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oot/data/overlays/actors/z_obj_mure2.data.s

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ArmAsm
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2020-03-17 04:31:30 +00:00
.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purposee registers
.section .data
glabel Obj_Mure2_InitVars
.word 0x01510600, 0x00000000, 0x00010000, 0x00000188
.word ObjMure2_Init
.word Actor_Noop
.word ObjMure2_Update
.word 0x00000000
glabel D_80B9A800
.word 0x4A1C4000, 0x4A1C4000, 0x4A1C4000
glabel D_80B9A80C
.word 0x4A316E44, 0x4A316E44, 0x4A316E44
glabel D_80B9A818
.word 0x0009000C, 0x00080000
glabel D_80B9A820
.word 0x01250125, 0x014E0000
glabel D_80B9A828
.word 0x00280666, 0x00282CCC, 0x00285999, 0x00288666, 0x0014C000, 0x00501333, 0x00504000, 0x00506CCC, 0x00509333, 0x0050ACCC, 0x0050C666, 0x003CE000
glabel D_80B9A858
.word 0x00000000, 0x00000000
glabel D_80B9A860
.word func_80B99F40
.word func_80B9A058
.word func_80B9A158
glabel D_80B9A86C
.word 0xB0F40064, 0xB0F80834, 0x30FC0064, 0x00000000, 0x00000000