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<Root >
<File Name= "object_tr" Segment= "6" >
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<Animation Name= "gKotakeKoumeLookOverRightShoulderAnim" Offset= "0xBFC" />
<Animation Name= "gKotakeKoumeLookingOverRightShoulderAnim" Offset= "0x13CC" />
<Animation Name= "gKotakeKoumeStandingBroomOverLeftShoulderAnim" Offset= "0x1CDC" />
<Animation Name= "gKotakeKoumeLookOverLeftShoulderAnim" Offset= "0x2BC4" />
<Animation Name= "gKotakeKoumeLookingOverLeftShoulderAnim" Offset= "0x35CC" />
<Animation Name= "gKotakeKoumeStandingBroomOverRightShoulderAnim" Offset= "0x3FC8" />
<Animation Name= "gKotakeKoumeFlyAnim" Offset= "0x49C8" />
<Animation Name= "gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" Offset= "0x5308" /> <!-- Very similar to gKotakeKoumeStandingBroomOverRightShoulderAnim but not quite a duplicate -->
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<Blob Name= "object_tr_Blob_0062E0" Size= "0x60" Offset= "0x62E0" />
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<DList Name= "gKotakePelvisDL" Offset= "0x6520" />
<DList Name= "gKotakeTorsoDL" Offset= "0x66A0" />
<DList Name= "gKotakeNeckDL" Offset= "0x6800" />
<DList Name= "gKotakeLeftBraidStartDL" Offset= "0x6940" />
<DList Name= "gKotakeLeftBraidEndDL" Offset= "0x6A50" />
<DList Name= "gKotakeRightBraidStartDL" Offset= "0x6B48" />
<DList Name= "gKotakeRightBraidEndDL" Offset= "0x6C58" />
<DList Name= "gKotakeRightSleeveStartDL" Offset= "0x6D50" />
<DList Name= "gKotakeRightSleeveFrontDL" Offset= "0x6E70" />
<DList Name= "gKotakeRightSleeveMidDL" Offset= "0x6FF0" />
<DList Name= "gKotakeRightSleeveEndDL" Offset= "0x7118" />
<DList Name= "gKotakeLeftSleeveStartDL" Offset= "0x7238" />
<DList Name= "gKotakeLeftSleeveFrontDL" Offset= "0x7358" />
<DList Name= "gKotakeLeftSleeveMidDL" Offset= "0x74D8" />
<DList Name= "gKotakeLeftSleeveEndDL" Offset= "0x7600" />
<DList Name= "gKotakeRightThighDL" Offset= "0x7720" /> <!-- Renders a single triangle instead of a normal - looking limb -->
<DList Name= "gKotakeLeftThighDL" Offset= "0x7728" /> <!-- Renders a single triangle instead of a normal - looking limb -->
<Texture Name= "gKotakeKoumeTLUT" OutName= "kotake_koume_tlut" Format= "rgba16" Width= "53" Height= "4" Offset= "0x7730" />
<Texture Name= "gKotakeGerudoFabricTex" OutName= "kotake_gerudo_fabric" Format= "rgba16" Width= "32" Height= "32" Offset= "0x78D8" />
<Texture Name= "gKotakeRobeTex" OutName= "kotake_robe" Format= "rgba16" Width= "16" Height= "16" Offset= "0x80D8" />
<Texture Name= "gKotakeKoumeRobePatternTex" OutName= "kotake_koume_robe_pattern" Format= "rgba16" Width= "16" Height= "16" Offset= "0x82D8" />
<Texture Name= "gKotakeKoumeRobeTrimTex" OutName= "kotake_koume_robe_trim" Format= "rgba16" Width= "16" Height= "16" Offset= "0x84D8" />
<Texture Name= "gKotakeKoumeEyeOpenTex" OutName= "kotake_koume_eye_open" Format= "ci8" Width= "32" Height= "32" Offset= "0x86D8" TlutOffset= "0x7730" />
<Texture Name= "gKotakeKoumeSkinTex" OutName= "kotake_koume_skin" Format= "ci8" Width= "16" Height= "8" Offset= "0x8AD8" TlutOffset= "0x7730" />
<Texture Name= "gKotakeKoumeMouthTex" OutName= "kotake_koume_mouth" Format= "ci8" Width= "8" Height= "8" Offset= "0x8B58" TlutOffset= "0x7730" />
<Texture Name= "gKotakeKoumeHairTex" OutName= "kotake_koume_hair" Format= "rgba16" Width= "8" Height= "32" Offset= "0x8B98" />
<Texture Name= "gKotakeKoumeEarTex" OutName= "kotake_koume_ear" Format= "ci8" Width= "8" Height= "8" Offset= "0x8D98" TlutOffset= "0x7730" />
<Texture Name= "gKotakeKoumeFingerTex" OutName= "kotake_koume_finger" Format= "ci8" Width= "8" Height= "16" Offset= "0x8DD8" TlutOffset= "0x7730" />
<Texture Name= "gKotakeKoumeBroomHandleTex" OutName= "kotake_koume_broom_handle" Format= "rgba16" Width= "8" Height= "8" Offset= "0x8E58" />
<Texture Name= "gKotakeKoumeBroomHeadTex" OutName= "kotake_koume_broom_head" Format= "rgba16" Width= "16" Height= "32" Offset= "0x8ED8" />
<Texture Name= "gKotakeKoumeJewelHolderTex" OutName= "kotake_koume_jewel_holder" Format= "rgba16" Width= "16" Height= "8" Offset= "0x92D8" />
<Texture Name= "gKotakeJewelTex" OutName= "kotake_jewel" Format= "rgba16" Width= "8" Height= "8" Offset= "0x93D8" />
<Texture Name= "gKotakeKoumeNeckTex" OutName= "kotake_koume_neck" Format= "ci8" Width= "8" Height= "8" Offset= "0x9458" TlutOffset= "0x7730" />
<Texture Name= "gKotakeKoumeNostrilsTex" OutName= "kotake_koume_nostrils" Format= "ci8" Width= "8" Height= "8" Offset= "0x9498" TlutOffset= "0x7730" />
<Texture Name= "gKotakeKoumeEyeHalfTex" OutName= "kotake_koume_eye_half" Format= "ci8" Width= "32" Height= "32" Offset= "0x94D8" TlutOffset= "0x7730" />
<Texture Name= "gKotakeKoumeEyeClosedTex" OutName= "kotake_koume_eye_closed" Format= "ci8" Width= "32" Height= "32" Offset= "0x98D8" TlutOffset= "0x7730" />
<DList Name= "gKotakeHeadDL" Offset= "0xAF38" />
<DList Name= "gKotakeTeethDL" Offset= "0xB568" />
<DList Name= "gKotakeRightShinDL" Offset= "0xB5C8" />
<DList Name= "gKotakeLeftShinDL" Offset= "0xB678" />
<DList Name= "gKotakeBroomDL" Offset= "0xB728" />
<DList Name= "gKotakeRightFootDL" Offset= "0xB8D0" />
<DList Name= "gKotakeLeftFootDL" Offset= "0xB968" />
<DList Name= "gKotakeRightHandDL" Offset= "0xBA00" />
<DList Name= "gKotakeLeftHandDL" Offset= "0xBB68" />
<Texture Name= "gKotakeKoumeBraidEndTex" OutName= "kotake_koume_braid_end" Format= "rgba16" Width= "8" Height= "8" Offset= "0xBCD0" />
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<Blob Name= "object_tr_Blob_00BD50" Size= "0x580" Offset= "0xBD50" />
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<Texture Name= "gKotakeCollarNeckTex" OutName= "kotake_collar_neck" Format= "rgba16" Width= "4" Height= "8" Offset= "0xC2D0" />
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<Blob Name= "object_tr_Blob_00C310" Size= "0x80" Offset= "0xC310" />
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<Limb Name= "gKotakePelvisLimb" LimbType= "Standard" Offset= "0xC390" />
<Limb Name= "gKotakeLeftThighLimb" LimbType= "Standard" Offset= "0xC39C" />
<Limb Name= "gKotakeLeftShinLimb" LimbType= "Standard" Offset= "0xC3A8" />
<Limb Name= "gKotakeLeftFootLimb" LimbType= "Standard" Offset= "0xC3B4" />
<Limb Name= "gKotakeRightThighLimb" LimbType= "Standard" Offset= "0xC3C0" />
<Limb Name= "gKotakeRightShinLimb" LimbType= "Standard" Offset= "0xC3CC" />
<Limb Name= "gKotakeRightFootLimb" LimbType= "Standard" Offset= "0xC3D8" />
<Limb Name= "gKotakeTorsoLimb" LimbType= "Standard" Offset= "0xC3E4" />
<Limb Name= "gKotakeLeftSleeveStartLimb" LimbType= "Standard" Offset= "0xC3F0" />
<Limb Name= "gKotakeLeftSleeveMidLimb" LimbType= "Standard" Offset= "0xC3FC" />
<Limb Name= "gKotakeLeftSleeveEndLimb" LimbType= "Standard" Offset= "0xC408" />
<Limb Name= "gKotakeLeftSleeveFrontLimb" LimbType= "Standard" Offset= "0xC414" />
<Limb Name= "gKotakeLeftHandLimb" LimbType= "Standard" Offset= "0xC420" />
<Limb Name= "gKotakeBroomLimb" LimbType= "Standard" Offset= "0xC42C" />
<Limb Name= "gKotakeRightSleeveStartLimb" LimbType= "Standard" Offset= "0xC438" />
<Limb Name= "gKotakeRightSleeveMidLimb" LimbType= "Standard" Offset= "0xC444" />
<Limb Name= "gKotakeRightSleeveEndLimb" LimbType= "Standard" Offset= "0xC450" />
<Limb Name= "gKotakeRightSleeveFrontLimb" LimbType= "Standard" Offset= "0xC45C" />
<Limb Name= "gKotakeRightHandLimb" LimbType= "Standard" Offset= "0xC468" />
<Limb Name= "gKotakeNeckLimb" LimbType= "Standard" Offset= "0xC474" />
<Limb Name= "gKotakeHeadLimb" LimbType= "Standard" Offset= "0xC480" />
<Limb Name= "gKotakeRightBraidStartLimb" LimbType= "Standard" Offset= "0xC48C" />
<Limb Name= "gKotakeRightBraidEndLimb" LimbType= "Standard" Offset= "0xC498" />
<Limb Name= "gKotakeTeethLimb" LimbType= "Standard" Offset= "0xC4A4" />
<Limb Name= "gKotakeLeftBraidStartLimb" LimbType= "Standard" Offset= "0xC4B0" />
<Limb Name= "gKotakeLeftBraidEndLimb" LimbType= "Standard" Offset= "0xC4BC" />
<Skeleton Name= "gKotakeSkel" Type= "Flex" LimbType= "Standard" Offset= "0xC530" />
<Animation Name= "gKotakeKoumeTPoseAnim" Offset= "0xC60C" />
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<Blob Name= "object_tr_Blob_00D5E0" Size= "0x60" Offset= "0xD5E0" />
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<DList Name= "gKoumePelvisDL" Offset= "0xD820" />
<DList Name= "gKoumeTorsoDL" Offset= "0xD9A0" />
<DList Name= "gKoumeNeckDL" Offset= "0xDB00" />
<DList Name= "gKoumeLeftBraidStartDL" Offset= "0xDC40" />
<DList Name= "gKoumeLeftBraidEndDL" Offset= "0xDD50" />
<DList Name= "gKoumeRightBraidStartDL" Offset= "0xDE48" />
<DList Name= "gKoumeRightBraidEndDL" Offset= "0xDF58" />
<DList Name= "gKoumeRightSleeveStartDL" Offset= "0xE050" />
<DList Name= "gKoumeRightSleeveFrontDL" Offset= "0xE170" />
<DList Name= "gKoumeRightSleeveMidDL" Offset= "0xE2F0" />
<DList Name= "gKoumeRightSleeveEndDL" Offset= "0xE418" />
<DList Name= "gKoumeLeftSleeveStartDL" Offset= "0xE538" />
<DList Name= "gKoumeLeftSleeveFrontDL" Offset= "0xE658" />
<DList Name= "gKoumeLeftSleeveMidDL" Offset= "0xE7D8" />
<DList Name= "gKoumeLeftSleeveEndDL" Offset= "0xE900" />
<DList Name= "gKoumeRightThighDL" Offset= "0xEA20" /> <!-- Renders a single triangle instead of a normal - looking limb -->
<DList Name= "gKoumeLeftThighDL" Offset= "0xEA28" /> <!-- Renders a single triangle instead of a normal - looking limb -->
<Texture Name= "gKoumeGerudoFabricTex" OutName= "koume_gerudo_fabric" Format= "rgba16" Width= "32" Height= "32" Offset= "0xEA30" />
<Texture Name= "gKoumeRobeTex" OutName= "koume_robe" Format= "rgba16" Width= "16" Height= "16" Offset= "0xF230" />
<Texture Name= "gKoumeJewelTex" OutName= "koume_jewel" Format= "rgba16" Width= "8" Height= "8" Offset= "0xF430" />
<DList Name= "gKoumeHeadDL" Offset= "0x10710" />
<DList Name= "gKoumeTeethDL" Offset= "0x10D40" />
<DList Name= "gKoumeRightShinDL" Offset= "0x10DA0" />
<DList Name= "gKoumeLeftShinDL" Offset= "0x10E50" />
<DList Name= "gKoumeBroomDL" Offset= "0x10F00" />
<DList Name= "gKoumeRightFootDL" Offset= "0x110A8" />
<DList Name= "gKoumeLeftFootDL" Offset= "0x11140" />
<DList Name= "gKoumeRightHandDL" Offset= "0x111D8" />
<DList Name= "gKoumeLeftHandDL" Offset= "0x11340" />
<Texture Name= "gKoumeCollarNeckTex" OutName= "koume_collar_neck" Format= "rgba16" Width= "4" Height= "8" Offset= "0x114A8" />
<Limb Name= "gKoumePelvisLimb" LimbType= "Standard" Offset= "0x114E8" />
<Limb Name= "gKoumeLeftThighLimb" LimbType= "Standard" Offset= "0x114F4" />
<Limb Name= "gKoumeLeftShinLimb" LimbType= "Standard" Offset= "0x11500" />
<Limb Name= "gKoumeLeftFootLimb" LimbType= "Standard" Offset= "0x1150C" />
<Limb Name= "gKoumeRightThighLimb" LimbType= "Standard" Offset= "0x11518" />
<Limb Name= "gKoumeRightShinLimb" LimbType= "Standard" Offset= "0x11524" />
<Limb Name= "gKoumeRightFootLimb" LimbType= "Standard" Offset= "0x11530" />
<Limb Name= "gKoumeTorsoLimb" LimbType= "Standard" Offset= "0x1153C" />
<Limb Name= "gKoumeLeftSleeveStartLimb" LimbType= "Standard" Offset= "0x11548" />
<Limb Name= "gKoumeLeftSleeveMidLimb" LimbType= "Standard" Offset= "0x11554" />
<Limb Name= "gKoumeLeftSleeveEndLimb" LimbType= "Standard" Offset= "0x11560" />
<Limb Name= "gKoumeLeftSleeveFrontLimb" LimbType= "Standard" Offset= "0x1156C" />
<Limb Name= "gKoumeLeftHandLimb" LimbType= "Standard" Offset= "0x11578" />
<Limb Name= "gKoumeBroomLimb" LimbType= "Standard" Offset= "0x11584" />
<Limb Name= "gKoumeRightSleeveStartLimb" LimbType= "Standard" Offset= "0x11590" />
<Limb Name= "gKoumeRightSleeveMidLimb" LimbType= "Standard" Offset= "0x1159C" />
<Limb Name= "gKoumeRightSleeveEndLimb" LimbType= "Standard" Offset= "0x115A8" />
<Limb Name= "gKoumeRightSleeveFrontLimb" LimbType= "Standard" Offset= "0x115B4" />
<Limb Name= "gKoumeRightHandLimb" LimbType= "Standard" Offset= "0x115C0" />
<Limb Name= "gKoumeNeckLimb" LimbType= "Standard" Offset= "0x115CC" />
<Limb Name= "gKoumeHeadLimb" LimbType= "Standard" Offset= "0x115D8" />
<Limb Name= "gKoumeRightBraidStartLimb" LimbType= "Standard" Offset= "0x115E4" />
<Limb Name= "gKoumeRightBraidEndLimb" LimbType= "Standard" Offset= "0x115F0" />
<Limb Name= "gKoumeTeethLimb" LimbType= "Standard" Offset= "0x115FC" />
<Limb Name= "gKoumeLeftBraidStartLimb" LimbType= "Standard" Offset= "0x11608" />
<Limb Name= "gKoumeLeftBraidEndLimb" LimbType= "Standard" Offset= "0x11614" />
<Skeleton Name= "gKoumeSkel" Type= "Flex" LimbType= "Standard" Offset= "0x11688" />
<Animation Name= "gKotakeKoumeCastMagicAnim" Offset= "0x12E1C" />
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</File>
</Root>