1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-05 01:06:37 +00:00
oot/assets/xml/textures/parameter_static.xml

61 lines
6.7 KiB
XML
Raw Normal View History

Decompile Gameplay_Keep and fix all existing decompiled objects (#595) * First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-25 00:36:40 +00:00
<Root>
<File Name="parameter_static" Segment="2">
<Texture Name="gHeartEmptyTex" OutName="heart_empty" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHeartQuarterTex" OutName="heart_quarter" Format="ia8" Width="16" Height="16" Offset="0x100"/>
<Texture Name="gHeartHalfTex" OutName="heart_half" Format="ia8" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHeartThreeQuarterTex" OutName="heart_three_quarter" Format="ia8" Width="16" Height="16" Offset="0x300"/>
<Texture Name="gHeartFullTex" OutName="heart_full" Format="ia8" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gDefenseHeartEmptyTex" OutName="defense_heart_empty" Format="ia8" Width="16" Height="16" Offset="0x500"/>
<Texture Name="gDefenseHeartQuarterTex" OutName="defense_heart_quarter" Format="ia8" Width="16" Height="16" Offset="0x600"/>
<Texture Name="gDefenseHeartHalfTex" OutName="defense_heart_half" Format="ia8" Width="16" Height="16" Offset="0x700"/>
<Texture Name="gDefenseHeartThreeQuarterTex" OutName="defense_heart_three_quarter" Format="ia8" Width="16" Height="16" Offset="0x800"/>
<Texture Name="gDefenseHeartFullTex" OutName="defense_heart_full" Format="ia8" Width="16" Height="16" Offset="0x900"/>
<Texture Name="gButtonBackgroundTex" OutName="button_background" Format="ia8" Width="32" Height="32" Offset="0xA00"/>
<Texture Name="gEquippedItemOutlineTex" OutName="equipped_item_outline" Format="ia8" Width="32" Height="32" Offset="0xE00"/>
<Texture Name="gEmptyCLeftArrowTex" OutName="empty_c_left_arrow" Format="ia8" Width="32" Height="32" Offset="0x1200"/>
<Texture Name="gEmptyCDownArrowTex" OutName="empty_c_down_arrow" Format="ia8" Width="32" Height="32" Offset="0x1600"/>
<Texture Name="gEmptyCRightArrowTex" OutName="empty_c_right_arrow" Format="ia8" Width="32" Height="32" Offset="0x1A00"/>
<Texture Name="gSmallKeyCounterIconTex" OutName="small_key_counter_icon" Format="ia8" Width="16" Height="16" Offset="0x1E00"/>
<Texture Name="gRupeeCounterIconTex" OutName="rupee_counter_icon" Format="ia8" Width="16" Height="16" Offset="0x1F00"/>
<Texture Name="gClockIconTex" OutName="clock_icon" Format="ia8" Width="16" Height="16" Offset="0x2000"/>
<Texture Name="gCarrotIconTex" OutName="carrot_icon" Format="rgba32" Width="16" Height="16" Offset="0x2100"/>
<Texture Name="gMapDungeonEntranceIconTex" OutName="map_dungeon_entrance_icon" Format="rgba16" Width="8" Height="8" Offset="0x2500"/>
<Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/>
<Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/>
<Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/>
<Texture Name="gOcarinaATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
<Texture Name="gOcarinaCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
<Texture Name="gOcarinaCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
<Texture Name="gOcarinaCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
<Texture Name="gOcarinaCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
<Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/>
<Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/>
<Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/>
<Texture Name="gCounterDigit0Tex" OutName="counter_digit_0" Format="i8" Width="8" Height="16" Offset="0x3040"/>
<Texture Name="gCounterDigit1Tex" OutName="counter_digit_1" Format="i8" Width="8" Height="16" Offset="0x30C0"/>
<Texture Name="gCounterDigit2Tex" OutName="counter_digit_2" Format="i8" Width="8" Height="16" Offset="0x3140"/>
<Texture Name="gCounterDigit3Tex" OutName="counter_digit_3" Format="i8" Width="8" Height="16" Offset="0x31C0"/>
<Texture Name="gCounterDigit4Tex" OutName="counter_digit_4" Format="i8" Width="8" Height="16" Offset="0x3240"/>
<Texture Name="gCounterDigit5Tex" OutName="counter_digit_5" Format="i8" Width="8" Height="16" Offset="0x32C0"/>
<Texture Name="gCounterDigit6Tex" OutName="counter_digit_6" Format="i8" Width="8" Height="16" Offset="0x3340"/>
<Texture Name="gCounterDigit7Tex" OutName="counter_digit_7" Format="i8" Width="8" Height="16" Offset="0x33C0"/>
<Texture Name="gCounterDigit8Tex" OutName="counter_digit_8" Format="i8" Width="8" Height="16" Offset="0x3440"/>
<Texture Name="gCounterDigit9Tex" OutName="counter_digit_9" Format="i8" Width="8" Height="16" Offset="0x34C0"/>
<Texture Name="gCounterColonTex" OutName="counter_colon" Format="i8" Width="8" Height="16" Offset="0x3540"/>
<Texture Name="gAmmoDigit0Tex" OutName="ammo_digit_0" Format="ia8" Width="8" Height="8" Offset="0x35C0"/>
<Texture Name="gAmmoDigit1Tex" OutName="ammo_digit_1" Format="ia8" Width="8" Height="8" Offset="0x3600"/>
<Texture Name="gAmmoDigit2Tex" OutName="ammo_digit_2" Format="ia8" Width="8" Height="8" Offset="0x3640"/>
<Texture Name="gAmmoDigit3Tex" OutName="ammo_digit_3" Format="ia8" Width="8" Height="8" Offset="0x3680"/>
<Texture Name="gAmmoDigit4Tex" OutName="ammo_digit_4" Format="ia8" Width="8" Height="8" Offset="0x36C0"/>
<Texture Name="gAmmoDigit5Tex" OutName="ammo_digit_5" Format="ia8" Width="8" Height="8" Offset="0x3700"/>
<Texture Name="gAmmoDigit6Tex" OutName="ammo_digit_6" Format="ia8" Width="8" Height="8" Offset="0x3740"/>
<Texture Name="gAmmoDigit7Tex" OutName="ammo_digit_7" Format="ia8" Width="8" Height="8" Offset="0x3780"/>
<Texture Name="gAmmoDigit8Tex" OutName="ammo_digit_8" Format="ia8" Width="8" Height="8" Offset="0x37C0"/>
<Texture Name="gAmmoDigit9Tex" OutName="ammo_digit_9" Format="ia8" Width="8" Height="8" Offset="0x3800"/>
<Texture Name="gUnusedAmmoDigitHalfTex" OutName="unused_ammo_digit_half" Format="ia8" Width="16" Height="8" Offset="0x3840"/>
<Texture Name="gMagicBarEndTex" OutName="magic_bar_end" Format="ia8" Width="8" Height="16" Offset="0x38C0"/>
<Texture Name="gMagicBarMidTex" OutName="magic_bar_mid" Format="ia8" Width="24" Height="16" Offset="0x3940"/>
<Texture Name="gMagicBarFillTex" OutName="magic_bar_fill" Format="ia8" Width="8" Height="8" Offset="0x3AC0"/>
Decompile Gameplay_Keep and fix all existing decompiled objects (#595) * First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-25 00:36:40 +00:00
</File>
</Root>