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60 lines
1.8 KiB
C
60 lines
1.8 KiB
C
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#ifndef Z_EN_ITEM00_H
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#define Z_EN_ITEM00_H
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#include "ultra64.h"
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#include "z64actor.h"
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typedef enum Item00Type {
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/* 0x00 */ ITEM00_RUPEE_GREEN,
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/* 0x01 */ ITEM00_RUPEE_BLUE,
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/* 0x02 */ ITEM00_RUPEE_RED,
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/* 0x03 */ ITEM00_RECOVERY_HEART,
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/* 0x04 */ ITEM00_BOMBS_A,
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/* 0x05 */ ITEM00_ARROWS_SINGLE,
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/* 0x06 */ ITEM00_HEART_PIECE,
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/* 0x07 */ ITEM00_HEART_CONTAINER,
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/* 0x08 */ ITEM00_ARROWS_SMALL,
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/* 0x09 */ ITEM00_ARROWS_MEDIUM,
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/* 0x0A */ ITEM00_ARROWS_LARGE,
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/* 0x0B */ ITEM00_BOMBS_B,
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/* 0x0C */ ITEM00_NUTS,
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/* 0x0D */ ITEM00_STICK,
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/* 0x0E */ ITEM00_MAGIC_LARGE,
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/* 0x0F */ ITEM00_MAGIC_SMALL,
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/* 0x10 */ ITEM00_SEEDS,
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/* 0x11 */ ITEM00_SMALL_KEY,
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/* 0x12 */ ITEM00_FLEXIBLE,
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/* 0x13 */ ITEM00_RUPEE_ORANGE,
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/* 0x14 */ ITEM00_RUPEE_PURPLE,
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/* 0x15 */ ITEM00_SHIELD_DEKU,
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/* 0x16 */ ITEM00_SHIELD_HYLIAN,
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/* 0x17 */ ITEM00_TUNIC_ZORA,
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/* 0x18 */ ITEM00_TUNIC_GORON,
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/* 0x19 */ ITEM00_BOMBS_SPECIAL,
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/* 0x1A */ ITEM00_MAX,
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/* 0xFF */ ITEM00_NONE = 0xFF
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} Item00Type;
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struct EnItem00;
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typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
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typedef struct EnItem00 {
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/* 0x000 */ Actor actor;
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/* 0x14C */ EnItem00ActionFunc actionFunc;
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/* 0x150 */ s16 collectibleFlag;
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/* 0x152 */ s16 getItemId;
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/* 0x154 */ s16 unk_154;
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/* 0x156 */ s16 unk_156;
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/* 0x158 */ s16 unk_158;
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/* 0x15A */ s16 despawnTimer;
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/* 0x15C */ f32 scale;
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/* 0x160 */ ColliderCylinder collider;
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} EnItem00; // size = 0x1AC
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EnItem00* Item_DropCollectible(struct PlayState* play, Vec3f* spawnPos, s16 params);
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EnItem00* Item_DropCollectible2(struct PlayState* play, Vec3f* spawnPos, s16 params);
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void Item_DropCollectibleRandom(struct PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
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#endif
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