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oot/assets/xml/objects/object_oE4.xml

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<Root>
<File Name="object_oE4" Segment="6">
<Limb Name="object_oE4_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oE4_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oE4_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oE4_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oE4_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oE4_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oE4_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oE4_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oE4_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oE4_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oE4_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_oE4_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oE4_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oE4_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oE4_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oE4_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oE4_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oE4_Limb_0000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oE4_Limb_0000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oE4_Limb_0000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oE4_Limb_0000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oE4_Limb_0000FC" LimbType="Standard" Offset="0xFC"/>
<Limb Name="object_oE4_Limb_000108" LimbType="Standard" Offset="0x108"/>
<Limb Name="object_oE4_Limb_000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oE4_Limb_000120" LimbType="Standard" Offset="0x120"/>
<Limb Name="object_oE4_Limb_00012C" LimbType="Standard" Offset="0x12C"/>
<Limb Name="object_oE4_Limb_000138" LimbType="Standard" Offset="0x138"/>
<Limb Name="object_oE4_Limb_000144" LimbType="Standard" Offset="0x144"/>
<Limb Name="object_oE4_Limb_000150" LimbType="Standard" Offset="0x150"/>
<Limb Name="object_oE4_Limb_00015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oE4_Limb_000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oE4_Limb_000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oE4_Limb_000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oE4_Limb_00018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oE4_Limb_000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oE4_Limb_0001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oE4_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oE4_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oE4_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<DList Name="object_oE4_DL_002CA8" Offset="0x2CA8"/>
<DList Name="object_oE4_DL_002E50" Offset="0x2E50"/>
<DList Name="object_oE4_DL_002F58" Offset="0x2F58"/>
<DList Name="object_oE4_DL_0035A0" Offset="0x35A0"/>
<DList Name="object_oE4_DL_003748" Offset="0x3748"/>
<DList Name="object_oE4_DL_003838" Offset="0x3838"/>
<DList Name="object_oE4_DL_003928" Offset="0x3928"/>
<DList Name="object_oE4_DL_0039E0" Offset="0x39E0"/>
<DList Name="object_oE4_DL_003A98" Offset="0x3A98"/>
<DList Name="object_oE4_DL_003BA0" Offset="0x3BA0"/>
<DList Name="object_oE4_DL_003D48" Offset="0x3D48"/>
<DList Name="object_oE4_DL_003E38" Offset="0x3E38"/>
<DList Name="object_oE4_DL_003F28" Offset="0x3F28"/>
<DList Name="object_oE4_DL_003FE0" Offset="0x3FE0"/>
<DList Name="object_oE4_DL_004098" Offset="0x4098"/>
<Texture Name="object_oE4_TLUT_004188" OutName="tlut_00004188" Format="rgba16" Width="16" Height="16" Offset="0x4188"/>
Even more objects (#913) * malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 18:37:36 +00:00
<Texture Name="object_oE4_Tex_004388" OutName="tex_00004388" Format="ci8" Width="16" Height="16" Offset="0x4388" TlutOffset="0x4188"/>
<Texture Name="object_oE4_Tex_004488" OutName="tex_00004488" Format="ci8" Width="16" Height="16" Offset="0x4488" TlutOffset="0x4188"/>
<Texture Name="object_oE4_Tex_004588" OutName="tex_00004588" Format="ci8" Width="8" Height="8" Offset="0x4588" TlutOffset="0x4188"/>
<Texture Name="object_oE4_Tex_0045C8" OutName="tex_000045C8" Format="ci8" Width="16" Height="16" Offset="0x45C8" TlutOffset="0x4188"/>
<Texture Name="object_oE4_Tex_0046C8" OutName="tex_000046C8" Format="ci8" Width="16" Height="16" Offset="0x46C8" TlutOffset="0x4188"/>
<Texture Name="object_oE4_Tex_0047C8" OutName="tex_000047C8" Format="rgba16" Width="16" Height="32" Offset="0x47C8"/>
<Texture Name="object_oE4_Tex_004BC8" OutName="tex_00004BC8" Format="rgba16" Width="8" Height="16" Offset="0x4BC8"/>
<Texture Name="object_oE4_Tex_004CC8" OutName="tex_00004CC8" Format="i4" Width="16" Height="16" Offset="0x4CC8"/>
<Texture Name="object_oE4_Tex_004D48" OutName="tex_00004D48" Format="i4" Width="16" Height="16" Offset="0x4D48"/>
<Texture Name="object_oE4_Tex_004DC8" OutName="tex_00004DC8" Format="rgba16" Width="16" Height="16" Offset="0x4DC8"/>
</File>
</Root>