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oot/assets/text/charmap.txt

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z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
{
'\n' : 0x01,
'‾' : 0x7F,
'À' : 0x80,
'î' : 0x81,
'Â' : 0x82,
'Ä' : 0x83,
'Ç' : 0x84,
'È' : 0x85,
'É' : 0x86,
'Ê' : 0x87,
'Ë' : 0x88,
'Ï' : 0x89,
'Ô' : 0x8A,
'Ö' : 0x8B,
'Ù' : 0x8C,
'Û' : 0x8D,
'Ü' : 0x8E,
'ß' : 0x8F,
'à' : 0x90,
'á' : 0x91,
'â' : 0x92,
'ä' : 0x93,
'ç' : 0x94,
'è' : 0x95,
'é' : 0x96,
'ê' : 0x97,
'ë' : 0x98,
'ï' : 0x99,
'ô' : 0x9A,
'ö' : 0x9B,
'ù' : 0x9C,
'û' : 0x9D,
'ü' : 0x9E,
'[A]' : 0x9F,
'[B]' : 0xA0,
'[C]' : 0xA1,
'[L]' : 0xA2,
'[R]' : 0xA3,
'[Z]' : 0xA4,
'[C-Up]' : 0xA5,
'[C-Down]' : 0xA6,
'[C-Left]' : 0xA7,
'[C-Right]' : 0xA8,
'▼' : 0xA9,
'[Control-Pad]' : 0xAA,
'[D-Pad]' : 0xAB,
}