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oot/src/code/code_8006C3A0.c

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#include "global.h"
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void Flags_UnsetAllEnv(PlayState* play) {
u8 i;
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for (i = 0; i < ARRAY_COUNT(play->envFlags); i++) {
play->envFlags[i] = 0;
}
}
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void Flags_SetEnv(PlayState* play, s16 flag) {
s16 index = flag / 16;
s16 bit = flag % 16;
s16 mask = 1 << bit;
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play->envFlags[index] |= mask;
}
void Flags_UnsetEnv(PlayState* play, s16 flag) {
s16 index = flag / 16;
s16 bit = flag % 16;
s16 mask = (1 << bit) ^ 0xFFFF;
play->envFlags[index] &= mask;
}
s32 Flags_GetEnv(PlayState* play, s16 flag) {
s16 index = flag / 16;
s16 bit = flag % 16;
s16 mask = 1 << bit;
return play->envFlags[index] & mask;
}