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oot/assets/xml/objects/object_human.xml

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<Root>
<File Name="object_human" Segment="6">
<!-- Facial textures -->
<Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x0"/>
<Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x400"/>
<Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x800"/>
<Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0xC00"/>
<Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1000"/>
<Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1400"/>
<Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1800"/>
<Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1C00"/>
<Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2000"/>
<Texture Name="gHumanEyebrowNormalTex" OutName="eyebrow_normal" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2400"/>
<Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2600"/>
<Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2800"/>
<!-- Those are exaclty the same are above eye textures -->
<Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2A00"/>
<Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2E00"/>
<Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3200"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3600"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3E00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4200"/>
<Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4600"/>
<Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4A00"/>
<!-- Those are exaclty the same are above eyebrow textures -->
<Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x4E00"/>
<Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x5000"/>
<Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x5200"/>
<Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" TlutOffset="0x7A00" Offset="0x5400"/>
<Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" TlutOffset="0x7A00" Offset="0x5500"/>
<Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5600"/>
<Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5A00"/>
<Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5E00"/>
<Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6200"/>
<Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6600"/>
<Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6A00"/>
<Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6E00"/>
<Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x7200"/>
<Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x7600"/>
<Texture Name="gHumanTLUT" OutName="face_palette" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/>
<LegacyAnimation Name="gHumanLookingBackAnim" Offset="0x8354"/>
<LegacyAnimation Name="gHumanLookingBackStartsAnim" Offset="0x8784"/>
<LegacyAnimation Name="gHumanAnim_008CE0" Offset="0x8CE0"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanLookingAroundAnim" Offset="0x990C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanLookingBackEndsAnim" Offset="0x9C2C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanThinkingStopsAnim" Offset="0xA044"/>
<LegacyAnimation Name="gHumanThinkingStartsAnim" Offset="0xA8B4"/>
<LegacyAnimation Name="gHumanThinkingAnim" Offset="0xAF30"/>
<!-- Arm -->
<DList Name="gHumanArmLeftDL" Offset="0xAF40" />
<DList Name="gHumanArmLeftWrapperDL" Offset="0xB040" />
<DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050" />
<!-- Forearm -->
<DList Name="gHumanForearmLeftDL" Offset="0xB1A8" />
<DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288" />
<DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298" />
<!-- Foot? Shoe? -->
<DList Name="gHumanFootLeftDL" Offset="0xB3B0" />
<DList Name="gHumanFootLeftWrapperDL" Offset="0xB488" />
<DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498" />
<!-- Left hand -->
<DList Name="gHumanHandLeftDL" Offset="0xB610" />
<DList Name="gHumanHandLeftWrapperDL" Offset="0xB750" />
<DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760" />
<!-- Leg -->
<DList Name="gHumanLegLeftDL" Offset="0xB918" />
<DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0" />
<DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0" />
<!-- Arm -->
<DList Name="gHumanArmRightDL" Offset="0xBAF8" />
<DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8" />
<DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08" />
<!-- Forearm -->
<DList Name="gHumanForearmRightDL" Offset="0xBD40" />
<DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20" />
<DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30" />
<!-- Foot? Shoe? -->
<DList Name="gHumanFootRightDL" Offset="0xBF38" />
<DList Name="gHumanFootRightWrapperDL" Offset="0xC010" />
<DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020" />
<!-- Right hand -->
<DList Name="gHumanHandRightDL" Offset="0xC178" />
<DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8" />
<DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8" />
<!-- Leg -->
<DList Name="object_human_DL_00C450" Offset="0xC450" />
<DList Name="object_human_DL_00C518" Offset="0xC518" />
<DList Name="object_human_DL_00C528" Offset="0xC528" />
<!-- Torso -->
<DList Name="object_human_DL_00C620" Offset="0xC620" />
<DList Name="object_human_DL_00C8B0" Offset="0xC8B0" />
<DList Name="object_human_DL_00C8C0" Offset="0xC8C0" />
<!-- Hair -->
<DList Name="gHumanHairDL" Offset="0xCCF8" />
<DList Name="gHumanHairWrapperDL" Offset="0xCDC8" />
<DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8" />
<!-- Doesn't work in Z64Utils -->
<DList Name="gHumanHeadDL" Offset="0xCED0" />
<DList Name="gHumanHeadWrapperDL" Offset="0xD500" />
<DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510" />
<!-- Upper half of the dress? idk -->
<DList Name="object_human_DL_00E0B8" Offset="0xE0B8" />
<DList Name="object_human_DL_00E218" Offset="0xE218" />
<DList Name="object_human_DL_00E228" Offset="0xE228" />
<!-- Lower half of the dress -->
<DList Name="gHumanDressLowerDL" Offset="0xE3A0" />
<DList Name="gHumanDressLowerWrapperDL" Offset="0xE480" />
<DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490" />
<Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/>
<Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/>
<Texture Name="gHumanBeltTex" OutName="belt" Format="rgba16" Width="8" Height="8" Offset="0xF1A8"/>
<Texture Name="gHumanFingersTex" OutName="fingers" Format="rgba16" Width="16" Height="8" Offset="0xF228"/>
<Texture Name="object_human_Tex_00F328" OutName="object_human_Tex_00F328" Format="rgba16" Width="16" Height="8" Offset="0xF328"/>
<!-- hair? -->
<Texture Name="object_human_Tex_00F428" OutName="object_human_Tex_00F428" Format="rgba16" Width="32" Height="32" Offset="0xF428"/>
<Texture Name="gHumanHairTex" OutName="hair" Format="rgba16" Width="64" Height="32" Offset="0xFC28"/>
<Texture Name="object_human_Tex_010C28" OutName="object_human_Tex_010C28" Format="rgba16" Width="16" Height="16" Offset="0x10C28"/>
<Texture Name="gHumanSkinTex" OutName="skin" Format="rgba16" Width="16" Height="16" Offset="0x10E28"/>
<Texture Name="gHumanShoeTex" OutName="shoe" Format="rgba16" Width="16" Height="32" Offset="0x11028"/>
<LegacyAnimation Name="gHumanIdleAnim" Offset="0x11A9C"/>
<Limb Name="gHumanDressLowerLimb" LimbType="Legacy" Offset="0x11AA8"/>
<Limb Name="object_human_Limb_011AC8" LimbType="Legacy" Offset="0x11AC8"/>
<Limb Name="gHumanHairLimb" LimbType="Legacy" Offset="0x11AE8"/>
<Limb Name="gHumanHandRightLimb" LimbType="Legacy" Offset="0x11B08"/>
<Limb Name="gHumanForearmRightLimb" LimbType="Legacy" Offset="0x11B28"/>
<Limb Name="gHumanArmRightLimb" LimbType="Legacy" Offset="0x11B48"/>
<Limb Name="gHumanHandLeftLimb" LimbType="Legacy" Offset="0x11B68"/>
<Limb Name="gHumanForearmLeftLimb" LimbType="Legacy" Offset="0x11B88"/>
<Limb Name="gHumanArmLeftLimb" LimbType="Legacy" Offset="0x11BA8"/>
<Limb Name="object_human_Limb_011BC8" LimbType="Legacy" Offset="0x11BC8"/>
<Limb Name="object_human_Limb_011BE8" LimbType="Legacy" Offset="0x11BE8"/>
<Limb Name="object_human_Limb_011C08" LimbType="Legacy" Offset="0x11C08"/>
<Limb Name="object_human_Limb_011C28" LimbType="Legacy" Offset="0x11C28"/>
<Limb Name="object_human_Limb_011C48" LimbType="Legacy" Offset="0x11C48"/>
<Limb Name="object_human_Limb_011C68" LimbType="Legacy" Offset="0x11C68"/>
<Limb Name="object_human_Limb_011C88" LimbType="Legacy" Offset="0x11C88"/>
<Limb Name="object_human_Limb_011CA8" LimbType="Legacy" Offset="0x11CA8"/>
<Limb Name="object_human_Limb_011CC8" LimbType="Legacy" Offset="0x11CC8"/>
<Limb Name="object_human_Limb_011CE8" LimbType="Legacy" Offset="0x11CE8"/>
<Limb Name="object_human_Limb_011D08" LimbType="Legacy" Offset="0x11D08"/>
<Limb Name="object_human_Limb_011D28" LimbType="Legacy" Offset="0x11D28"/>
<Limb Name="object_human_Limb_011D48" LimbType="Legacy" Offset="0x11D48"/>
<Limb Name="object_human_Limb_011D68" LimbType="Legacy" Offset="0x11D68"/>
<Limb Name="object_human_Limb_011D88" LimbType="Legacy" Offset="0x11D88"/>
<Limb Name="object_human_Limb_011DA8" LimbType="Legacy" Offset="0x11DA8"/>
<Limb Name="object_human_Limb_011DC8" LimbType="Legacy" Offset="0x11DC8"/>
<Limb Name="gHumanHeadLimb" LimbType="Legacy" Offset="0x11DE8"/>
<Limb Name="object_human_Limb_011E08" LimbType="Legacy" Offset="0x11E08"/>
<Limb Name="object_human_Limb_011E28" LimbType="Legacy" Offset="0x11E28"/>
<Limb Name="object_human_Limb_011E48" LimbType="Legacy" Offset="0x11E48"/>
<Limb Name="object_human_Limb_011E68" LimbType="Legacy" Offset="0x11E68"/>
<Limb Name="object_human_Limb_011E88" LimbType="Legacy" Offset="0x11E88"/>
<Limb Name="object_human_Limb_011EA8" LimbType="Legacy" Offset="0x11EA8"/>
<Limb Name="object_human_Limb_011EC8" LimbType="Legacy" Offset="0x11EC8"/>
<Limb Name="object_human_Limb_011EE8" LimbType="Legacy" Offset="0x11EE8"/>
<Limb Name="object_human_Limb_011F08" LimbType="Legacy" Offset="0x11F08"/>
<Limb Name="object_human_Limb_011F28" LimbType="Legacy" Offset="0x11F28"/>
<Limb Name="object_human_Limb_011F48" LimbType="Legacy" Offset="0x11F48"/>
<Limb Name="object_human_Limb_011F68" LimbType="Legacy" Offset="0x11F68"/>
<Limb Name="object_human_Limb_011F88" LimbType="Legacy" Offset="0x11F88"/>
<Limb Name="gHumanRootLimb" LimbType="Legacy" Offset="0x11FA8"/>
<LimbTable Name="gHumanLimbTable" LimbType="Legacy" Count="41" Offset="0x11FC8"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingAnim" Offset="0x1291C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingEndAnim" Offset="0x12D18"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingStartAnim" Offset="0x1316C"/>
</File>
</Root>