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oot/assets/xml/objects/object_md.xml

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Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
<Root>
<File Name="object_md" Segment="6">
<!-- Mido Skeleton -->
<Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" Offset="0x7FB8"/>
<!-- Mido Limbs -->
<Limb Name="gMidoRootLimb" Type="Standard" Offset="0x7EB8"/>
<Limb Name="gMidoWaistLimb" Type="Standard" Offset="0x7EC4"/>
<Limb Name="gMidoLeftThighLimb" Type="Standard" Offset="0x7ED0"/>
<Limb Name="gMidoLeftLegLimb" Type="Standard" Offset="0x7EDC"/>
<Limb Name="gMidoLeftFootLimb" Type="Standard" Offset="0x7EE8"/>
<Limb Name="gMidoRightThighLimb" Type="Standard" Offset="0x7EF4"/>
<Limb Name="gMidoRightLegLimb" Type="Standard" Offset="0x7F00"/>
<Limb Name="gMidoRightFootLimb" Type="Standard" Offset="0x7F0C"/>
<Limb Name="gMidoTorsoLimb" Type="Standard" Offset="0x7F18"/>
<Limb Name="gMidoLeftUpperArmLimb" Type="Standard" Offset="0x7F24"/>
<Limb Name="gMidoLeftForearmLimb" Type="Standard" Offset="0x7F30"/>
<Limb Name="gMidoLeftHandLimb" Type="Standard" Offset="0x7F3C"/>
<Limb Name="gMidoRightUpperArmLimb" Type="Standard" Offset="0x7F48"/>
<Limb Name="gMidoRightForearmLimb" Type="Standard" Offset="0x7F54"/>
<Limb Name="gMidoRightHandLimb" Type="Standard" Offset="0x7F60"/>
<Limb Name="gMidoHeadLimb" Type="Standard" Offset="0x7F6C"/>
<!-- Mido Limb DisplayLists -->
<DList Name="gMidoWaistDL" Offset="0x4218"/>
<DList Name="gMidoLeftThighDL" Offset="0x47D0"/>
<DList Name="gMidoLeftLegDL" Offset="0x4978"/>
<DList Name="gMidoLeftFootDL" Offset="0x4B10"/>
<DList Name="gMidoRightThighDL" Offset="0x4350"/>
<DList Name="gMidoRightLegDL" Offset="0x44F8"/>
<DList Name="gMidoRightFootDL" Offset="0x4698"/>
<DList Name="gMidoTorsoDL" Offset="0x32D0"/>
<DList Name="gMidoLeftUpperArmDL" Offset="0x3CA8"/>
<DList Name="gMidoLeftForearmDL" Offset="0x3DE0"/>
<DList Name="gMidoLeftHandDL" Offset="0x3F18"/>
<DList Name="gMidoRightUpperArmDL" Offset="0x3740"/>
<DList Name="gMidoRightForearmDL" Offset="0x3878"/>
<DList Name="gMidoRightHandDL" Offset="0x39B0"/>
<DList Name="gMidoHeadDL" Offset="0x7380"/>
<!-- Mido Palettes -->
<Texture Name="gMido1TLUT" OutName="tlut_1" Format="rgba16" Width="256" Height="1" Offset="0x02E0"/>
<Texture Name="gMido2TLUT" OutName="tlut_2" Format="rgba16" Width="188" Height="1" Offset="0x4C48"/>
<Texture Name="gMido3TLUT" OutName="tlut_3" Format="rgba16" Width="248" Height="1" Offset="0x4DC0"/>
<!-- Mido Eye Textures -->
<Texture Name="gMidoEyeOpenTex" OutName="mido_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4FF0" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeHalfTex" OutName="mido_eye_half" Format="ci8" Width="32" Height="32" Offset="0x5930" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeClosedTex" OutName="mido_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5D30" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeAngryTex" OutName="mido_eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6130" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeLookingUpTex" OutName="mido_eye_looking_up" Format="rgba16" Width="32" Height="32" Offset="0x520"/>
<!-- Mido DisplayList Textures -->
<Texture Name="gMidoGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x4E0"/>
<Texture Name="gMidoTex_D20" OutName="tex_D20" Format="rgba16" Width="8" Height="8" Offset="0xD20"/>
<Texture Name="gMidoTex_DA0" OutName="tex_DA0" Format="ci8" Width="32" Height="4" Offset="0xDA0"/>
<Texture Name="gMidoHairCurl1Tex" OutName="hair_curl_1" Format="ci8" Width="32" Height="32" Offset="0xE20"/>
<Texture Name="gMidoTex_1220" OutName="tex_1220" Format="ci8" Width="8" Height="8" Offset="0x1220" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_1260" OutName="tex_1260" Format="ci8" Width="8" Height="8" Offset="0x1260" TlutOffset="0x02E0"/>
<Texture Name="gMidoBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="8" Height="8" Offset="0x12A0" TlutOffset="0x02E0"/>
<Texture Name="gMidoClothesTex" OutName="clothes" Format="ci8" Width="8" Height="8" Offset="0x12E0" TlutOffset="0x02E0"/>
<Texture Name="gMidoUndershirtTex" OutName="undershirt" Format="i8" Width="8" Height="8" Offset="0x1320"/>
<Texture Name="gMidoShoeTex" OutName="shoe" Format="ci8" Width="8" Height="8" Offset="0x1360" TlutOffset="0x02E0"/>
<Texture Name="gMidoAnkleTex" OutName="ankle" Format="ci8" Width="8" Height="8" Offset="0x13A0" TlutOffset="0x02E0"/>
<Texture Name="gMidoPantsTex" OutName="pants" Format="rgba16" Width="16" Height="16" Offset="0x13E0"/>
<Texture Name="gMidoTex_4FB0" OutName="tex_4FB0" Format="ci8" Width="8" Height="8" Offset="0x4FB0" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_53F0" OutName="tex_53F0" Format="ci8" Width="8" Height="8" Offset="0x53F0" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_5430" OutName="tex_5430" Format="ci8" Width="8" Height="8" Offset="0x5430" TlutOffset="0x4C48"/>
<Texture Name="gMidoHairCurl2Tex" OutName="hair_curl_2" Format="ci8" Width="32" Height="32" Offset="0x5470" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_5870" OutName="tex_5870" Format="ci8" Width="8" Height="16" Offset="0x5870" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_58F0" OutName="tex_58F0" Format="ci8" Width="8" Height="8" Offset="0x58F0" TlutOffset="0x4C48"/>
<!-- Mido Animations -->
<Animation Name="gMidoHandsOnHipsIdleAnim" Offset="0x02C8"/>
<Animation Name="gMidoSlamAnim" Offset="0x8510"/>
<Animation Name="gMidoAngryHeadTurnAnim" Offset="0x8738"/>
<Animation Name="gMidoAnnoyedPointedHeadIdle1Anim" Offset="0x8E84"/>
<Animation Name="gMidoHandsOnHipsTransitionAnim" Offset="0x8FC0"/>
<Animation Name="gMidoRaiseHand1Anim" Offset="0x917C"/>
<Animation Name="gMidoAnim_92B0" Offset="0x92B0"/>
<Animation Name="gMidoRaiseHand2Anim" Offset="0x95BC"/>
<Animation Name="gMidoAnnoyedPointedHeadIdle2Anim" Offset="0x97F0"/>
<Animation Name="gMidoPutHandDownAnim" Offset="0x9B1C"/>
<Animation Name="gMidoHaltAnim" Offset="0x9E68"/>
<Animation Name="gMidoWalkingAnim" Offset="0xA138"/>
</File>
</Root>