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oot/tools/bootstrap_actors.py

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7.9 KiB
Python
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2020-03-17 04:31:30 +00:00
#!/usr/bin/python3
import os
import sys
import re
from disassemble import get_z_name
script_dir = os.path.dirname(os.path.realpath(__file__))
root_dir = script_dir + "/../"
data_dir = root_dir + "data/overlays/actors"
asm_dir = root_dir + "asm/non_matchings/overlays/actors"
src_dir = root_dir + "src/overlays/actors"
include_dir = root_dir + "include"
indent = " "
to_rename = []
with open(os.path.join(include_dir, "z64actor.h")) as f:
z64actor_text = f.read()
with open(os.path.join(include_dir, "z64object.h")) as f:
z64object_text = f.read()
def get_actor_id_name(actor_id):
matches = re.findall(actor_id + " .*\n", z64actor_text)
if len(matches) == 0:
return "0x" + actor_id
match = matches[-1]
match = match.replace(",", "").strip().split(" ")[-1]
return match
def get_actor_type_name(actor_type):
matches = re.findall(actor_type + " .*\n", z64actor_text)
for m in matches:
if "ACTORCAT" in m:
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match = m.replace(",", "").strip().split(" ")[-1]
return match
return "0x" + actor_type
def get_object_id_name(object_id):
matches = re.findall(object_id + " .*\n", z64object_text)
if len(matches) == 0:
return "0x" + object_id
match = matches[-1]
match = match.replace(",", "").strip().split(" ")[-1]
return match
def create_struct(name, size):
ret = "typedef struct\n{\n" + indent + "/* 0x0000 */ Actor actor;\n"
leftover = int(size, 16) - int("0x14C", 16)
if leftover > 0:
ret += indent + "/* 0x014C */ char unk_14C[0x" + hex(leftover).upper()[2:] + "];\n"
ret += "} " + name + "; // size = 0x" + size + "\n"
return ret
def rename():
# Filenames first
for root, dirs, files in os.walk(root_dir):
for file in files:
for elem in to_rename:
if elem[0] in file:
new_file = file.replace(elem[0], elem[1])
file_path = os.path.join(root, file)
new_file_path = os.path.join(root, new_file)
os.rename(file_path, new_file_path)
# File contents
for root, dirs, files in os.walk(root_dir):
for file in files:
if file.endswith(".c") or file.endswith(".s"):
file_path = os.path.join(root, file)
with open(file_path) as f:
file_text = f.read()
new_file_text = file_text
for elem in to_rename:
# if "func_" in elem[0]:
# new_file_text = new_file_text.replace("glabel " + elem[0], elem[1] + ":")
new_file_text = new_file_text.replace(elem[0], elem[1])
if new_file_text != file_text:
with open(file_path, "w", newline="\n") as f:
f.write(new_file_text)
def bootstrap(ovl_path, ovl_text):
path_split = ovl_path.split(os.path.sep)
z_name = path_split[-1][:-2]
ovl_name = path_split[-2]
init_vars_name = ovl_name[4:] + "_InitVars"
with open(os.path.join(data_dir, z_name + ".data.s")) as f:
data_text = f.read()
pattern = re.compile("glabel D_........\n .word 0x........, 0x........, 0x........, 0x........\n(\.word func_........\n|\.word 0x00000000\n|\.word Actor_Noop\n){4}")
init_data = pattern.search(data_text)
if init_data is None or len(init_data.regs) == 0:
return ""
init_data = data_text[init_data.regs[0][0]:init_data.regs[0][1]]
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lines = init_data.split("\n")
init_var_label = lines[0][7:]
init_func = lines[2][6:]
destroy_func = lines[3][6:]
update_func = lines[4][6:]
draw_func = lines[5][6:]
ovl_shortened = ovl_name.replace("ovl", "").replace("_", "")
init_func_name = ovl_shortened + "_Init"
destroy_func_name = ovl_shortened + "_Destroy"
update_func_name = ovl_shortened + "_Update"
draw_func_name = ovl_shortened + "_Draw"
to_rename.append((init_var_label, init_vars_name))
if init_func != "0x00000000" and init_func != "Actor_Noop":
to_rename.append((init_func, init_func_name))
if destroy_func != "0x00000000" and destroy_func != "Actor_Noop":
to_rename.append((destroy_func, destroy_func_name))
if update_func != "0x00000000" and update_func != "Actor_Noop":
to_rename.append((update_func, update_func_name))
if draw_func != "0x00000000" and draw_func != "Actor_Noop":
to_rename.append((draw_func, draw_func_name))
init_var_data = lines[1]
init_data = init_var_data[7:53].replace("0x", "").split(", ")
actor_id = init_data[0][0:4]
actor_type = init_data[0][4:6]
room = init_data[0][6:8]
flags = init_data[1]
object_id = init_data[2][0:4]
struct_size = init_data[3][4:8]
actor_id_name = get_actor_id_name(actor_id)
actor_type_name = get_actor_type_name(actor_type)
object_id_name = get_object_id_name(object_id)
struct_name = ovl_shortened
struct_text = create_struct(struct_name, struct_size)
defines = "#define ROOM 0x" + room + "\n#define FLAGS 0x" + flags + "\n"
decs = ""
if init_func != "0x00000000" and init_func != "Actor_Noop":
decs += "void " + init_func_name + "(" + struct_name + "* this, PlayState* play);\n"
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if destroy_func != "0x00000000" and destroy_func != "Actor_Noop":
decs += "void " + destroy_func_name + "(" + struct_name + "* this, PlayState* play);\n"
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if update_func != "0x00000000" and update_func != "Actor_Noop":
decs += "void " + update_func_name + "(" + struct_name + "* this, PlayState* play);\n"
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if draw_func != "0x00000000" and draw_func != "Actor_Noop":
decs += "void " + draw_func_name + "(" + struct_name + "* this, PlayState* play);\n"
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init_vars = "const ActorInit " + init_vars_name + " =\n{\n"
init_vars += indent + actor_id_name + ",\n"
init_vars += indent + actor_type_name + ",\n"
init_vars += indent + "ROOM,\n" + indent + "FLAGS,\n"
init_vars += indent + object_id_name + ",\n"
init_vars += indent + "sizeof(" + struct_name + "),\n"
if init_func == "0x00000000":
init_vars += indent + "NULL,\n"
elif init_func == "Actor_Noop":
init_vars += indent + "(ActorFunc)Actor_Noop,\n"
else:
init_vars += indent + "(ActorFunc)" + init_func_name + ",\n"
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if destroy_func == "0x00000000":
init_vars += indent + "NULL,\n"
elif destroy_func == "Actor_Noop":
init_vars += indent + "(ActorFunc)Actor_Noop,\n"
else:
init_vars += indent + "(ActorFunc)" + destroy_func_name + ",\n"
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if update_func == "0x00000000":
init_vars += indent + "NULL,\n"
elif update_func == "Actor_Noop":
init_vars += indent + "(ActorFunc)Actor_Noop,\n"
else:
init_vars += indent + "(ActorFunc)" + update_func_name + ",\n"
if draw_func == "0x00000000":
init_vars += indent + "NULL,\n"
elif draw_func == "Actor_Noop":
init_vars += indent + "(ActorFunc)Actor_Noop,\n"
else:
init_vars += indent + "(ActorFunc)" + draw_func_name + ",\n"
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init_vars += "};\n"
return struct_text + "\n" + defines + "\n" + decs + "\n/*\n" + init_vars + "*/"
def main():
for root, dirs, files in os.walk(src_dir):
for file in files:
if file.endswith(".c"):
file_path = os.path.join(root, file)
with open(file_path) as f:
file_text = f.read()
brace_count = file_text.count("{")
if brace_count == 0:
bootstrap_text = bootstrap(file_path, file_text)
if bootstrap_text != "":
newline_spot = file_text.find("\n\n") + 1
newfile_text = file_text[:newline_spot] + "\n" + bootstrap_text + file_text[newline_spot:]
newfile_text = newfile_text.replace("\n\n\n\n\n", "\n")
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with open(file_path, "w", newline="\n") as f:
f.write(newfile_text)
else:
dog = 5
rename()
main()