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oot/assets/xml/objects/object_owl.xml

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Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
<Root>
<File Name="object_owl" Segment="6">
<!-- Flying Owl Skeleton -->
<Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/>
<!-- Default Owl Limbs -->
<Limb Name="gOwlRootLimb" Type="Standard" Offset="0xBFA8"/>
<Limb Name="gOwlNeckLimb" Type="Standard" Offset="0xBFB4"/>
<Limb Name="gOwlHeadLimb" Type="Standard" Offset="0xBFC0"/>
<Limb Name="gOwlRightEyebrowLimb" Type="Standard" Offset="0xBFCC"/>
<Limb Name="gOwlLeftEyebrowLimb" Type="Standard" Offset="0xBFD8"/>
<Limb Name="gOwlLowerLeftWingLimb" Type="Standard" Offset="0xBFE4"/>
<Limb Name="gOwlMiddleLeftWing1Limb" Type="Standard" Offset="0xBFF0"/>
<Limb Name="gOwlMiddleLeftWing2Limb" Type="Standard" Offset="0xBFFC"/>
<Limb Name="gOwlUpperLeftWingLimb" Type="Standard" Offset="0xC008"/>
<Limb Name="gOwlLowerRightWingLimb" Type="Standard" Offset="0xC014"/>
<Limb Name="gOwlMiddleRightWing1Limb" Type="Standard" Offset="0xC020"/>
<Limb Name="gOwlMiddleRightWing2Limb" Type="Standard" Offset="0xC02C"/>
<Limb Name="gOwlUpperRightWingLimb" Type="Standard" Offset="0xC038"/>
<Limb Name="gOwlUpperRightLegLimb" Type="Standard" Offset="0xC044"/>
<Limb Name="gOwlLowerRightLegLimb" Type="Standard" Offset="0xC050"/>
<Limb Name="gOwlRightClawLimb" Type="Standard" Offset="0xC05C"/>
<Limb Name="gOwlUpperLeftLegLimb" Type="Standard" Offset="0xC068"/>
<Limb Name="gOwlLowerLeftLegLimb" Type="Standard" Offset="0xC074"/>
<Limb Name="gOwlLeftClawLimb" Type="Standard" Offset="0xC080"/>
<Limb Name="gOwlTailLimb" Type="Standard" Offset="0xC08C"/>
<!-- Default Owl Limb DisplayLists -->
<DList Name="gOwlTorsoDL" Offset="0x4B40"/>
<DList Name="gOwlNeckDL" Offset="0x4CB8"/>
<DList Name="gOwlHeadDL" Offset="0x4DE0"/>
<DList Name="gOwlRightEyebrowDL" Offset="0x5318"/>
<DList Name="gOwlLeftEyebrowDL" Offset="0x5260"/>
<DList Name="gOwlLowerLeftWingDL" Offset="0x5720"/>
<DList Name="gOwlMiddleLeftWing1DL" Offset="0x5960"/>
<DList Name="gOwlMiddleLeftWing2DL" Offset="0x5BB8"/>
<DList Name="gOwlUpperLeftWingDL" Offset="0x5DE8"/>
<DList Name="gOwlLowerRightWingDL" Offset="0x6068"/>
<DList Name="gOwlMiddleRightWing1DL" Offset="0x62A8"/>
<DList Name="gOwlMiddleRightWing2DL" Offset="0x6500"/>
<DList Name="gOwlUpperRightWingDL" Offset="0x6730"/>
<DList Name="gOwlUpperRightLegDL" Offset="0x53D0"/>
<DList Name="gOwlLowerRightLegDL" Offset="0x5498"/>
<DList Name="gOwlRightClawDL" Offset="0x5588"/>
<DList Name="gOwlUpperLeftLegDL" Offset="0x6A58"/>
<DList Name="gOwlLowerLeftLegDL" Offset="0x6B20"/>
<DList Name="gOwlLeftClawDL" Offset="0x6C10"/>
<DList Name="gOwlTailDL" Offset="0x69B0"/>
<!-- Owl Animations -->
<Animation Name="gOwlTakeoffAnim" Offset="0x1168"/>
<Animation Name="gOwlFlyAnim" Offset="0x15CC"/>
<Animation Name="gOwlGlideAnim" Offset="0xC1C4"/>
<Animation Name="gOwlUnfoldWingsAnim" Offset="0xC684"/>
<Animation Name="gOwlPerchAnim" Offset="0xC8A0"/>
<!-- Owl Perching Skeleton -->
<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
<!-- Eye Textures -->
<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8"/>
<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8"/>
<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8"/>
</File>
</Root>