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oot/extract_baserom.py

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35 KiB
Python
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2020-03-17 04:31:30 +00:00
#!/usr/bin/python3
import os
import sys
import struct
from multiprocessing import Pool, cpu_count
2020-03-17 04:31:30 +00:00
ROM_FILE_NAME = 'baserom.z64'
FILE_TABLE_OFFSET = 0x12F70
FILE_NAMES = [
'makerom',
'boot',
'dmadata',
'Audiobank',
'Audioseq',
'Audiotable',
'link_animetion',
'icon_item_static',
'icon_item_24_static',
'icon_item_field_static',
'icon_item_dungeon_static',
'icon_item_gameover_static',
'icon_item_nes_static',
'icon_item_ger_static',
'icon_item_fra_static',
'item_name_static',
'map_name_static',
'do_action_static',
'message_static',
'message_texture_static',
'nes_font_static',
'nes_message_data_static',
'ger_message_data_static',
'fra_message_data_static',
'staff_message_data_static',
'map_grand_static',
'map_i_static',
'map_48x85_static',
'code',
'ovl_title',
'ovl_select',
'ovl_opening',
'ovl_file_choose',
'ovl_kaleido_scope',
'ovl_player_actor',
'ovl_map_mark_data',
'ovl_En_Test',
'ovl_Arms_Hook',
'ovl_Arrow_Fire',
'ovl_Arrow_Ice',
'ovl_Arrow_Light',
'ovl_Bg_Bdan_Objects',
'ovl_Bg_Bdan_Switch',
'ovl_Bg_Bom_Guard',
'ovl_Bg_Bombwall',
'ovl_Bg_Bowl_Wall',
'ovl_Bg_Breakwall',
'ovl_Bg_Ddan_Jd',
'ovl_Bg_Ddan_Kd',
'ovl_Bg_Dodoago',
'ovl_Bg_Dy_Yoseizo',
'ovl_Bg_Ganon_Otyuka',
'ovl_Bg_Gate_Shutter',
'ovl_Bg_Gjyo_Bridge',
'ovl_Bg_Gnd_Darkmeiro',
'ovl_Bg_Gnd_Firemeiro',
'ovl_Bg_Gnd_Iceblock',
'ovl_Bg_Gnd_Nisekabe',
'ovl_Bg_Gnd_Soulmeiro',
'ovl_Bg_Haka',
'ovl_Bg_Haka_Gate',
'ovl_Bg_Haka_Huta',
'ovl_Bg_Haka_Megane',
'ovl_Bg_Haka_MeganeBG',
'ovl_Bg_Haka_Sgami',
'ovl_Bg_Haka_Ship',
'ovl_Bg_Haka_Trap',
'ovl_Bg_Haka_Tubo',
'ovl_Bg_Haka_Water',
'ovl_Bg_Haka_Zou',
'ovl_Bg_Heavy_Block',
'ovl_Bg_Hidan_Curtain',
'ovl_Bg_Hidan_Dalm',
'ovl_Bg_Hidan_Firewall',
'ovl_Bg_Hidan_Fslift',
'ovl_Bg_Hidan_Fwbig',
'ovl_Bg_Hidan_Hamstep',
'ovl_Bg_Hidan_Hrock',
'ovl_Bg_Hidan_Kousi',
'ovl_Bg_Hidan_Kowarerukabe',
'ovl_Bg_Hidan_Rock',
'ovl_Bg_Hidan_Rsekizou',
'ovl_Bg_Hidan_Sekizou',
'ovl_Bg_Hidan_Sima',
'ovl_Bg_Hidan_Syoku',
'ovl_Bg_Ice_Objects',
'ovl_Bg_Ice_Shelter',
'ovl_Bg_Ice_Shutter',
'ovl_Bg_Ice_Turara',
'ovl_Bg_Ingate',
'ovl_Bg_Jya_1flift',
'ovl_Bg_Jya_Amishutter',
'ovl_Bg_Jya_Bigmirror',
'ovl_Bg_Jya_Block',
'ovl_Bg_Jya_Bombchuiwa',
'ovl_Bg_Jya_Bombiwa',
'ovl_Bg_Jya_Cobra',
'ovl_Bg_Jya_Goroiwa',
'ovl_Bg_Jya_Haheniron',
'ovl_Bg_Jya_Ironobj',
'ovl_Bg_Jya_Kanaami',
'ovl_Bg_Jya_Lift',
'ovl_Bg_Jya_Megami',
'ovl_Bg_Jya_Zurerukabe',
'ovl_Bg_Menkuri_Eye',
'ovl_Bg_Menkuri_Kaiten',
'ovl_Bg_Menkuri_Nisekabe',
'ovl_Bg_Mizu_Bwall',
'ovl_Bg_Mizu_Movebg',
'ovl_Bg_Mizu_Shutter',
'ovl_Bg_Mizu_Uzu',
'ovl_Bg_Mizu_Water',
'ovl_Bg_Mjin',
'ovl_Bg_Mori_Bigst',
'ovl_Bg_Mori_Elevator',
'ovl_Bg_Mori_Hashigo',
'ovl_Bg_Mori_Hashira4',
'ovl_Bg_Mori_Hineri',
'ovl_Bg_Mori_Idomizu',
'ovl_Bg_Mori_Kaitenkabe',
'ovl_Bg_Mori_Rakkatenjo',
'ovl_Bg_Po_Event',
'ovl_Bg_Po_Syokudai',
'ovl_Bg_Pushbox',
'ovl_Bg_Relay_Objects',
'ovl_Bg_Spot00_Break',
'ovl_Bg_Spot00_Hanebasi',
'ovl_Bg_Spot01_Fusya',
'ovl_Bg_Spot01_Idohashira',
'ovl_Bg_Spot01_Idomizu',
'ovl_Bg_Spot01_Idosoko',
'ovl_Bg_Spot01_Objects2',
'ovl_Bg_Spot02_Objects',
'ovl_Bg_Spot03_Taki',
'ovl_Bg_Spot05_Soko',
'ovl_Bg_Spot06_Objects',
'ovl_Bg_Spot07_Taki',
'ovl_Bg_Spot08_Bakudankabe',
'ovl_Bg_Spot08_Iceblock',
'ovl_Bg_Spot09_Obj',
'ovl_Bg_Spot11_Bakudankabe',
'ovl_Bg_Spot11_Oasis',
'ovl_Bg_Spot12_Gate',
'ovl_Bg_Spot12_Saku',
'ovl_Bg_Spot15_Rrbox',
'ovl_Bg_Spot15_Saku',
'ovl_Bg_Spot16_Bombstone',
'ovl_Bg_Spot16_Doughnut',
'ovl_Bg_Spot17_Bakudankabe',
'ovl_Bg_Spot17_Funen',
'ovl_Bg_Spot18_Basket',
'ovl_Bg_Spot18_Futa',
'ovl_Bg_Spot18_Obj',
'ovl_Bg_Spot18_Shutter',
'ovl_Bg_Sst_Floor',
'ovl_Bg_Toki_Hikari',
'ovl_Bg_Toki_Swd',
'ovl_Bg_Treemouth',
'ovl_Bg_Umajump',
'ovl_Bg_Vb_Sima',
'ovl_Bg_Ydan_Hasi',
'ovl_Bg_Ydan_Maruta',
'ovl_Bg_Ydan_Sp',
'ovl_Bg_Zg',
'ovl_Boss_Dodongo',
'ovl_Boss_Fd',
'ovl_Boss_Fd2',
'ovl_Boss_Ganon',
'ovl_Boss_Ganon2',
'ovl_Boss_Ganondrof',
'ovl_Boss_Goma',
'ovl_Boss_Mo',
'ovl_Boss_Sst',
'ovl_Boss_Tw',
'ovl_Boss_Va',
'ovl_Demo_6K',
'ovl_Demo_Du',
'ovl_Demo_Ec',
'ovl_Demo_Effect',
'ovl_Demo_Ext',
'ovl_Demo_Geff',
'ovl_Demo_Gj',
'ovl_Demo_Go',
'ovl_Demo_Gt',
'ovl_Demo_Ik',
'ovl_Demo_Im',
'ovl_Demo_Kankyo',
'ovl_Demo_Kekkai',
'ovl_Demo_Sa',
'ovl_Demo_Shd',
'ovl_Demo_Tre_Lgt',
'ovl_Door_Ana',
'ovl_Door_Gerudo',
'ovl_Door_Killer',
'ovl_Door_Shutter',
'ovl_Door_Toki',
'ovl_Door_Warp1',
'ovl_Efc_Erupc',
'ovl_Eff_Dust',
'ovl_Effect_Ss_Blast',
'ovl_Effect_Ss_Bomb',
'ovl_Effect_Ss_Bomb2',
'ovl_Effect_Ss_Bubble',
'ovl_Effect_Ss_D_Fire',
'ovl_Effect_Ss_Dead_Db',
'ovl_Effect_Ss_Dead_Dd',
'ovl_Effect_Ss_Dead_Ds',
'ovl_Effect_Ss_Dead_Sound',
'ovl_Effect_Ss_Dt_Bubble',
'ovl_Effect_Ss_Dust',
'ovl_Effect_Ss_En_Fire',
'ovl_Effect_Ss_En_Ice',
'ovl_Effect_Ss_Extra',
'ovl_Effect_Ss_Fcircle',
'ovl_Effect_Ss_Fhg_Flash',
'ovl_Effect_Ss_Fire_Tail',
'ovl_Effect_Ss_G_Fire',
'ovl_Effect_Ss_G_Magma',
'ovl_Effect_Ss_G_Magma2',
'ovl_Effect_Ss_G_Ripple',
'ovl_Effect_Ss_G_Spk',
'ovl_Effect_Ss_G_Splash',
'ovl_Effect_Ss_Hahen',
'ovl_Effect_Ss_HitMark',
'ovl_Effect_Ss_Ice_Piece',
'ovl_Effect_Ss_Ice_Smoke',
'ovl_Effect_Ss_K_Fire',
'ovl_Effect_Ss_Kakera',
'ovl_Effect_Ss_KiraKira',
'ovl_Effect_Ss_Lightning',
'ovl_Effect_Ss_Sibuki',
'ovl_Effect_Ss_Sibuki2',
'ovl_Effect_Ss_Solder_Srch_Ball',
'ovl_Effect_Ss_Stick',
'ovl_Effect_Ss_Stone1',
'ovl_Elf_Msg',
'ovl_Elf_Msg2',
'ovl_En_Am',
'ovl_En_Ani',
'ovl_En_Anubice',
'ovl_En_Anubice_Fire',
'ovl_En_Anubice_Tag',
'ovl_En_Arow_Trap',
'ovl_En_Arrow',
'ovl_En_Attack_Niw',
'ovl_En_Ba',
'ovl_En_Bb',
'ovl_En_Bdfire',
'ovl_En_Bigokuta',
'ovl_En_Bili',
'ovl_En_Bird',
'ovl_En_Blkobj',
'ovl_En_Bom',
'ovl_En_Bom_Bowl_Man',
'ovl_En_Bom_Bowl_Pit',
'ovl_En_Bom_Chu',
'ovl_En_Bombf',
'ovl_En_Boom',
'ovl_En_Box',
'ovl_En_Brob',
'ovl_En_Bubble',
'ovl_En_Butte',
'ovl_En_Bw',
'ovl_En_Bx',
'ovl_En_Changer',
'ovl_En_Clear_Tag',
'ovl_En_Cow',
'ovl_En_Crow',
'ovl_En_Cs',
'ovl_En_Daiku',
'ovl_En_Daiku_Kakariko',
'ovl_En_Dekubaba',
'ovl_En_Dekunuts',
'ovl_En_Dh',
'ovl_En_Dha',
'ovl_En_Diving_Game',
'ovl_En_Dns',
'ovl_En_Dnt_Demo',
'ovl_En_Dnt_Jiji',
'ovl_En_Dnt_Nomal',
'ovl_En_Dodojr',
'ovl_En_Dodongo',
'ovl_En_Dog',
'ovl_En_Door',
'ovl_En_Ds',
'ovl_En_Du',
'ovl_En_Dy_Extra',
'ovl_En_Eg',
'ovl_En_Eiyer',
'ovl_En_Elf',
'ovl_En_Encount1',
'ovl_En_Encount2',
'ovl_En_Ex_Item',
'ovl_En_Ex_Ruppy',
'ovl_En_Fd',
'ovl_En_Fd_Fire',
'ovl_En_Fhg_Fire',
'ovl_En_Fire_Rock',
'ovl_En_Firefly',
'ovl_En_Fish',
'ovl_En_Floormas',
'ovl_En_Fr',
'ovl_En_Fu',
'ovl_En_Fw',
'ovl_En_Fz',
'ovl_En_G_Switch',
'ovl_En_Ganon_Mant',
'ovl_En_Ganon_Organ',
'ovl_En_Gb',
'ovl_En_Ge1',
'ovl_En_Ge2',
'ovl_En_Ge3',
'ovl_En_GeldB',
'ovl_En_GirlA',
'ovl_En_Gm',
'ovl_En_Go',
'ovl_En_Go2',
'ovl_En_Goma',
'ovl_En_Goroiwa',
'ovl_En_Gs',
'ovl_En_Guest',
'ovl_En_Hata',
'ovl_En_Heishi1',
'ovl_En_Heishi2',
'ovl_En_Heishi3',
'ovl_En_Heishi4',
'ovl_En_Hintnuts',
'ovl_En_Holl',
'ovl_En_Honotrap',
'ovl_En_Horse',
'ovl_En_Horse_Game_Check',
'ovl_En_Horse_Ganon',
'ovl_En_Horse_Link_Child',
'ovl_En_Horse_Normal',
'ovl_En_Horse_Zelda',
'ovl_En_Hs',
'ovl_En_Hs2',
'ovl_En_Hy',
'ovl_En_Ice_Hono',
'ovl_En_Ik',
'ovl_En_In',
'ovl_En_Insect',
'ovl_En_Ishi',
'ovl_En_It',
'ovl_En_Jj',
'ovl_En_Js',
'ovl_En_Jsjutan',
'ovl_En_Kakasi',
'ovl_En_Kakasi2',
'ovl_En_Kakasi3',
'ovl_En_Kanban',
'ovl_En_Karebaba',
'ovl_En_Ko',
'ovl_En_Kusa',
'ovl_En_Kz',
'ovl_En_Light',
'ovl_En_Lightbox',
'ovl_En_M_Fire1',
'ovl_En_M_Thunder',
'ovl_En_Ma1',
'ovl_En_Ma2',
'ovl_En_Ma3',
'ovl_En_Mag',
'ovl_En_Mb',
'ovl_En_Md',
'ovl_En_Mk',
'ovl_En_Mm',
'ovl_En_Mm2',
'ovl_En_Ms',
'ovl_En_Mu',
'ovl_En_Nb',
'ovl_En_Niw',
'ovl_En_Niw_Girl',
'ovl_En_Niw_Lady',
'ovl_En_Nutsball',
'ovl_En_Nwc',
'ovl_En_Ny',
'ovl_En_OE2',
'ovl_En_Okarina_Effect',
'ovl_En_Okarina_Tag',
'ovl_En_Okuta',
'ovl_En_Ossan',
'ovl_En_Owl',
'ovl_En_Part',
'ovl_En_Peehat',
'ovl_En_Po_Desert',
'ovl_En_Po_Field',
'ovl_En_Po_Relay',
'ovl_En_Po_Sisters',
'ovl_En_Poh',
'ovl_En_Pu_box',
'ovl_En_Rd',
'ovl_En_Reeba',
'ovl_En_River_Sound',
'ovl_En_Rl',
'ovl_En_Rr',
'ovl_En_Ru1',
'ovl_En_Ru2',
'ovl_En_Sa',
'ovl_En_Sb',
'ovl_En_Scene_Change',
'ovl_En_Sda',
'ovl_En_Shopnuts',
'ovl_En_Si',
'ovl_En_Siofuki',
'ovl_En_Skb',
'ovl_En_Skj',
'ovl_En_Skjneedle',
'ovl_En_Ssh',
'ovl_En_St',
'ovl_En_Sth',
'ovl_En_Stream',
'ovl_En_Sw',
'ovl_En_Syateki_Itm',
'ovl_En_Syateki_Man',
'ovl_En_Syateki_Niw',
'ovl_En_Ta',
'ovl_En_Takara_Man',
'ovl_En_Tana',
'ovl_En_Tg',
'ovl_En_Tite',
'ovl_En_Tk',
'ovl_En_Torch',
'ovl_En_Torch2',
'ovl_En_Toryo',
'ovl_En_Tp',
'ovl_En_Tr',
'ovl_En_Trap',
'ovl_En_Tubo_Trap',
'ovl_En_Vali',
'ovl_En_Vase',
'ovl_En_Vb_Ball',
'ovl_En_Viewer',
'ovl_En_Vm',
'ovl_En_Wall_Tubo',
'ovl_En_Wallmas',
'ovl_En_Weather_Tag',
'ovl_En_Weiyer',
'ovl_En_Wf',
'ovl_En_Wonder_Item',
'ovl_En_Wonder_Talk',
'ovl_En_Wonder_Talk2',
'ovl_En_Wood02',
'ovl_En_Xc',
'ovl_En_Yabusame_Mark',
'ovl_En_Yukabyun',
'ovl_En_Zf',
'ovl_En_Zl1',
'ovl_En_Zl2',
'ovl_En_Zl3',
'ovl_En_Zl4',
'ovl_En_Zo',
'ovl_En_fHG',
'ovl_End_Title',
'ovl_Fishing',
'ovl_Item_B_Heart',
'ovl_Item_Etcetera',
'ovl_Item_Inbox',
'ovl_Item_Ocarina',
'ovl_Item_Shield',
'ovl_Magic_Dark',
'ovl_Magic_Fire',
'ovl_Magic_Wind',
'ovl_Mir_Ray',
'ovl_Obj_Bean',
'ovl_Obj_Blockstop',
'ovl_Obj_Bombiwa',
'ovl_Obj_Comb',
'ovl_Obj_Dekujr',
'ovl_Obj_Elevator',
'ovl_Obj_Hamishi',
'ovl_Obj_Hana',
'ovl_Obj_Hsblock',
'ovl_Obj_Ice_Poly',
'ovl_Obj_Kibako',
'ovl_Obj_Kibako2',
'ovl_Obj_Lift',
'ovl_Obj_Lightswitch',
'ovl_Obj_Makekinsuta',
'ovl_Obj_Makeoshihiki',
'ovl_Obj_Mure',
'ovl_Obj_Mure2',
'ovl_Obj_Mure3',
'ovl_Obj_Oshihiki',
'ovl_Obj_Roomtimer',
'ovl_Obj_Switch',
'ovl_Obj_Syokudai',
'ovl_Obj_Timeblock',
'ovl_Obj_Tsubo',
'ovl_Obj_Warp2block',
'ovl_Object_Kankyo',
'ovl_Oceff_Spot',
'ovl_Oceff_Storm',
'ovl_Oceff_Wipe',
'ovl_Oceff_Wipe2',
'ovl_Oceff_Wipe3',
'ovl_Oceff_Wipe4',
'ovl_Shot_Sun',
'gameplay_keep',
'gameplay_field_keep',
'gameplay_dangeon_keep',
'gameplay_object_exchange_static',
'object_link_boy',
'object_link_child',
'object_box',
'object_human',
'object_okuta',
'object_poh',
'object_wallmaster',
'object_dy_obj',
'object_firefly',
'object_dodongo',
'object_fire',
'object_niw',
'object_tite',
'object_reeba',
'object_peehat',
'object_kingdodongo',
'object_horse',
'object_zf',
'object_goma',
'object_zl1',
'object_gol',
'object_bubble',
'object_dodojr',
'object_torch2',
'object_bl',
'object_tp',
'object_oA1',
'object_st',
'object_bw',
'object_ei',
'object_horse_normal',
'object_oB1',
'object_o_anime',
'object_spot04_objects',
'object_ddan_objects',
'object_hidan_objects',
'object_horse_ganon',
'object_oA2',
'object_spot00_objects',
'object_mb',
'object_bombf',
'object_sk2',
'object_oE1',
'object_oE_anime',
'object_oE2',
'object_ydan_objects',
'object_gnd',
'object_am',
'object_dekubaba',
'object_oA3',
'object_oA4',
'object_oA5',
'object_oA6',
'object_oA7',
'object_jj',
'object_oA8',
'object_oA9',
'object_oB2',
'object_oB3',
'object_oB4',
'object_horse_zelda',
'object_opening_demo1',
'object_warp1',
'object_b_heart',
'object_dekunuts',
'object_oE3',
'object_oE4',
'object_menkuri_objects',
'object_oE5',
'object_oE6',
'object_oE7',
'object_oE8',
'object_oE9',
'object_oE10',
'object_oE11',
'object_oE12',
'object_vali',
'object_oA10',
'object_oA11',
'object_mizu_objects',
'object_fhg',
'object_ossan',
'object_mori_hineri1',
'object_Bb',
'object_toki_objects',
'object_yukabyun',
'object_zl2',
'object_mjin',
'object_mjin_flash',
'object_mjin_dark',
'object_mjin_flame',
'object_mjin_ice',
'object_mjin_soul',
'object_mjin_wind',
'object_mjin_oka',
'object_haka_objects',
'object_spot06_objects',
'object_ice_objects',
'object_relay_objects',
'object_mori_hineri1a',
'object_mori_hineri2',
'object_mori_hineri2a',
'object_mori_objects',
'object_mori_tex',
'object_spot08_obj',
'object_warp2',
'object_hata',
'object_bird',
'object_wood02',
'object_lightbox',
'object_pu_box',
'object_trap',
'object_vase',
'object_im',
'object_ta',
'object_tk',
'object_xc',
'object_vm',
'object_bv',
'object_hakach_objects',
'object_efc_crystal_light',
'object_efc_fire_ball',
'object_efc_flash',
'object_efc_lgt_shower',
'object_efc_star_field',
'object_god_lgt',
'object_light_ring',
'object_triforce_spot',
'object_medal',
'object_bdan_objects',
'object_sd',
'object_rd',
'object_po_sisters',
'object_heavy_object',
'object_gndd',
'object_fd',
'object_du',
'object_fw',
'object_horse_link_child',
'object_spot02_objects',
'object_haka',
'object_ru1',
'object_syokudai',
'object_fd2',
'object_dh',
'object_rl',
'object_efc_tw',
'object_demo_tre_lgt',
'object_gi_key',
'object_mir_ray',
'object_brob',
'object_gi_jewel',
'object_spot09_obj',
'object_spot18_obj',
'object_bdoor',
'object_spot17_obj',
'object_shop_dungen',
'object_nb',
'object_mo',
'object_sb',
'object_gi_melody',
'object_gi_heart',
'object_gi_compass',
'object_gi_bosskey',
'object_gi_medal',
'object_gi_nuts',
'object_sa',
'object_gi_hearts',
'object_gi_arrowcase',
'object_gi_bombpouch',
'object_in',
'object_tr',
'object_spot16_obj',
'object_oE1s',
'object_oE4s',
'object_os_anime',
'object_gi_bottle',
'object_gi_stick',
'object_gi_map',
'object_oF1d_map',
'object_ru2',
'object_gi_shield_1',
'object_dekujr',
'object_gi_magicpot',
'object_gi_bomb_1',
'object_oF1s',
'object_ma2',
'object_gi_purse',
'object_hni',
'object_tw',
'object_rr',
'object_bxa',
'object_anubice',
'object_gi_gerudo',
'object_gi_arrow',
'object_gi_bomb_2',
'object_gi_egg',
'object_gi_scale',
'object_gi_shield_2',
'object_gi_hookshot',
'object_gi_ocarina',
'object_gi_milk',
'object_ma1',
'object_ganon',
'object_sst',
'object_ny',
'object_fr',
'object_gi_pachinko',
'object_gi_boomerang',
'object_gi_bow',
'object_gi_glasses',
'object_gi_liquid',
'object_ani',
'object_demo_6k',
'object_gi_shield_3',
'object_gi_letter',
'object_spot15_obj',
'object_jya_obj',
'object_gi_clothes',
'object_gi_bean',
'object_gi_fish',
'object_gi_saw',
'object_gi_hammer',
'object_gi_grass',
'object_gi_longsword',
'object_spot01_objects',
'object_md',
'object_km1',
'object_kw1',
'object_zo',
'object_kz',
'object_umajump',
'object_masterkokiri',
'object_masterkokirihead',
'object_mastergolon',
'object_masterzoora',
'object_aob',
'object_ik',
'object_ahg',
'object_cne',
'object_gi_niwatori',
'object_skj',
'object_gi_bottle_letter',
'object_bji',
'object_bba',
'object_gi_ocarina_0',
'object_ds',
'object_ane',
'object_boj',
'object_spot03_object',
'object_spot07_object',
'object_fz',
'object_bob',
'object_ge1',
'object_yabusame_point',
'object_gi_boots_2',
'object_gi_seed',
'object_gnd_magic',
'object_d_elevator',
'object_d_hsblock',
'object_d_lift',
'object_mamenoki',
'object_goroiwa',
'object_toryo',
'object_daiku',
'object_nwc',
'object_blkobj',
'object_gm',
'object_ms',
'object_hs',
'object_ingate',
'object_lightswitch',
'object_kusa',
'object_tsubo',
'object_gi_gloves',
'object_gi_coin',
'object_kanban',
'object_gjyo_objects',
'object_owl',
'object_mk',
'object_fu',
'object_gi_ki_tan_mask',
'object_gi_redead_mask',
'object_gi_skj_mask',
'object_gi_rabit_mask',
'object_gi_truth_mask',
'object_ganon_objects',
'object_siofuki',
'object_stream',
'object_mm',
'object_fa',
'object_os',
'object_gi_eye_lotion',
'object_gi_powder',
'object_gi_mushroom',
'object_gi_ticketstone',
'object_gi_brokensword',
'object_js',
'object_cs',
'object_gi_prescription',
'object_gi_bracelet',
'object_gi_soldout',
'object_gi_frog',
'object_mag',
'object_door_gerudo',
'object_gt',
'object_efc_erupc',
'object_zl2_anime1',
'object_zl2_anime2',
'object_gi_golonmask',
'object_gi_zoramask',
'object_gi_gerudomask',
'object_ganon2',
'object_ka',
'object_ts',
'object_zg',
'object_gi_hoverboots',
'object_gi_m_arrow',
'object_ds2',
'object_ec',
'object_fish',
'object_gi_sutaru',
'object_gi_goddess',
'object_ssh',
'object_bigokuta',
'object_bg',
'object_spot05_objects',
'object_spot12_obj',
'object_bombiwa',
'object_hintnuts',
'object_rs',
'object_spot00_break',
'object_gla',
'object_shopnuts',
'object_geldb',
'object_gr',
'object_dog',
'object_jya_iron',
'object_jya_door',
'object_spot01_objects2',
'object_spot11_obj',
'object_kibako2',
'object_dns',
'object_dnk',
'object_gi_fire',
'object_gi_insect',
'object_gi_butterfly',
'object_gi_ghost',
'object_gi_soul',
'object_bowl',
'object_po_field',
'object_demo_kekkai',
'object_efc_doughnut',
'object_gi_dekupouch',
'object_ganon_anime1',
'object_ganon_anime2',
'object_ganon_anime3',
'object_gi_rupy',
'object_spot01_matoya',
'object_spot01_matoyab',
'object_po_composer',
'object_mu',
'object_wf',
'object_skb',
'object_gj',
'object_geff',
'object_haka_door',
'object_gs',
'object_ps',
'object_bwall',
'object_crow',
'object_cow',
'object_cob',
'object_gi_sword_1',
'object_door_killer',
'object_ouke_haka',
'object_timeblock',
'object_zl4',
'g_pn_01',
'g_pn_02',
'g_pn_03',
'g_pn_04',
'g_pn_05',
'g_pn_06',
'g_pn_07',
'g_pn_08',
'g_pn_09',
'g_pn_10',
'g_pn_11',
'g_pn_12',
'g_pn_13',
'g_pn_14',
'g_pn_15',
'g_pn_16',
'g_pn_17',
'g_pn_18',
'g_pn_19',
'g_pn_20',
'g_pn_21',
'g_pn_22',
'g_pn_23',
'g_pn_24',
'g_pn_25',
'g_pn_26',
'g_pn_27',
'g_pn_28',
'g_pn_29',
'g_pn_30',
'g_pn_31',
'g_pn_32',
'g_pn_33',
'g_pn_34',
'g_pn_35',
'g_pn_36',
'g_pn_37',
'g_pn_38',
'g_pn_39',
'g_pn_40',
'g_pn_41',
'g_pn_42',
'g_pn_43',
'g_pn_44',
'g_pn_45',
'g_pn_46',
'g_pn_47',
'g_pn_48',
'g_pn_49',
'g_pn_50',
'g_pn_51',
'g_pn_52',
'g_pn_53',
'g_pn_54',
'g_pn_55',
'g_pn_56',
'g_pn_57',
'z_select_static',
'nintendo_rogo_static',
'title_static',
'parameter_static',
'vr_fine0_static',
'vr_fine0_pal_static',
'vr_fine1_static',
'vr_fine1_pal_static',
'vr_fine2_static',
'vr_fine2_pal_static',
'vr_fine3_static',
'vr_fine3_pal_static',
'vr_cloud0_static',
'vr_cloud0_pal_static',
'vr_cloud1_static',
'vr_cloud1_pal_static',
'vr_cloud2_static',
'vr_cloud2_pal_static',
'vr_cloud3_static',
'vr_cloud3_pal_static',
'vr_holy0_static',
'vr_holy0_pal_static',
'vr_holy1_static',
'vr_holy1_pal_static',
'vr_MDVR_static',
'vr_MDVR_pal_static',
'vr_MNVR_static',
'vr_MNVR_pal_static',
'vr_RUVR_static',
'vr_RUVR_pal_static',
'vr_LHVR_static',
'vr_LHVR_pal_static',
'vr_KHVR_static',
'vr_KHVR_pal_static',
'vr_K3VR_static',
'vr_K3VR_pal_static',
'vr_K4VR_static',
'vr_K4VR_pal_static',
'vr_K5VR_static',
'vr_K5VR_pal_static',
'vr_SP1a_static',
'vr_SP1a_pal_static',
'vr_MLVR_static',
'vr_MLVR_pal_static',
'vr_KKRVR_static',
'vr_KKRVR_pal_static',
'vr_KR3VR_static',
'vr_KR3VR_pal_static',
'vr_IPVR_static',
'vr_IPVR_pal_static',
'vr_KSVR_static',
'vr_KSVR_pal_static',
'vr_GLVR_static',
'vr_GLVR_pal_static',
'vr_ZRVR_static',
'vr_ZRVR_pal_static',
'vr_DGVR_static',
'vr_DGVR_pal_static',
'vr_ALVR_static',
'vr_ALVR_pal_static',
'vr_NSVR_static',
'vr_NSVR_pal_static',
'vr_LBVR_static',
'vr_LBVR_pal_static',
'vr_TTVR_static',
'vr_TTVR_pal_static',
'vr_FCVR_static',
'vr_FCVR_pal_static',
'elf_message_field',
'elf_message_ydan',
'syotes_scene',
'syotes_room_0',
'syotes2_scene',
'syotes2_room_0',
'depth_test_scene',
'depth_test_room_0',
'spot00_scene',
'spot00_room_0',
'spot01_scene',
'spot01_room_0',
'spot02_scene',
'spot02_room_0',
'spot02_room_1',
'spot03_scene',
'spot03_room_0',
'spot03_room_1',
'spot04_scene',
'spot04_room_0',
'spot04_room_1',
'spot04_room_2',
'spot05_scene',
'spot05_room_0',
'spot06_scene',
'spot06_room_0',
'spot07_scene',
'spot07_room_0',
'spot07_room_1',
'spot08_scene',
'spot08_room_0',
'spot09_scene',
'spot09_room_0',
'spot10_scene',
'spot10_room_0',
'spot10_room_1',
'spot10_room_2',
'spot10_room_3',
'spot10_room_4',
'spot10_room_5',
'spot10_room_6',
'spot10_room_7',
'spot10_room_8',
'spot10_room_9',
'spot11_scene',
'spot11_room_0',
'spot12_scene',
'spot12_room_0',
'spot12_room_1',
'spot13_scene',
'spot13_room_0',
'spot13_room_1',
'spot15_scene',
'spot15_room_0',
'spot16_scene',
'spot16_room_0',
'spot17_scene',
'spot17_room_0',
'spot17_room_1',
'spot18_scene',
'spot18_room_0',
'spot18_room_1',
'spot18_room_2',
'spot18_room_3',
'ydan_scene',
'ydan_room_0',
'ydan_room_1',
'ydan_room_2',
'ydan_room_3',
'ydan_room_4',
'ydan_room_5',
'ydan_room_6',
'ydan_room_7',
'ydan_room_8',
'ydan_room_9',
'ydan_room_10',
'ydan_room_11',
'ddan_scene',
'ddan_room_0',
'ddan_room_1',
'ddan_room_2',
'ddan_room_3',
'ddan_room_4',
'ddan_room_5',
'ddan_room_6',
'ddan_room_7',
'ddan_room_8',
'ddan_room_9',
'ddan_room_10',
'ddan_room_11',
'ddan_room_12',
'ddan_room_13',
'ddan_room_14',
'ddan_room_15',
'ddan_room_16',
'bdan_scene',
'bdan_room_0',
'bdan_room_1',
'bdan_room_2',
'bdan_room_3',
'bdan_room_4',
'bdan_room_5',
'bdan_room_6',
'bdan_room_7',
'bdan_room_8',
'bdan_room_9',
'bdan_room_10',
'bdan_room_11',
'bdan_room_12',
'bdan_room_13',
'bdan_room_14',
'bdan_room_15',
'Bmori1_scene',
'Bmori1_room_0',
'Bmori1_room_1',
'Bmori1_room_2',
'Bmori1_room_3',
'Bmori1_room_4',
'Bmori1_room_5',
'Bmori1_room_6',
'Bmori1_room_7',
'Bmori1_room_8',
'Bmori1_room_9',
'Bmori1_room_10',
'Bmori1_room_11',
'Bmori1_room_12',
'Bmori1_room_13',
'Bmori1_room_14',
'Bmori1_room_15',
'Bmori1_room_16',
'Bmori1_room_17',
'Bmori1_room_18',
'Bmori1_room_19',
'Bmori1_room_20',
'Bmori1_room_21',
'Bmori1_room_22',
'HIDAN_scene',
'HIDAN_room_0',
'HIDAN_room_1',
'HIDAN_room_2',
'HIDAN_room_3',
'HIDAN_room_4',
'HIDAN_room_5',
'HIDAN_room_6',
'HIDAN_room_7',
'HIDAN_room_8',
'HIDAN_room_9',
'HIDAN_room_10',
'HIDAN_room_11',
'HIDAN_room_12',
'HIDAN_room_13',
'HIDAN_room_14',
'HIDAN_room_15',
'HIDAN_room_16',
'HIDAN_room_17',
'HIDAN_room_18',
'HIDAN_room_19',
'HIDAN_room_20',
'HIDAN_room_21',
'HIDAN_room_22',
'HIDAN_room_23',
'HIDAN_room_24',
'HIDAN_room_25',
'HIDAN_room_26',
'MIZUsin_scene',
'MIZUsin_room_0',
'MIZUsin_room_1',
'MIZUsin_room_2',
'MIZUsin_room_3',
'MIZUsin_room_4',
'MIZUsin_room_5',
'MIZUsin_room_6',
'MIZUsin_room_7',
'MIZUsin_room_8',
'MIZUsin_room_9',
'MIZUsin_room_10',
'MIZUsin_room_11',
'MIZUsin_room_12',
'MIZUsin_room_13',
'MIZUsin_room_14',
'MIZUsin_room_15',
'MIZUsin_room_16',
'MIZUsin_room_17',
'MIZUsin_room_18',
'MIZUsin_room_19',
'MIZUsin_room_20',
'MIZUsin_room_21',
'MIZUsin_room_22',
'jyasinzou_scene',
'jyasinzou_room_0',
'jyasinzou_room_1',
'jyasinzou_room_2',
'jyasinzou_room_3',
'jyasinzou_room_4',
'jyasinzou_room_5',
'jyasinzou_room_6',
'jyasinzou_room_7',
'jyasinzou_room_8',
'jyasinzou_room_9',
'jyasinzou_room_10',
'jyasinzou_room_11',
'jyasinzou_room_12',
'jyasinzou_room_13',
'jyasinzou_room_14',
'jyasinzou_room_15',
'jyasinzou_room_16',
'jyasinzou_room_17',
'jyasinzou_room_18',
'jyasinzou_room_19',
'jyasinzou_room_20',
'jyasinzou_room_21',
'jyasinzou_room_22',
'jyasinzou_room_23',
'jyasinzou_room_24',
'jyasinzou_room_25',
'jyasinzou_room_26',
'jyasinzou_room_27',
'jyasinzou_room_28',
'HAKAdan_scene',
'HAKAdan_room_0',
'HAKAdan_room_1',
'HAKAdan_room_2',
'HAKAdan_room_3',
'HAKAdan_room_4',
'HAKAdan_room_5',
'HAKAdan_room_6',
'HAKAdan_room_7',
'HAKAdan_room_8',
'HAKAdan_room_9',
'HAKAdan_room_10',
'HAKAdan_room_11',
'HAKAdan_room_12',
'HAKAdan_room_13',
'HAKAdan_room_14',
'HAKAdan_room_15',
'HAKAdan_room_16',
'HAKAdan_room_17',
'HAKAdan_room_18',
'HAKAdan_room_19',
'HAKAdan_room_20',
'HAKAdan_room_21',
'HAKAdan_room_22',
'HAKAdanCH_scene',
'HAKAdanCH_room_0',
'HAKAdanCH_room_1',
'HAKAdanCH_room_2',
'HAKAdanCH_room_3',
'HAKAdanCH_room_4',
'HAKAdanCH_room_5',
'HAKAdanCH_room_6',
'ice_doukutu_scene',
'ice_doukutu_room_0',
'ice_doukutu_room_1',
'ice_doukutu_room_2',
'ice_doukutu_room_3',
'ice_doukutu_room_4',
'ice_doukutu_room_5',
'ice_doukutu_room_6',
'ice_doukutu_room_7',
'ice_doukutu_room_8',
'ice_doukutu_room_9',
'ice_doukutu_room_10',
'ice_doukutu_room_11',
'men_scene',
'men_room_0',
'men_room_1',
'men_room_2',
'men_room_3',
'men_room_4',
'men_room_5',
'men_room_6',
'men_room_7',
'men_room_8',
'men_room_9',
'men_room_10',
'ganontika_scene',
'ganontika_room_0',
'ganontika_room_1',
'ganontika_room_2',
'ganontika_room_3',
'ganontika_room_4',
'ganontika_room_5',
'ganontika_room_6',
'ganontika_room_7',
'ganontika_room_8',
'ganontika_room_9',
'ganontika_room_10',
'ganontika_room_11',
'ganontika_room_12',
'ganontika_room_13',
'ganontika_room_14',
'ganontika_room_15',
'ganontika_room_16',
'ganontika_room_17',
'ganontika_room_18',
'ganontika_room_19',
'market_day_scene',
'market_day_room_0',
'market_night_scene',
'market_night_room_0',
'testroom_scene',
'testroom_room_0',
'testroom_room_1',
'testroom_room_2',
'testroom_room_3',
'testroom_room_4',
'kenjyanoma_scene',
'kenjyanoma_room_0',
'tokinoma_scene',
'tokinoma_room_0',
'tokinoma_room_1',
'sutaru_scene',
'sutaru_room_0',
'link_home_scene',
'link_home_room_0',
'kokiri_shop_scene',
'kokiri_shop_room_0',
'kokiri_home_scene',
'kokiri_home_room_0',
'kakusiana_scene',
'kakusiana_room_0',
'kakusiana_room_1',
'kakusiana_room_2',
'kakusiana_room_3',
'kakusiana_room_4',
'kakusiana_room_5',
'kakusiana_room_6',
'kakusiana_room_7',
'kakusiana_room_8',
'kakusiana_room_9',
'kakusiana_room_10',
'kakusiana_room_11',
'kakusiana_room_12',
'kakusiana_room_13',
'entra_scene',
'entra_room_0',
'moribossroom_scene',
'moribossroom_room_0',
'moribossroom_room_1',
'syatekijyou_scene',
'syatekijyou_room_0',
'shop1_scene',
'shop1_room_0',
'hairal_niwa_scene',
'hairal_niwa_room_0',
'ganon_tou_scene',
'ganon_tou_room_0',
'sasatest_scene',
'sasatest_room_0',
'market_alley_scene',
'market_alley_room_0',
'spot20_scene',
'spot20_room_0',
'market_ruins_scene',
'market_ruins_room_0',
'entra_n_scene',
'entra_n_room_0',
'enrui_scene',
'enrui_room_0',
'market_alley_n_scene',
'market_alley_n_room_0',
'hiral_demo_scene',
'hiral_demo_room_0',
'kokiri_home3_scene',
'kokiri_home3_room_0',
'malon_stable_scene',
'malon_stable_room_0',
'kakariko_scene',
'kakariko_room_0',
'bdan_boss_scene',
'bdan_boss_room_0',
'bdan_boss_room_1',
'FIRE_bs_scene',
'FIRE_bs_room_0',
'FIRE_bs_room_1',
'hut_scene',
'hut_room_0',
'daiyousei_izumi_scene',
'daiyousei_izumi_room_0',
'hakaana_scene',
'hakaana_room_0',
'yousei_izumi_tate_scene',
'yousei_izumi_tate_room_0',
'yousei_izumi_yoko_scene',
'yousei_izumi_yoko_room_0',
'golon_scene',
'golon_room_0',
'zoora_scene',
'zoora_room_0',
'drag_scene',
'drag_room_0',
'alley_shop_scene',
'alley_shop_room_0',
'night_shop_scene',
'night_shop_room_0',
'impa_scene',
'impa_room_0',
'labo_scene',
'labo_room_0',
'tent_scene',
'tent_room_0',
'nakaniwa_scene',
'nakaniwa_room_0',
'ddan_boss_scene',
'ddan_boss_room_0',
'ddan_boss_room_1',
'ydan_boss_scene',
'ydan_boss_room_0',
'ydan_boss_room_1',
'HAKAdan_bs_scene',
'HAKAdan_bs_room_0',
'HAKAdan_bs_room_1',
'MIZUsin_bs_scene',
'MIZUsin_bs_room_0',
'MIZUsin_bs_room_1',
'ganon_scene',
'ganon_room_0',
'ganon_room_1',
'ganon_room_2',
'ganon_room_3',
'ganon_room_4',
'ganon_room_5',
'ganon_room_6',
'ganon_room_7',
'ganon_room_8',
'ganon_room_9',
'ganon_boss_scene',
'ganon_boss_room_0',
'jyasinboss_scene',
'jyasinboss_room_0',
'jyasinboss_room_1',
'jyasinboss_room_2',
'jyasinboss_room_3',
'kokiri_home4_scene',
'kokiri_home4_room_0',
'kokiri_home5_scene',
'kokiri_home5_room_0',
'ganon_final_scene',
'ganon_final_room_0',
'kakariko3_scene',
'kakariko3_room_0',
'hairal_niwa2_scene',
'hairal_niwa2_room_0',
'hakasitarelay_scene',
'hakasitarelay_room_0',
'hakasitarelay_room_1',
'hakasitarelay_room_2',
'hakasitarelay_room_3',
'hakasitarelay_room_4',
'hakasitarelay_room_5',
'hakasitarelay_room_6',
'shrine_scene',
'shrine_room_0',
'turibori_scene',
'turibori_room_0',
'shrine_n_scene',
'shrine_n_room_0',
'shrine_r_scene',
'shrine_r_room_0',
'hakaana2_scene',
'hakaana2_room_0',
'gerudoway_scene',
'gerudoway_room_0',
'gerudoway_room_1',
'gerudoway_room_2',
'gerudoway_room_3',
'gerudoway_room_4',
'gerudoway_room_5',
'hairal_niwa_n_scene',
'hairal_niwa_n_room_0',
'bowling_scene',
'bowling_room_0',
'hakaana_ouke_scene',
'hakaana_ouke_room_0',
'hakaana_ouke_room_1',
'hakaana_ouke_room_2',
'hylia_labo_scene',
'hylia_labo_room_0',
'souko_scene',
'souko_room_0',
'souko_room_1',
'souko_room_2',
'miharigoya_scene',
'miharigoya_room_0',
'mahouya_scene',
'mahouya_room_0',
'takaraya_scene',
'takaraya_room_0',
'takaraya_room_1',
'takaraya_room_2',
'takaraya_room_3',
'takaraya_room_4',
'takaraya_room_5',
'takaraya_room_6',
'ganon_sonogo_scene',
'ganon_sonogo_room_0',
'ganon_sonogo_room_1',
'ganon_sonogo_room_2',
'ganon_sonogo_room_3',
'ganon_sonogo_room_4',
'ganon_demo_scene',
'ganon_demo_room_0',
'besitu_scene',
'besitu_room_0',
'face_shop_scene',
'face_shop_room_0',
'kinsuta_scene',
'kinsuta_room_0',
'ganontikasonogo_scene',
'ganontikasonogo_room_0',
'ganontikasonogo_room_1',
'test01_scene',
'test01_room_0',
'bump_texture_static',
'anime_model_1_static',
'anime_model_2_static',
'anime_model_3_static',
'anime_model_4_static',
'anime_model_5_static',
'anime_model_6_static',
'anime_texture_1_static',
'anime_texture_2_static',
'anime_texture_3_static',
'anime_texture_4_static',
'anime_texture_5_static',
'anime_texture_6_static',
'softsprite_matrix_static',
]
romData = None
def initialize_worker(rom_data):
global romData
romData = rom_data
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def read_uint32_be(offset):
return struct.unpack('>I', romData[offset:offset+4])[0]
def write_output_file(name, offset, size):
try:
with open(name, 'wb') as f:
f.write(romData[offset:offset+size])
except IOError:
print('failed to write file ' + name)
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
def ExtractFunc(i):
2020-03-17 04:31:30 +00:00
filename = 'baserom/' + FILE_NAMES[i]
entryOffset = FILE_TABLE_OFFSET + 16 * i
virtStart = read_uint32_be(entryOffset + 0)
virtEnd = read_uint32_be(entryOffset + 4)
physStart = read_uint32_be(entryOffset + 8)
physEnd = read_uint32_be(entryOffset + 12)
if physEnd == 0: # uncompressed
compressed = False
size = virtEnd - virtStart
else: # compressed
compressed = True
size = physEnd - physStart
print('extracting ' + filename + " (0x%08X, 0x%08X)" % (virtStart, virtEnd))
write_output_file(filename, physStart, size)
if compressed:
os.system('tools/yaz0 -d ' + filename + ' ' + filename)
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
#####################################################################
def main():
try:
os.mkdir('baserom')
except:
pass
# read baserom data
try:
with open(ROM_FILE_NAME, 'rb') as f:
rom_data = f.read()
except IOError:
print('failed to read file' + ROM_FILE_NAME)
sys.exit(1)
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
# extract files
num_cores = cpu_count()
print("Extracting baserom with " + str(num_cores) + " CPU cores.")
with Pool(num_cores, initialize_worker, (rom_data,)) as p:
p.map(ExtractFunc, range(len(FILE_NAMES)))
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
if __name__ == "__main__":
main()