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oot/tools/ZAPD/ZAPDUtils/Utils/Directory.h

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#pragma once
#include <iostream>
#include <string>
#include <vector>
#ifdef USE_BOOST_FS
#include <boost/filesystem.hpp>
namespace fs = boost::filesystem;
#elif __has_include(<filesystem>)
#include <filesystem>
namespace fs = std::filesystem;
#else
#include <experimental/filesystem>
namespace fs = std::experimental::filesystem;
#endif
#include "StringHelper.h"
class Directory
{
public:
#ifdef USE_BOOST_FS
static std::string GetCurrentDirectory()
{
return fs::current_path().string();
}
#else
static std::string GetCurrentDirectory()
{
return fs::current_path().u8string();
}
#endif
static bool Exists(const fs::path& path)
{
return fs::exists(path);
}
static void CreateDirectory(const std::string& path)
{
std::string curPath;
Decompile Gameplay_Keep and fix all existing decompiled objects (#595) * First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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std::vector<std::string> split = StringHelper::Split(path, "/");
for (std::string s : split)
{
curPath += s + "/";
if (!Exists(curPath))
fs::create_directory(curPath);
}
// fs::create_directory(path);
}
};