2020-10-03 15:22:44 +00:00
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#include "global.h"
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#include "vt.h"
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2020-03-17 04:31:30 +00:00
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2020-10-12 01:52:50 +00:00
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void func_80092320(PreNMIContext* this) {
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this->state.running = false;
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this->state.init = NULL;
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this->state.size = 0;
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2020-03-17 04:31:30 +00:00
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}
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2020-10-12 01:52:50 +00:00
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void PreNMI_Update(PreNMIContext* this) {
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2020-03-17 04:31:30 +00:00
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osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_move\n" VT_RST);
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// Strings existing only in rodata
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2021-02-14 00:49:40 +00:00
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if (0) {
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osSyncPrintf("../z_prenmi.c");
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osSyncPrintf("(int)volume = %d\n");
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}
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2020-03-17 04:31:30 +00:00
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2020-10-12 01:52:50 +00:00
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if (this->timer == 0) {
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2020-03-17 04:31:30 +00:00
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ViConfig_UpdateVi(1);
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2020-10-12 01:52:50 +00:00
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func_80092320(this);
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2020-03-17 04:31:30 +00:00
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return;
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}
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2020-10-12 01:52:50 +00:00
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this->timer--;
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2020-03-17 04:31:30 +00:00
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}
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2020-10-12 01:52:50 +00:00
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void PreNMI_Draw(PreNMIContext* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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2020-03-17 04:31:30 +00:00
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osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_draw\n" VT_RST);
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2020-08-29 23:00:17 +00:00
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OPEN_DISPS(gfxCtx, "../z_prenmi.c", 96);
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2020-03-17 04:31:30 +00:00
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2020-10-29 21:31:09 +00:00
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gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
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2020-03-17 04:31:30 +00:00
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func_80095248(gfxCtx, 0, 0, 0);
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func_800940B0(gfxCtx);
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2020-10-29 21:31:09 +00:00
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gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1));
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gDPFillRectangle(POLY_OPA_DISP++, 0, this->timer + 100, SCREEN_WIDTH - 1, this->timer + 100);
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2020-03-17 04:31:30 +00:00
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2020-08-29 23:00:17 +00:00
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CLOSE_DISPS(gfxCtx, "../z_prenmi.c", 112);
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2020-03-17 04:31:30 +00:00
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}
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2020-10-12 01:52:50 +00:00
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void PreNMI_Main(GameState* thisx) {
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PreNMIContext* this = (PreNMIContext*)thisx;
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2020-10-13 00:44:22 +00:00
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2020-10-12 01:52:50 +00:00
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PreNMI_Update(this);
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PreNMI_Draw(this);
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2020-03-17 04:31:30 +00:00
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2020-10-12 01:52:50 +00:00
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this->state.unk_A0 = 1;
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2020-03-17 04:31:30 +00:00
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}
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2020-10-12 01:52:50 +00:00
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void PreNMI_Destroy(GameState* thisx) {
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2020-03-17 04:31:30 +00:00
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}
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2020-10-12 01:52:50 +00:00
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void PreNMI_Init(GameState* thisx) {
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PreNMIContext* this = (PreNMIContext*)thisx;
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this->state.main = PreNMI_Main;
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this->state.destroy = PreNMI_Destroy;
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this->timer = 30;
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this->unk_A8 = 10;
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2020-03-17 04:31:30 +00:00
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R_UPDATE_RATE = 1;
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}
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