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oot/tools/disassemble.py

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2020-03-17 04:31:30 +00:00
#!/usr/bin/python3
import os
import re
import shutil
import subprocess
atom_path = "/mnt/c/Users/Ethan/Documents/GitHub/MasterOcarina/Atom/bin/Release/netcoreapp3.0"
atom_cmd = "Atom df oot DBGMQ baserom.z64 --mips-to-c -f"
script_dir = os.path.dirname(os.path.realpath(__file__))
def load_symbols():
ret = {}
with open(script_dir + "/overlayhelpers/batchdisasm/symbols.txt") as f:
symbol_text = f.readlines()
for line in symbol_text:
if len(line.strip()) > 0:
line_split = line.split(" ")
ret[line_split[0]] = line_split[1]
return ret
symbols = load_symbols()
def get_overlays_to_disassemble():
all_overlays = {}
# traverse root directory, and list directories as dirs and files as files
for root, dirs, files in os.walk("baserom"):
for file in files:
if file.startswith("ovl_"):
all_overlays[file] = os.path.getsize(os.path.join(root, file))
non_disassembled_ovls = all_overlays.copy()
for root, dirs, files in os.walk("asm/overlays"):
for ovl_name in dirs:
if ovl_name in non_disassembled_ovls:
non_disassembled_ovls.pop(ovl_name)
for root, dirs, files in os.walk("src/overlays"):
for ovl_name in dirs:
if ovl_name in non_disassembled_ovls:
non_disassembled_ovls.pop(ovl_name)
print("Found " + str(len(non_disassembled_ovls)) + " non-disassembled overlays out of " + str(len(all_overlays))
+ " total")
return {k: v for k, v in sorted(non_disassembled_ovls.items(), key=lambda item: item[1])}
def disassemble(overlay):
args = atom_cmd.split(" ")
args.append(overlay)
# subprocess.run(args, cwd=atom_path, shell=True)
with open(atom_path + "/O/DBGMQ/" + overlay + ".txt") as f:
return f.read()
def fix_symbols(assembly):
for symbol in symbols:
assembly = assembly.replace(symbol, symbols[symbol])
return assembly
def get_ovl_dir(overlay):
actors_overrides = ['ovl_player_actor']
ovl_part = "/" + overlay + "/"
category = "actors"
if overlay.startswith("ovl_Effect"):
category = "effects"
if overlay[4:5].islower():
category = "gamestates"
if 'data' in overlay:
category = "data"
if overlay in actors_overrides:
category = "actors"
return category + ovl_part
def create_asm_dir(overlay, assembly):
asm_dir = "asm/non_matchings/overlays/" + get_ovl_dir(overlay)
shutil.rmtree(asm_dir)
os.mkdir(asm_dir)
with open(asm_dir + get_z_name(overlay) + ".s", "w", newline="\n") as f:
f.write(assembly)
def get_z_name(overlay):
# Annoying edge case
if overlay == 'ovl_Effect_Ss_Solder_Srch_Ball':
return 'z_eff_ss_solder_srch_ball'
if overlay == "ovl_player_actor":
return "z_player"
ret = overlay.lower()
ret = "z_" + ret[4:]
return ret
def patch_spec(overlay):
with open("spec", "r+", newline="\n") as f:
spec = f.read()
spec = re.sub("build/baserom/" + overlay + ".o",
"build/asm/overlays/" + get_ovl_dir(overlay) + get_z_name(overlay) + ".o",
spec)
f.seek(0)
f.write(spec)
f.truncate()
def patch_overlays_asm_mk(overlay):
with open("overlays_asm.mk", "a", newline="\n") as f:
f.write(" asm/overlays/" + get_ovl_dir(overlay)[:-1] + " \\\n")
def main():
print("Beginning disassembly in the order of filesize, ascending")
overlays = get_overlays_to_disassemble()
for overlay in overlays:
print("\t" + overlay)
assembly = disassemble(overlay)
assembly = fix_symbols(assembly)
create_asm_dir(overlay, assembly)
patch_spec(overlay)
patch_overlays_asm_mk(overlay)