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oot/include/message_data_fmt.h

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z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
#ifndef MESSAGE_DATA_FMT_H
#define MESSAGE_DATA_FMT_H
/*
* Macros to create both a constant and a string literal from a magic value
* The constants are used in code files when parsing text for various purposes
* The strings are used in the message_data_static files themselves, as you can only concat strings with other strings
*/
#ifndef GLUE
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
#define GLUE(a, b) a##b
#endif
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
#define STRINGIFY(s) #s
#define EXPAND_AND_STRINGIFY(s) STRINGIFY(s)
#define HEX(N) GLUE(0x, N)
#define STR(N) EXPAND_AND_STRINGIFY(GLUE(\x, N))
/*
* Text control characters
*/
// Control character magic values, in 2-digit hex without prefix
#define CTRL_NEWLINE 01
#define CTRL_END 02
#define CTRL_BOX_BREAK 04
#define CTRL_COLOR 05
#define CTRL_SHIFT 06
#define CTRL_TEXTID 07
#define CTRL_QUICKTEXT_ENABLE 08
#define CTRL_QUICKTEXT_DISABLE 09
#define CTRL_PERSISTENT 0A
#define CTRL_EVENT 0B
#define CTRL_BOX_BREAK_DELAYED 0C
#define CTRL_AWAIT_BUTTON_PRESS 0D
#define CTRL_FADE 0E
#define CTRL_NAME 0F
#define CTRL_OCARINA 10
#define CTRL_FADE2 11
#define CTRL_SFX 12
#define CTRL_ITEM_ICON 13
#define CTRL_TEXT_SPEED 14
#define CTRL_BACKGROUND 15
#define CTRL_MARATHON_TIME 16
#define CTRL_RACE_TIME 17
#define CTRL_POINTS 18
#define CTRL_TOKENS 19
#define CTRL_UNSKIPPABLE 1A
#define CTRL_TWO_CHOICE 1B
#define CTRL_THREE_CHOICE 1C
#define CTRL_FISH_INFO 1D
#define CTRL_HIGHSCORE 1E
#define CTRL_TIME 1F
/*
* Colors
*/
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
#define COLOR_STR(N) EXPAND_AND_STRINGIFY(GLUE(\x4, N))
// Color magic values, in single-digit hex without prefix
#define CTRL_DEFAULT 0
#define CTRL_RED 1
#define CTRL_ADJUSTABLE 2
#define CTRL_BLUE 3
#define CTRL_LIGHTBLUE 4
#define CTRL_PURPLE 5
#define CTRL_YELLOW 6
#define CTRL_BLACK 7
#ifdef MESSAGE_DATA_STATIC
// For use in message_data_static files
#define ARG(x) x
// while a control character, newlines are handled in the charmap conversion
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
// stage to allow normal newline \n usage in message_data_static files
#define NEWLINE STR(CTRL_NEWLINE)
#define END STR(CTRL_END)
#define BOX_BREAK STR(CTRL_BOX_BREAK)
#define COLOR(x) STR(CTRL_COLOR) ARG(x) // 1
#define SHIFT(x) STR(CTRL_SHIFT) ARG(x) // 1
#define TEXTID(x) STR(CTRL_TEXTID) ARG(x) // 2
#define QUICKTEXT_ENABLE STR(CTRL_QUICKTEXT_ENABLE)
#define QUICKTEXT_DISABLE STR(CTRL_QUICKTEXT_DISABLE)
#define PERSISTENT STR(CTRL_PERSISTENT)
#define EVENT STR(CTRL_EVENT)
#define BOX_BREAK_DELAYED(x) STR(CTRL_BOX_BREAK_DELAYED) ARG(x) // 1
#define AWAIT_BUTTON_PRESS STR(CTRL_AWAIT_BUTTON_PRESS)
#define FADE(x) STR(CTRL_FADE) ARG(x) // 1
#define NAME STR(CTRL_NAME)
#define OCARINA STR(CTRL_OCARINA)
#define FADE2(x) STR(CTRL_FADE2) ARG(x) // 2
#define SFX(x) STR(CTRL_SFX) ARG(x) // 2
#define ITEM_ICON(x) STR(CTRL_ITEM_ICON) ARG(x) // 1
#define TEXT_SPEED(x) STR(CTRL_TEXT_SPEED) ARG(x) // 1
#define BACKGROUND(x,y,z) STR(CTRL_BACKGROUND) ARG(x) ARG(y) ARG(z)
#define MARATHON_TIME STR(CTRL_MARATHON_TIME)
#define RACE_TIME STR(CTRL_RACE_TIME)
#define POINTS STR(CTRL_POINTS)
#define TOKENS STR(CTRL_TOKENS)
#define UNSKIPPABLE STR(CTRL_UNSKIPPABLE)
#define TWO_CHOICE STR(CTRL_TWO_CHOICE)
#define THREE_CHOICE STR(CTRL_THREE_CHOICE)
#define FISH_INFO STR(CTRL_FISH_INFO)
#define HIGHSCORE(x) STR(CTRL_HIGHSCORE) ARG(x) // 1
#define TIME STR(CTRL_TIME)
/*
* Highscore values as strings, for code references the HighScores
* enum should be used.
*/
#define HS_HORSE_ARCHERY "\x00"
#define HS_POE_POINTS "\x01"
#define HS_LARGEST_FISH "\x02"
#define HS_HORSE_RACE "\x03"
#define HS_MARATHON "\x04"
#define HS_DAMPE_RACE "\x06"
/*
* Color values as strings
*/
#define DEFAULT COLOR_STR(CTRL_DEFAULT)
#define RED COLOR_STR(CTRL_RED)
#define ADJUSTABLE COLOR_STR(CTRL_ADJUSTABLE)
#define BLUE COLOR_STR(CTRL_BLUE)
#define LIGHTBLUE COLOR_STR(CTRL_LIGHTBLUE)
#define PURPLE COLOR_STR(CTRL_PURPLE)
#define YELLOW COLOR_STR(CTRL_YELLOW)
#define BLACK COLOR_STR(CTRL_BLACK)
#else
// For use in code files
#define MSGCOL_DEFAULT HEX(CTRL_DEFAULT)
#define MSGCOL_RED HEX(CTRL_RED)
#define MSGCOL_ADJUSTABLE HEX(CTRL_ADJUSTABLE)
#define MSGCOL_BLUE HEX(CTRL_BLUE)
#define MSGCOL_LIGHTBLUE HEX(CTRL_LIGHTBLUE)
#define MSGCOL_PURPLE HEX(CTRL_PURPLE)
#define MSGCOL_YELLOW HEX(CTRL_YELLOW)
#define MSGCOL_BLACK HEX(CTRL_BLACK)
#define MESSAGE_NEWLINE HEX(CTRL_NEWLINE)
#define MESSAGE_END HEX(CTRL_END)
#define MESSAGE_BOX_BREAK HEX(CTRL_BOX_BREAK)
#define MESSAGE_COLOR HEX(CTRL_COLOR)
#define MESSAGE_SHIFT HEX(CTRL_SHIFT)
#define MESSAGE_TEXTID HEX(CTRL_TEXTID)
#define MESSAGE_QUICKTEXT_ENABLE HEX(CTRL_QUICKTEXT_ENABLE)
#define MESSAGE_QUICKTEXT_DISABLE HEX(CTRL_QUICKTEXT_DISABLE)
#define MESSAGE_PERSISTENT HEX(CTRL_PERSISTENT)
#define MESSAGE_EVENT HEX(CTRL_EVENT)
#define MESSAGE_BOX_BREAK_DELAYED HEX(CTRL_BOX_BREAK_DELAYED)
#define MESSAGE_AWAIT_BUTTON_PRESS HEX(CTRL_AWAIT_BUTTON_PRESS)
#define MESSAGE_FADE HEX(CTRL_FADE)
#define MESSAGE_NAME HEX(CTRL_NAME)
#define MESSAGE_OCARINA HEX(CTRL_OCARINA)
#define MESSAGE_FADE2 HEX(CTRL_FADE2)
#define MESSAGE_SFX HEX(CTRL_SFX)
#define MESSAGE_ITEM_ICON HEX(CTRL_ITEM_ICON)
#define MESSAGE_TEXT_SPEED HEX(CTRL_TEXT_SPEED)
#define MESSAGE_BACKGROUND HEX(CTRL_BACKGROUND)
#define MESSAGE_MARATHON_TIME HEX(CTRL_MARATHON_TIME)
#define MESSAGE_RACE_TIME HEX(CTRL_RACE_TIME)
#define MESSAGE_POINTS HEX(CTRL_POINTS)
#define MESSAGE_TOKENS HEX(CTRL_TOKENS)
#define MESSAGE_UNSKIPPABLE HEX(CTRL_UNSKIPPABLE)
#define MESSAGE_TWO_CHOICE HEX(CTRL_TWO_CHOICE)
#define MESSAGE_THREE_CHOICE HEX(CTRL_THREE_CHOICE)
#define MESSAGE_FISH_INFO HEX(CTRL_FISH_INFO)
#define MESSAGE_HIGHSCORE HEX(CTRL_HIGHSCORE)
#define MESSAGE_TIME HEX(CTRL_TIME)
#endif
#endif