME_AFTER_USE_MS",
0x09: "GERUDO_VALLEY_DIN_2",
0x0A: "LINKS_HOUSE_INTRO",
0x0B: "KOKIRI_FOREST_INTRO",
0x0C: "DEATH_MOUNTAIN_TRAIL_AFTER_GORON_RUBY",
0x0D: "ZORAS_FOUNTAIN_AFTER_ZORAS_SAPPHIRE",
0x0E: "KOKIRI_FOREST_AFTER_KOKIRI_EMERALD",
0x0F: "TEMPLE_OF_TIME_KOKIRI_EMERALD", #unused
0x10: "TEMPLE_OF_TIME_GORON_RUBY", #unused
0x11: "TEMPLE_OF_TIME_ZORAS_SAPPHIRE", #unused
0x12: "TEMPLE_OF_TIME_AFTER_USE_MS_FIRST",
0x13: "DEATH_MOUNTAIN_TRAIL_AFTER_INTRO",
0x14: "INVALID_DESTINATION_14",
0x15: "LAKE_HYLIA_WATER_RISES",
0x16: "DESERT_COLOSSUS_REQUIEM",
0x17: "CUTSCENE_MAP_CURSE_YOU",
0x18: "JABU_JABU_INTRO",
0x19: "CHAMBER_OF_SAGES_LIGHT_MEDALLION",
0x1A: "TEMPLE_OF_TIME_KOKIRI_EMERALD_2", #duplicate of 0x000F
0x1B: "TEMPLE_OF_TIME_GORON_RUBY_2", #duplicate of 0x0010
0x1C: "TEMPLE_OF_TIME_ZORAS_SAPPHIRE_2", #duplicate of 0x0011
0x1D: "CHAMBER_OF_SAGES_FOREST_MEDALLION",
0x1E: "CHAMBER_OF_SAGES_FIRE_MEDALLION",
0x1F: "CHAMBER_OF_SAGES_WATER_MEDALLION",
0x20: "HYRULE_FIELD_FLASHBACK", #lacs part 4
0x21: "HYRULE_FIELD_AFTER_LAKE_HYLIA_OWL",
0x22: "CUTSCENE_MAP_GANON_AFTER_USE_MS",
0x23: "HYRULE_FIELD_INTRO_ZELDA_ESCAPE",
0x24: "INVALID_DESTINATION_24",
0x25: "INVALID_DESTINATION_25",
0x26: "CUTSCENE_MAP_SHEIKAH_LEGEND", #lacs part 2
0x27: "TEMPLE_OF_TIME_ZELDA_REVEAL", #lacs part 3
0x28: "TEMPLE_OF_TIME_GET_LIGHT_ARROWS", #lacs part 5
0x29: "LAKE_HYLIA_AFTER_BLUE_WARP",
0x2A: "KAKARIKO_VILLAGE_DRAIN_WELL",
0x2B: "WINDMILL_AFTER_DRAIN_WELL",
0x2C: "TEMPLE_OF_TIME_AFTER_DOOR_OF_TIME_OPENS",
0x2D: "INVALID_DESTINATION_2D",
0x2E: "TEMPLE_OF_TIME_AFTER_USE_MS_FIRST_2", #duplicate of 0x0012
0x2F: "KAKARIKO_VILLAGE_NOCTURNE_PART_2",
0x30: "DESERT_COLOSSUS_AFTER_REQUIEM",
0x31: "TEMPLE_OF_TIME_AFTER_LIGHT_ARROWS",
0x32: "KAKARIKO_VILLAGE_AFTER_NOCTURNE",
0x33: "HYRULE_FIELD_IMPA_ESCORT_CS",
0x34: "TEMPLE_OF_TIME_SONG_OF_TIME",
0x35: "HYRULE_FIELD_AFTER_SONG_OF_TIME",
0x36: "GERUDO_VALLEY_CREDITS",
0x37: "GERUDO_FORTRESS_CREDITS",
0x38: "KAKARIKO_VILLAGE_CREDITS",
0x39: "DEATH_MOUNTAIN_TRAIL_CREDITS_1",
0x3A: "GORON_CITY_CREDITS", #unused?
0x3B: "LAKE_HYLIA_CREDITS",
0x3C: "ZORAS_FOUNTAIN_CREDITS", #unused
0x3D: "ZORAS_DOMAIN_CREDITS",
0x3E: "KOKIRI_FOREST_CREDITS_1",
0x3F: "KOKIRI_FOREST_CREDITS_2",
0x40: "HYRULE_FIELD_CREDITS",
0x41: "LON_LON_RANCH_CREDITS_1",
0x42: "KAKARIKO_VILLAGE_AFTER_TRAIL_OWL",
0x43: "HTRULE_FIELD_UNUSED_ENTRANCE",
0x44: "CUTSCENE_MAP_FIRE",
0x45: "KOKIRI_FOREST_POST_FOREST_MEDALLION",
0x46: "DEATH_MOUNTAIN_TRAIL_CREDITS_2",
0x47: "TEMPLE_OF_TIME_CREDITS",
0x48: "ZELDAS_COURTYARD_CREDITS",
0x49: "LON_LON_RANCH_CREDITS_1_2", #duplicate of 0x0041
0x4A: "LON_LON_RANCH_CREDITS_2",
0x4B: "LON_LON_RANCH_CREDITS_3",
0x4C: "LON_LON_RANCH_CREDITS_4",
0x4D: "LON_LON_RANCH_CREDITS_5",
0x4E: "LON_LON_RANCH_CREDITS_6",
0x4F: "LON_LON_RANCH_NO_CS_1",
0x50: "LON_LON_RANCH_NO_CS_2",
0x51: "LON_LON_RANCH_NO_CS_3",
0x52: "LON_LON_RANCH_NO_CS_4",
0x53: "LON_LON_RANCH_NO_CS_5",
0x54: "LON_LON_RANCH_NO_CS_6",
0x55: "LON_LON_RANCH_NO_CS_7",
0x56: "LON_LON_RANCH_NO_CS_8",
0x57: "LON_LON_RANCH_NO_CS_9",
0x58: "LON_LON_RANCH_NO_CS_10",
0x59: "LON_LON_RANCH_NO_CS_11",
0x5A: "LON_LON_RANCH_NO_CS_12",
0x5B: "LON_LON_RANCH_NO_CS_13",
0x5C: "LON_LON_RANCH_NO_CS_14",
0x5D: "LON_LON_RANCH_NO_CS_15",
0x5E: "LON_LON_RANCH_NO_CS_EPONAS_SONG",
0x5F: "CONDITIONAL_DESTINATION", # more descriptive name?
0x60: "DESERT_COLOSSUS_SPIRIT_BLUE_WARP",
0x61: "GRAVEYARD_AFTER_SHADOW_BLUE_WARP",
0x62: "DEATH_MOUNTAIN_CRATER_AFTER_FIRE_BLUE_WARP",
0x63: "SACRED_FOREST_MEADOW_AFTER_FOREST_BLUE_WARP",
0x64: "KOKIRI_FOREST_AFTER_FOREST_BLUE_WARP",
0x65: "DESERT_COLOSSUS_AFTER_SILVER_GAUNTLETS",
0x66: "TEMPLE_OF_TIME_FRONT_OF_PEDESTAL",
0x67: "HYRULE_FIELD_TITLE_SCREEN",
0x68: "SPIRIT_TEMPLE_BOSS_TITLE_SCREEN",
0x69: "GRAVEYARD_SUNS_SONG",
0x6A: "ROYAL_FAMILYS_TOMB_SUNS_SONG",
0x6B: "GANONS_CASTLE_AFTER_FOREST_TRIAL",
0x6C: "GANONS_CASTLE_AFTER_WATER_TRIAL",
0x6D: "GANONS_CASTLE_AFTER_SHADOW_TRIAL",
0x6E: "GANONS_CASTLE_AFTER_FIRE_TRIAL",
0x6F: "GANONS_CASTLE_AFTER_LIGHT_TRIAL",
0x70: "GANONS_CASTLE_AFTER_SPIRIT_TRIAL",
0x71: "GANONS_CASTLE_DISPEL_BARRIER_IF_CONDITIONS",
0x72: "HYRULE_FIELD_INTRO",
0x73: "HYRULE_FIELD_AFTER_IMPA_ESCORT",
0x74: "DESERT_COLOSSUS_SPIRIT_BLUE_WARP_2",
0x75: "HYRULE_FIELD_SKY",
0x76: "GANON_BATTLE_TOWER_COLLAPSE",
0x77: "ZELDAS_COURTYARD_RECEIVE_LETTER",
}
ocarina_action_ids = {
0x00: "OCARINA_ACTION_UNK_0",
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
0x01: "OCARINA_ACTION_FREE_PLAY",
0x02: "OCARINA_ACTION_TEACH_MINUET",
0x03: "OCARINA_ACTION_TEACH_BOLERO",
0x04: "OCARINA_ACTION_TEACH_SERENADE",
0x05: "OCARINA_ACTION_TEACH_REQUIEM",
0x06: "OCARINA_ACTION_TEACH_NOCTURNE",
0x07: "OCARINA_ACTION_TEACH_PRELUDE",
0x08: "OCARINA_ACTION_TEACH_SARIA",
0x09: "OCARINA_ACTION_TEACH_EPONA",
0x0A: "OCARINA_ACTION_TEACH_LULLABY",
0x0B: "OCARINA_ACTION_TEACH_SUNS",
0x0C: "OCARINA_ACTION_TEACH_TIME",
0x0D: "OCARINA_ACTION_TEACH_STORMS",
0x0E: "OCARINA_ACTION_UNK_E",
0x0F: "OCARINA_ACTION_PLAYBACK_MINUET",
0x10: "OCARINA_ACTION_PLAYBACK_BOLERO",
0x11: "OCARINA_ACTION_PLAYBACK_SERENADE",
0x12: "OCARINA_ACTION_PLAYBACK_REQUIEM",
0x13: "OCARINA_ACTION_PLAYBACK_NOCTURNE",
0x14: "OCARINA_ACTION_PLAYBACK_PRELUDE",
0x15: "OCARINA_ACTION_PLAYBACK_SARIA",
0x16: "OCARINA_ACTION_PLAYBACK_EPONA",
0x17: "OCARINA_ACTION_PLAYBACK_LULLABY",
0x18: "OCARINA_ACTION_PLAYBACK_SUNS",
0x19: "OCARINA_ACTION_PLAYBACK_TIME",
0x1A: "OCARINA_ACTION_PLAYBACK_STORMS",
0x1B: "OCARINA_ACTION_UNK_1B",
0x1C: "OCARINA_ACTION_CHECK_MINUET",
0x1D: "OCARINA_ACTION_CHECK_BOLERO",
0x1E: "OCARINA_ACTION_CHECK_SERENADE",
0x1F: "OCARINA_ACTION_CHECK_REQUIEM",
0x20: "OCARINA_ACTION_CHECK_NOCTURNE",
0x21: "OCARINA_ACTION_CHECK_PRELUDE",
0x22: "OCARINA_ACTION_CHECK_SARIA",
0x23: "OCARINA_ACTION_CHECK_EPONA",
0x24: "OCARINA_ACTION_CHECK_LULLABY",
0x25: "OCARINA_ACTION_CHECK_SUNS",
0x26: "OCARINA_ACTION_CHECK_TIME",
0x27: "OCARINA_ACTION_CHECK_STORMS",
0x28: "OCARINA_ACTION_CHECK_SCARECROW",
0x29: "OCARINA_ACTION_FREE_PLAY_DONE",
0x2A: "OCARINA_ACTION_SCARECROW_LONG_RECORDING",
0x2B: "OCARINA_ACTION_SCARECROW_LONG_PLAYBACK",
0x2C: "OCARINA_ACTION_SCARECROW_RECORDING",
0x2D: "OCARINA_ACTION_SCARECROW_PLAYBACK",
0x2E: "OCARINA_ACTION_MEMORY_GAME",
0x2F: "OCARINA_ACTION_FROGS",
0x30: "OCARINA_ACTION_CHECK_NOWARP",
0x31: "OCARINA_ACTION_CHECK_NOWARP_DONE",
}
"""
Entry format:
(n1, n2, n3, ...) : (cmd, nwords, continuestopbyte, cmdentrieswd, listitem, nwordslist)
n1, n2, n3, ... : command types
cmd : command macro
nwords : number of words this command is encoded in
continuestopbyte : the location of the continue/stop flag byte, if this command type has one, counted as number of bytes into the command
cmdentrieswd : the word index (from 0) containing the number of list items, a negative value specifies a hardcoded number of entries that are always guaranteed to follow
listitem : the list item macro if this macro is a list type, the name __SPECIAL is reserved for conditional output that needs custom handling
nwordslist : number of words this list item is encoded in
Argument format:
%[bn|hn|wn]:[N]:[s|x|en]
b : byte
h : halfword
w : word
n: nth byte/halfword/word in the Nth word
N : word number to search in, 0 is command type
s : decimal
u : decimal unsigned
x : hex
f : float
e : enumeration
n : unique identifier of which enum to use
"""
cutscene_command_macros = {
-1:
("CS_END()", 1, None, None,
None, None),
3:
("CS_MISC_LIST(%w1:1:s)", 2, None, 0,
"CS_MISC(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12),
4:
("CS_LIGHTING_LIST(%w1:1:s)", 2, None, 0,
"CS_LIGHTING(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x)", 12),
86:
("CS_PLAY_BGM_LIST(%w1:1:s)", 2, None, 0,
"CS_PLAY_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x)", 12),
87:
("CS_STOP_BGM_LIST(%w1:1:s)", 2, None, 0,
"CS_STOP_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x)", 12),
124:
("CS_FADE_BGM_LIST(%w1:1:s)", 2, None, 0,
"CS_FADE_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x)", 12),
9:
("CS_CMD_09_LIST(%w1:1:s)", 2, None, 0,
"CS_CMD_09(%h2:1:x, %h1:1:s, %h2:2:s, %b2:2:x, %b1:2:x, %b4:3:x, %b3:3:x, %h1:3:x)", 3),
140:
("CS_TIME_LIST(%w1:1:s)", 2, None, 0,
"CS_TIME(%h2:1:x, %h1:1:s, %h2:2:s, %b2:2:x, %b1:2:x, %w1:3:x)", 3),
10:
("CS_PLAYER_ACTION_LIST(%w1:1:s)", 2, None, 0,
"CS_PLAYER_ACTION(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12),
(15,17,18,23,34,39,46,76,85,93,105,107,110,119,123,138,139,144, # npc action 1
14,16,24,35,40,48,64,68,70,78,80,94,116,118,120,125,131,141, # npc action 2
25,36,41,50,67,69,72,74,81,106,117,121,126,132, # npc action 3
29,37,42,51,53,63,65,66,75,82,108,127,133, # npc action 4
30,38,43,47,54,79,83,128,135, # npc action 5
44,55,77,84,90,129,136, # npc action 6
31,52,57,58,88,115,130,137, # npc action 7
49,60,89,111,114,134,142, # npc action 8
62, # npc action 9
143): # npc action 10
("CS_NPC_ACTION_LIST(%w1:0:s, %w1:1:s)", 2, None, 0,
"CS_NPC_ACTION(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12),
1:
("CS_CAM_EYE_LIST(%h1:1:s, %h2:2:s)", 3, 0, None,
"CS_CAM_EYE(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
5:
("CS_CAM_EYE_REL_TO_PLAYER_LIST(%h1:1:s, %h2:2:s)", 3, 0, None,
"CS_CAM_EYE_REL_TO_PLAYER(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
2:
("CS_CAM_AT_LIST(%h1:1:s, %h2:2:s)", 3, 0, None,
"CS_CAM_AT(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
6:
("CS_CAM_AT_REL_TO_PLAYER_LIST(%h1:1:s, %h2:2:s)", 3, 0, None,
"CS_CAM_AT_REL_TO_PLAYER(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
7:
("CS_CMD_07_LIST(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x)", 3, None, -1,
"CS_CMD_07(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
8:
("CS_CMD_08_LIST(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x)", 3, None, -1,
"CS_CMD_08(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
1000:
("CS_TERMINATOR(%h2:2:e1, %h1:2:s, %h2:3:s)", 4, None, None,
None, None),
19:
("CS_TEXT_LIST(%w1:1:s)", 2, None, 0,
"__SPECIAL(CS_TEXT_LIST)", 3),
45:
("CS_SCENE_TRANS_FX(%h2:2:x, %h1:2:s, %h2:3:s)", 4, None, None,
None, None),
}
begin_cutscene_entry = ("CS_BEGIN_CUTSCENE(%w1:0:s, %w1:1:s)", 2, None, None,
None, None)
unk_data_entry = ("CS_UNK_DATA_LIST(%w1:0:x, %w1:1:s)", 2, None, 0,
"CS_UNK_DATA(%w1:1:x, %w1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12)
linesep = "\n"
indent = " "
line_end = "," + linesep
"""
Since multiple command ids can map to the same command macro, to shorten the dictionary
we introduce a function to allow these command ids to be grouped into tuples.
"""
def multi_key(key):
for k in cutscene_command_macros.keys():
if type(k) is int:
if k == key:
return cutscene_command_macros[k]
elif key in k:
return cutscene_command_macros[k]
"""
Args
"""
def arg_count(cmd_def):
return len([x for x in cmd_def.split("(")[1].split(")")[0].split(",")]) if "()" not in cmd_def else 0
def arg_part(arg, num):
return arg.replace("%","").split(":")[num]
def args_list(cmd_def):
return [x.strip() for x in cmd_def.split("(")[1].split(")")[0].split(",")]
"""
Type conversion
"""
def get_byte(word, num):
return struct.unpack(">bbbb", struct.pack(">I", word))[num]
def get_byte_unsigned(word, num):
return struct.unpack(">BBBB", struct.pack(">I", word))[num]
def get_short(word, num):
return struct.unpack(">hh", struct.pack(">I", word))[num]
def get_short_unsigned(word, num):
return struct.unpack(">HH", struct.pack(">I", word))[num]
def get_word(word):
return struct.unpack(">i", struct.pack(">I", word))[0]
def get_word_unsigned(word):
return struct.unpack(">I", struct.pack(">I", word))[0]
def get_float(word):
return struct.unpack(">f", struct.pack(">i", word))[0]
"""
Formatting
"""
def pad(string, length):
string = string.replace("0x","")
if len(string) < length:
return pad("0"+string, length)
else:
return string
def format_arg(arg, words):
word = words[int(arg_part(arg, 1))] # the word to look in
arg_type = arg_part(arg, 0).strip()[0] # the type, b/h/w, tells you what part of the word to look in
arg_type_num = int(arg_part(arg, 0).strip()[1]) # the type num, depends on type
value = 0
unsigned_value = 0
pad_len = 0
if arg_type == "b":
value = get_byte(word, 4 - arg_type_num)
unsigned_value = get_byte_unsigned(word, 4 - arg_type_num)
pad_len = 2
elif arg_type == "h":
value = get_short(word, 2 - arg_type_num)
unsigned_value = get_short_unsigned(word, 2 - arg_type_num)
pad_len = 4
elif arg_type == "w":
value = get_word(word)
unsigned_value = get_word_unsigned(word)
pad_len = 8
else:
print("Something went wrong!") # TODO more debug info
os._exit(1)
format_type = arg_part(arg, 2).strip() # the format type, how to express the final value
result = ""
if "e" in format_type:
enum_no = int(format_type[1])
if enum_no == 0:
result = command_continue_stop[unsigned_value]
elif enum_no == 1:
result = cutscene_terminator_destinations[unsigned_value]
elif enum_no == 2:
result = ocarina_action_ids[unsigned_value]
elif format_type == "u":
result = str(value)
elif format_type == "s":
result = str(value)
elif format_type == "x":
result = "0x" + pad(hex(unsigned_value), pad_len).upper()
elif format_type == "f":
result = str(get_float(value))+"f"
else:
print("Something went wrong!") # TODO more debug info
os._exit(1)
return result
def format_cmd(cmd, words):
if "__SPECIAL" in cmd:
# special handling for textbox list macros, as there are multiple dependent on particular values
if "CS_TEXT_LIST" in cmd:
if get_short_unsigned(words[1], 0) == 0xFFFF:
cmd = "CS_TEXT_NONE(%h1:1:s, %h2:2:s)"
elif get_short(words[2], 1) == 2:
cmd = "CS_TEXT_LEARN_SONG(%h2:1:e2, %h1:1:s, %h2:2:s, %h2:3:x)"
else:
cmd = "CS_TEXT_DISPLAY_TEXTBOX(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x)"
for arg in args_list(cmd):
cmd = cmd.replace(arg, format_arg(arg, words))
return cmd
"""
Cutscene parser
Note that this isn't protected against indexing errors since a cutscene should always
end before the end of the file it's in.
"""
def disassemble_cutscene(cs_in):
i = 0
total_entries = cs_in[i]
i+=1
cutscene_end_frame = cs_in[i]
i+=1
if (total_entries < 0 or cutscene_end_frame < 0):
print("This cutscene would abort if played in-engine")
if total_entries < 0:
return "Could not disassemble cutscene: Number of commands is negative"
macros = format_cmd(begin_cutscene_entry[0], [total_entries, cutscene_end_frame])+line_end
for k in range(0,total_entries+1):
cmd_type = cs_in[i]
if (cmd_type == 0xFFFFFFFF):
return macros + multi_key(-1)[0]+line_end
entry = multi_key(cmd_type)
if entry is None:
entry = unk_data_entry
cmd_macro = entry[0]
n_words = entry[1]
macros += format_cmd(cmd_macro, [cs_in[i+j] for j in range(0, n_words)])+line_end
list_item = entry[4]
if list_item is not None: # Not all macros have associated list item macros
continue_stop = entry[2]
cmd_entries = entry[3]
n_words_list_item = entry[5]
if continue_stop is not None: # Not all macros have a continue/stop flag
i += n_words
do_continue = True
while do_continue:
# "Integer Divide" by 4 to get the word it's in
# Modulo operator to get the byte relative to the start of the word
do_continue = True if get_byte(cs_in[i+(continue_stop // 4)], continue_stop % 4) == 0x00 else False
macros += indent+format_cmd(list_item, [0, *[cs_in[i+j] for j in range(0, n_words_list_item)]])+line_end
i += n_words_list_item
elif cmd_entries is not None: # Not all macros have a defined number of entries
if cmd_entries < 0: # Some have a fixed number of entries
num_entries = -cmd_entries
else: # Some specify their number of entries
num_entries = cs_in[i+cmd_entries+1]
i += n_words
for n in range(0,num_entries):
macros += indent+format_cmd(list_item, [0, *[cs_in[i+j] for j in range(0, n_words_list_item)]])+line_end
i += n_words_list_item
else:
i += n_words
print("Warning: cutscene reached maximum entries without encountering a CS_END command")
return macros
def hex_parse(s):
return int(s, 16)
def main():
parser = argparse.ArgumentParser(description="Disassembles cutscenes for OoT")
parser.add_argument('address', help="VRAM or ROM address to disassemble at", type=hex_parse)
args = parser.parse_args()
file_result = None
if args.address >= 0x80000000:
file_result = filemap.GetFromVRam(args.address)
else:
file_result = filemap.GetFromRom(args.address)
if file_result is None:
print("Invalid address")
os._exit(1)
print(file_result)
print()
script_dir = os.path.dirname(os.path.realpath(__file__))
cs_data = None
with open(script_dir + "/../baserom/" + file_result.name, "rb") as ovl_file:
ovl_file.seek(file_result.offset)
cs_data = [i[0] for i in struct.iter_unpack(">I", bytearray(ovl_file.read()))]
if cs_data is not None:
print("static CutsceneData D_" + hex(args.address).replace("0x","").upper() + "[] = {\n" + indent+disassemble_cutscene(cs_data).replace(linesep,linesep+indent).rstrip()+"\n};")
if __name__ == "__main__":
main()