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oot/tools/m2ctx.py

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#!/usr/bin/python3
import os
import sys
import subprocess
import argparse
from pathlib import Path
script_dir = os.path.dirname(os.path.realpath(__file__))
root_dir = script_dir + "/../"
src_dir = root_dir + "src/"
def get_c_dir(dirname):
for root, dirs, files in os.walk(src_dir):
for directory in dirs:
if directory == dirname:
return os.path.join(root, directory)
def get_c_file(directory):
for root, dirs, files in os.walk(directory):
for file in files:
if file.endswith(".c") and "data" not in file:
return file
def import_c_file(in_file):
in_file = os.path.relpath(in_file, root_dir)
cpp_command = ["gcc", "-E", "-P", "-Iinclude", "-Isrc", "-undef", "-DM2CTX", "-D__sgi", "-D_LANGUAGE_C",
"-DNON_MATCHING", "-D_Static_assert(x, y)=", "-D__attribute__(x)=", in_file]
try:
return subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8")
except subprocess.CalledProcessError:
print(
"Failed to preprocess input file, when running command:\n"
+ cpp_command,
file=sys.stderr,
)
sys.exit(1)
def main():
parser = argparse.ArgumentParser(usage="./m2ctx.py path/to/file.c or ./m2ctx.py (from an actor or gamestate's asm dir)",
description="Creates a ctx.c file for mips2c. "
"Output will be saved as oot/ctx.c")
parser.add_argument('filepath', help="path of c file to be processed")
args = parser.parse_args()
if args.filepath:
c_file_path = args.filepath
print("Using file: {}".format(c_file_path))
else:
this_dir = Path.cwd()
c_dir_path = get_c_dir(this_dir.name)
if c_dir_path is None:
sys.exit(
"Cannot find appropriate c file dir. In argumentless mode, run this script from the c file's corresponding asm dir.")
c_file = get_c_file(c_dir_path)
c_file_path = os.path.join(c_dir_path, c_file)
print("Using file: {}".format(c_file_path))
output = import_c_file(c_file_path)
with open(os.path.join(root_dir, "ctx.c"), "w", encoding="UTF-8") as f:
f.write(output)
if __name__ == "__main__":
main()