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oot/src/code/main.c

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#include "global.h"
#include "vt.h"
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s32 gScreenWidth = SCREEN_WIDTH;
s32 gScreenHeight = SCREEN_HEIGHT;
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u32 gSystemHeapSize = 0;
PreNmiBuff* gAppNmiBufferPtr;
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SchedContext gSchedContext;
PadMgr gPadMgr;
IrqMgr gIrqMgr;
u32 gSegments[NUM_SEGMENTS];
OSThread sGraphThread;
u8 sGraphStack[0x1800];
u8 sSchedStack[0x600];
u8 sAudioStack[0x800];
u8 sPadMgrStack[0x500];
u8 sIrqMgrStack[0x500];
StackEntry sGraphStackInfo;
StackEntry sSchedStackInfo;
StackEntry sAudioStackInfo;
StackEntry sPadMgrStackInfo;
StackEntry sIrqMgrStackInfo;
AudioMgr gAudioMgr;
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OSMesgQueue sSiIntMsgQ;
OSMesg sSiIntMsgBuf[1];
void Main_LogSystemHeap(void) {
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osSyncPrintf(VT_FGCOL(GREEN));
// "System heap size% 08x (% dKB) Start address% 08x"
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osSyncPrintf("システムヒープサイズ %08x(%dKB) 開始アドレス %08x\n", gSystemHeapSize, gSystemHeapSize / 1024,
gSystemHeap);
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osSyncPrintf(VT_RST);
}
void Main(void* arg) {
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IrqMgrClient irqClient;
OSMesgQueue irqMgrMsgQ;
OSMesg irqMgrMsgBuf[60];
u32 sysHeap;
u32 fb;
s32 debugHeap;
s32 debugHeapSize;
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s16* msg;
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osSyncPrintf("mainproc 実行開始\n"); // "Start running"
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gScreenWidth = SCREEN_WIDTH;
gScreenHeight = SCREEN_HEIGHT;
gAppNmiBufferPtr = (PreNmiBuff*)osAppNmiBuffer;
PreNmiBuff_Init(gAppNmiBufferPtr);
Fault_Init();
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SysCfb_Init(0);
sysHeap = (u32)gSystemHeap;
fb = SysCfb_GetFbPtr(0);
gSystemHeapSize = (fb - sysHeap);
// "System heap initalization"
osSyncPrintf("システムヒープ初期化 %08x-%08x %08x\n", sysHeap, fb, gSystemHeapSize);
SystemHeap_Init(sysHeap, gSystemHeapSize); // initializes the system heap
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
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if (osMemSize >= 0x800000) {
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debugHeap = SysCfb_GetFbEnd();
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debugHeapSize = (s32)(0x80600000 - debugHeap);
} else {
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debugHeapSize = 0x400;
debugHeap = SystemArena_MallocDebug(debugHeapSize, "../main.c", 0x235);
}
osSyncPrintf("debug_InitArena(%08x, %08x)\n", debugHeap, debugHeapSize);
DebugArena_Init(debugHeap, debugHeapSize);
func_800636C0();
R_ENABLE_ARENA_DBG = 0;
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osCreateMesgQueue(&sSiIntMsgQ, sSiIntMsgBuf, 1);
osSetEventMesg(5, &sSiIntMsgQ, 0);
Main_LogSystemHeap();
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
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osCreateMesgQueue(&irqMgrMsgQ, irqMgrMsgBuf, 0x3C);
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StackCheck_Init(&sIrqMgrStackInfo, sIrqMgrStack, sIrqMgrStack + sizeof(sIrqMgrStack), 0, 0x100, "irqmgr");
IrqMgr_Init(&gIrqMgr, &sGraphStackInfo, Z_PRIORITY_IRQMGR, 1);
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osSyncPrintf("タスクスケジューラの初期化\n"); // "Initialize the task scheduler"
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StackCheck_Init(&sSchedStackInfo, sSchedStack, sSchedStack + sizeof(sSchedStack), 0, 0x100, "sched");
Sched_Init(&gSchedContext, &sAudioStack, Z_PRIORITY_SCHED, D_80013960, 1, &gIrqMgr);
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IrqMgr_AddClient(&gIrqMgr, &irqClient, &irqMgrMsgQ);
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StackCheck_Init(&sAudioStackInfo, sAudioStack, sAudioStack + sizeof(sAudioStack), 0, 0x100, "audio");
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
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AudioMgr_Init(&gAudioMgr, sAudioStack + sizeof(sAudioStack), Z_PRIORITY_AUDIOMGR, 0xA, &gSchedContext, &gIrqMgr);
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StackCheck_Init(&sPadMgrStackInfo, sPadMgrStack, sPadMgrStack + sizeof(sPadMgrStack), 0, 0x100, "padmgr");
PadMgr_Init(&gPadMgr, &sSiIntMsgQ, &gIrqMgr, 7, Z_PRIORITY_PADMGR, &sIrqMgrStack);
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AudioMgr_Unlock(&gAudioMgr);
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StackCheck_Init(&sGraphStackInfo, sGraphStack, sGraphStack + sizeof(sGraphStack), 0, 0x100, "graph");
osCreateThread(&sGraphThread, 4, Graph_ThreadEntry, arg, sGraphStack + sizeof(sGraphStack), Z_PRIORITY_GRAPH);
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osStartThread(&sGraphThread);
osSetThreadPri(0, Z_PRIORITY_SCHED);
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while (true) {
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msg = NULL;
osRecvMesg(&irqMgrMsgQ, (OSMesg)&msg, OS_MESG_BLOCK);
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if (msg == NULL) {
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break;
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}
if (*msg == OS_SC_PRE_NMI_MSG) {
osSyncPrintf("main.c: リセットされたみたいだよ\n"); // "Looks like it's been reset"
PreNmiBuff_SetReset(gAppNmiBufferPtr);
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}
}
osSyncPrintf("mainproc 後始末\n"); // "Cleanup"
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osDestroyThread(&sGraphThread);
func_800FBFD8();
osSyncPrintf("mainproc 実行終了\n"); // "End of execution"
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}