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oot/assets/xml/objects/object_oF1d_map.xml

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<Root>
<File Name="object_oF1d_map" Segment="6">
<!-- animations -->
<Animation Name="gGoronAnim_000750" Offset="0x750"/>
<Animation Name="gGoronAnim_000D5C" Offset="0xD5C"/>
<Animation Name="gGoronAnim_00161C" Offset="0x161C"/>
<Animation Name="gGoronAnim_001A00" Offset="0x1A00"/>
<Animation Name="gGoronAnim_0021D0" Offset="0x21D0"/>
<Animation Name="gGoronAnim_0029A8" Offset="0x29A8"/>
<Animation Name="gGoronAnim_002D80" Offset="0x2D80"/>
<Animation Name="gGoronAnim_003768" Offset="0x3768"/>
<Animation Name="gGoronAnim_0038E4" Offset="0x38E4"/>
<Animation Name="gGoronAnim_004930" Offset="0x4930"/>
<Animation Name="gGoronAnim_010590" Offset="0x10590"/>
<DList Name="gGoronDL_00BD80" Offset="0xBD80"/>
<DList Name="gGoronDL_00C140" Offset="0xC140"/>
<DList Name="gGoronDL_00FD40" Offset="0xFD40"/>
<DList Name="gGoronDL_00FD50" Offset="0xFD50"/>
<Skeleton Name="gGoronSkel" Type="Flex" LimbType="Standard" Offset="0xFEF0"/>
<!-- Eye textures -->
<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80"/>
<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280"/>
<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680"/>
<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80"/>
<!-- Mouth textures -->
<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80"/>
<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680"/>
</File>
</Root>