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<Root >
<File Name= "object_bw" Segment= "6" >
2022-10-07 02:10:49 +00:00
<!-- Torch Slug Animation -->
<Animation Name= "gTorchSlugEyestalkWaveAnim" Offset= "0x228" /> <!-- Original name is "bw_aruku" ("to walk"). Used for when the Torch Slug moves around. -->
<!-- Torch Slug Limb DisplayLists -->
<DList Name= "gTorchSlugLeftLowerEyestalkDL" Offset= "0x2C0" />
<DList Name= "gTorchSlugLeftUpperEyestalkDL" Offset= "0x3E8" />
<DList Name= "gTorchSlugRightLowerEyestalkDL" Offset= "0x558" />
<DList Name= "gTorchSlugRightUpperEyestalkDL" Offset= "0x680" />
<DList Name= "gTorchSlugBodyDL" Offset= "0x1050" />
<!-- Torch Slug Textures -->
<Texture Name= "gTorchSlugEyestalkTex" OutName= "torch_slug_eyestalk" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1240" />
<Texture Name= "gTorchSlugEyeTex" OutName= "torch_slug_eye" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1440" />
<Texture Name= "gTorchSlugBodyTLUT" OutName= "torch_slug_body_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1640" />
<Texture Name= "gTorchSlugBody1Tex" OutName= "torch_slug_body_1" Format= "ci8" Width= "32" Height= "32" Offset= "0x1840" TlutOffset= "0x1640" />
<Texture Name= "gTorchSlugBody2Tex" OutName= "torch_slug_body_2" Format= "ci8" Width= "32" Height= "32" Offset= "0x1C40" TlutOffset= "0x1640" />
<!-- Torch Slug Limbs -->
<Limb Name= "gTorchSlugBodyLimb" LimbType= "Standard" Offset= "0x2040" />
<Limb Name= "gTorchSlugLeftEyestalkRootRootLimb" LimbType= "Standard" Offset= "0x204C" />
<Limb Name= "gTorchSlugLeftEyestalkRootLimb" LimbType= "Standard" Offset= "0x2058" />
<Limb Name= "gTorchSlugLeftUpperEyestalkRootLimb" LimbType= "Standard" Offset= "0x2064" />
<Limb Name= "gTorchSlugLeftUpperEyestalkLimb" LimbType= "Standard" Offset= "0x2070" />
<Limb Name= "gTorchSlugLeftLowerEyestalkLimb" LimbType= "Standard" Offset= "0x207C" />
<Limb Name= "gTorchSlugRightEyestalkRootRootLimb" LimbType= "Standard" Offset= "0x2088" />
<Limb Name= "gTorchSlugRightEyestalkRootLimb" LimbType= "Standard" Offset= "0x2094" />
<Limb Name= "gTorchSlugRightUpperEyestalkRootLimb" LimbType= "Standard" Offset= "0x20A0" />
<Limb Name= "gTorchSlugRightUpperEyestalkLimb" LimbType= "Standard" Offset= "0x20AC" />
<Limb Name= "gTorchSlugRightLowerEyestalkLimb" LimbType= "Standard" Offset= "0x20B8" />
<!-- Torch Slug Skeleton -->
<Skeleton Name= "gTorchSlugSkel" Type= "Normal" LimbType= "Standard" Offset= "0x20F0" />
<!-- Torch Slug Animations -->
<Animation Name= "gTorchSlugEyestalkRaiseAnim" Offset= "0x21A0" /> <!-- Original name is "bw_hakken" ("discovery; detection"). Used for when the Torch Slug spots the player. -->
<Animation Name= "gTorchSlugEyestalkFlailAnim" Offset= "0x2250" /> <!-- Original name is "bw_kogeki" ("attack; offensive"). Used for when the Torch Slug jumps at the player or is flipped over. -->
2021-05-16 16:36:40 +00:00
</File>
</Root>